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BKLronin

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Everything posted by BKLronin

  1. Have Fun! I don´t know if those cracks and errors where audible with normal headphones or speakers but just to ensure the quality I´ve minimized them.
  2. I don´t exactly understand wht you´re asking but follow the link I´ve wrote a description. :)
  3. Now it´s finished :)
  4. I will finish the first update this evening (14.). Found some crackling sounds and clicks and unsmooth loops. All gone with the 1.1 patch!
  5. It´s ready for download! http://forums.eagle.ru/showthread.php?t=55073 Have fun! :)
  6. http://forums.eagle.ru/showthread.php?t=55073
  7. Version 1.3 fixed MODMan install issues. Download @lockonfiles.ru PreviewVideo This Mod package contains the best MOD sounds around. Some single sounds like Tank, Truck and HeliRotors are blended togehter from different mod versions and or mixed into original ED sounds. This created a good dirty crossover hybridsound from original to modfiles. It fits my personal flavor and I guess some will agree on the selection and the new sounds. MOD packages used as source material or have been used unmodified as follows: Diveplanes AudioMod Tango Romeos Battefield FX Dragons edited Battlefield FX 5.0 HokumSounds (Slightly mixed into Original barely audible) and of course the Original Eagly Dynamics sounds as basement. Hope you enjoy it. Comments and improvement suggestions highly welcome. Special Thanks to Diveplane, TangoRomeo,Dragon and Frazer providing the source material and a lot of hard work! Changes in 1.1 -Removed crackles, gaps, DC offset, volume and bad loops. -modified Machinegun.wav and the 2A42 sounds. -Adjusted volumes Changes 1.2 -tweaked volumes again -fixed some tiny errors -claims to be the best DCS and FC 2 soundmod by now. :) Changes 1.3 -Improved MODman compatibility
  8. I blended them all together and added some new in my "RoninsMixedandTweakedMOdsoundcollection" Contains Hybrid sounds made of the originals and the modsounds. I´m actually uploading at lockonfiles and Jabog32. This one is for those who weren´t happy with one of the mods or the ED sounds. Like me :P
  9. I didn´t want to attack you or yourmod In any way just wan´t to clearify that. It was all about discussion and makin it better if possible.
  10. Ok lets close this debate on that as long as I don´t have complete new SuperHIghDefinition AND realistic sound mod created entirely by my self. :D (Thought you took it as a source because it´s hard to meet a MI24 in real life)
  11. 1. An Ordinary camera mic can´t be a good sound source 2. Most Videos are recorded from distance and from a certain viewpoint. 3. There are always unwanted sounds on it wich don´t belong to the aircraft like reflections of buildings or vehicles and other noises. 4. As you can see in the source of your MI24 rotorsound there are other chopers arriving at the airfield and even some allready landed. You´ve taken a part of this video in wich a chopper with idle engine and low rotor rpm is standing outside of the cam view. 5. Quality loss through compression of the Video. So my thoughts n those videosamples are that you might think this sounds realer because you´ve watched those Videos. But I´ve you would travel imaginery with a jet in air from astatic viewpoint It would sound way different for your ears. I had this discussion once with frazer and thats still my point of view. Camera = Low quality sound source. Thats the problem thats why I´ve mixed ED´s clear sharp and well defined into. Thats my point of view. :)
  12. I flew today on the STP Server and I received plenty of LaserWarnings from Tanks (T80u)
  13. As I´ve said Audio mods can turn into some kind of religion for me. You plane sounds are awesome for example but I will explain what has lead me to mixing those sounds new. The Eagle dynamics Sounds are very dry and precise. I don´t know If they have been created by synthesis or If the have been recorded or bought from a high qulity sound source. I found that the Original ED sounds have very high fidelity no matter wich sound source. But they are very clean, no reflections no reverb and there was no point in a 3 dimensional room you could tell they where recorded. The Engine can´t do that so well so I mexed the missing aspects slightly into the files. So I had the idea to give those very clean and good mastered sounds a bit of "dirt" with them by mixing tiny amounts of audio audio tracks recorded with camera mics in a real environment into the originals. What you´ve got then is the missing airframe reflections or the illusion of a 3rd dimension combined with clear, dry and pure sounds from ED with the result of a precise sound with a bit of real dirt onto them. I wasn´t happy with the original sounds and even with all the mods I´ve tested so far so this was the logical "bridge" between them. Original FC2 heli sounds are not terrible but they are a way to clear and static for a combat environment. They sound like you put a Heli into studio and then record the pure rotorblades or engine from them but the problem with that is like I´ve told allready that they are too clean and this often feels unnatural when it comes to FX. It´s like mixing the properties of a dirty Punk rock song with a overclean Studio Pop Hit. The result would be energetic dirty popsong with enough new elements so that everybody will have fun with it. I just can´t describe my thoughts in english like I could do in german of course but I hope you get an idea of what my idea was behind that. At the end I just love to listen at a tank driving with my mod. Almost like I did as I heard your new tankmovement sounds but subjectiv to me a bit more intense and real. I was pretty sure about that you would keep you´re own mod because you´ve made it. I just wanted to share my pint of view and my work on that and again I´ve said already It perfectly suits my imagination of a combat environment sound. At least I´ve adjusted it to my expectations It was fun and maybe someone else shares my interpretation of combat environment. Thank you all! and ED!
  14. It´s uploaded! :pilotfly: I took the time to test mostly all of sounds and I mixed almost all of Diveplanes Rotorsounds with the Original FC2 sounds. Sounds good I think. Lockonfiles.com "Ronin´sMixedModsoundCollection1.0" Hope it has been validated till tomorrow. Wish you all a nice evening! Note: Also compatible with DCS and it´s standalone so you don´t need any other soundmod If you´re satisfied with it, of course.
  15. I think to credit original authors is essentially like in music buisness. :) I will perform some tests and see If I find any bugs. I will Upload it tomorrow evening.
  16. @Diveplane I have finished my MixedAndTweaked Modsoundcollection today. From the Readme: Ronin´sMixedModsoundCollection1.0 I ´ve to ask the other modbuilders first before I can Upload But I think this one is a real good alternativ package especially on vehicles and planes.
  17. @diveplane It has less bass but it is taken from the same video. I know the fact that shilkas are overheating or get jams pretty quick heard that anywhere but an Abrams for example fires pretty continously with it´s Machinegun on top so the increased "loopabillity" could be an advantage there at least. I´ve attached the sample in rar format. [ATTACH]39950[/ATTACH] My first FX Sample :smartass:. Now I definetely know how much tme gone into your mod. And thats exactly a good reason to use critics as a input to make it even better, if possible besides different likings. I would be just as proud as you. I hope I´m not flying too close into her range just to hear my little gun rrrrtrtttrrrtt and your sweet tankengine drrrrrrr :megalol:
  18. OOhhh Yees :D I never did FX editing for game yet. I made a airport for X-plane once eich was pretty nice but FX editing is really fun. My greatest wish on that would be me with my laptop, focusrite interface and studiomic on a russian Army base with access to all areas and vehicles. At the moment not the audioengine is the main problem but a REALLY good audio source. I don´t like the Soundtrack of YOutube videos recorded with cameras from distance too much. Too many reverbs reflections and other disturbing sounds in there. But for many purposes It´s the best we can get and it sounds also pretty good at the end. I´ve used Ableton Live with 27 audio tracks for more control to get that nice shilka firing sound. There was a nice wave going through my VU metres there. :D
  19. Listened to all the sounds closer now and I especially liked the vehicle and system sounds. Sound modding turns almost in a religion for me at the moment. There are so many point of views. My ShilkaGunsound for example, created from a single shot from the video you posted, sounded exactly like yours at the end with the opportunity that it was longer and could be looped without the stop sound. The problem was that other units also used the MachineGun wave sample so wehen a Abrams was firing he sound like way too much firepower. So we need a function for firing frequencies on vehicle guns to get this right I guess. It also has to be played back accordingly to the quantity of guns fired simulataneously. I ended with mixing some of the original sounds(mostly turbines and plane sounds) with yor Soundmod and I´m finally satisfied with that mixture. Really appreciate your work, those were just some thoughts about a possible next version.
  20. @diveplane Ok I will have look at the sounds this eveing again. So long I made a new shilka sound from the Video. Tested it today and sounds pretty natural and it supports short bursts and continous fire. Also the 2 barrel staionary ZU23 version seems ok. I will make Youtube video or send it to you If I find the time today.
  21. First of all thank you what you´ve done for the community. I wasn´t sure if I should post this or not after you´ve deleted my suggestions on your Youtube videos. I just want to support this work and from my point of view the shilka and the MI24 didn´t sound "right". The shilka sounds too much like a loop with a "FireStopSOund" at the end even if it´s shooting constantly. The MI24 has too much high frequencies that rememer me of a chopper at the ground with low turbine RPM and rotor. Anyone else discovered that, or is it just me? The third one is the SOund of the SU25 in air and in cockpit. Theres a sound from external that reminds me of a jet passing by at mid altitude above me. So far so good that seems realistic but in external I´m traveling with the Jet so the sound should be more constant because there are not much changes to the soundsource. I´m posting this public because this way you may read my suggestions and maybe others can tell what they think about. Sorry for offering criticism but this is maybe the only chance to get a real-real sound mod. Anyway there are many realy good sounds in this package so far I can tell.
  22. Thank you a lot! I tried for several hours to find something about compatibilityw ith FC2 but no luck. Would help if any updates are edited into the first thread :P Works beautiful!
  23. Yeah I know that with online compatibility but is someone successfully running it so I can be sure it´s my fault when not working?
  24. -> function LuaExportStart() package.path = package.path..";.\\LuaSocket\\?.lua" package.cpath = package.cpath..";.\\LuaSocket\\?.dll" socket = require("socket") --host = host or "localhost" host = host or "192.168.1.50" port = port or 8080 c = socket.try(socket.connect(host, port)) -- connect to the listener socket c:setoption("tcp-nodelay",true) end Theres the problem in error log it´s from the BSVP , LO VP the first line mentions a lua.lua wich causes an error so I pasted this block from BSVP over but didn´t worked yet
  25. Thats exactly my question. At the moment I´m coparing export.lua code from BSVP with LOVP to find any main differences or changes. No Luck yet but I am a total lua script noob.
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