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Everything posted by Panzertard
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MP Difficulty: EASY, MEDIUM, HARD, REAL
Panzertard replied to Panzertard's topic in Multiplayer Server Administration
I've already tested a little bit. Sometimes I had to set the mission to 'Medium' due to it being very simple. Other missions can be extremly hard, but I included external views and set it to medium - which didn't make any sense. The mission is hard regardless. As many of you have commented, Leaving invulnerability / external views / map options out of the debate is smart. I'm more in favor of giving a general guideline as to wether the mission is 'Medium' or not - as wether it has External Views on or not. @Grimes, I think that makes sense. But then to come up with some basic guidelines, such as you did - how to we translate options into the 'easy', 'medium' etc? Anyway, for MP missions, perhaps we can convince the MP Mission makers to add something like this to the mission BRIEF: ------------------------------- MP Difficulty: Medium / Easy MP Slots: 6 Mission Type: COOP / PvP ------------------------------- ps, I removed the draft in the first post. -
MP Difficulty: EASY, MEDIUM, HARD, REAL
Panzertard replied to Panzertard's topic in Multiplayer Server Administration
I do love to sit and watch too :) Ok, so Externals (Enforced ON) should be allowed in most cases? Perhaps it's no big deal if people can use F7 and look at remaining targets? -
Nice job - good effort. :thumbup: I'll announce it in my ServMan MOTD for my own server as well. (Testers / Moderators are not ED officals). Cheers.
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MP Difficulty: EASY, MEDIUM, HARD, REAL
Panzertard replied to Panzertard's topic in Multiplayer Server Administration
Let's discuss! Beware of the old grunts. Good idea? Bad idea? Medium settings sucks!? PS, stay on topic - if you want to debate the other issues regarding MP, go find the other threads in this forum. I may remove OT without further notice. ;) -
MP Difficulty: EASY, MEDIUM, HARD, REAL
Panzertard replied to Panzertard's topic in Multiplayer Server Administration
Terminology: Enforced: Option is Enforced in mission, either ON or OFF. OFF: The options is ENFORCED to OFF in the Mission or Server. Optional: Option is not enforced in mission, MP Client settings (Options Gameplay) will decide which settings that are used. The difference between 'Server Enforced settings' and 'Mission Enforced settings' (NOTE: Bugs may affect the system, we will redraft the FACTS if we find a new behaviour) Basicly, the facts should be: - all settings are inherited from a Mission. - any Mission-options that have been enabled, enforced on or off will prevail. - if no options are enforced in the mission, the settings from the DCS Options on the PC YOU SAVED THE MISSION should prevail. This needs to be checked - there's been a few bugs here previously. - if no options are enforced in the mission, and on the SERVER options you set 'Use these settings for all mission', these settings should prevail. This needs to be checked - there's been a few bugs here previously. So to make sure you get the settings you require, you should enforce (on or off) them within the Mission Options. Please assist us in defining the behaviour for these options - whenever you see a mismatch, give us a heads up. -
Hello gents. This is an attempt to come to an agreement within the MP community regarding standard-difficulty for MP servers & missions. I think we need to come up with some terms we can agree on regarding difficulty - and make it easer for both old and new members to find a server they wish to fly on. Lets discuss Server settings: - Perhaps we need to state if we intend to use 'hard', 'real', 'med', 'easy' or something similar in the name? - Some mission may of course use other settings. The settings should be visible in the TOP lines of the BRIEF (visible within the MP browser). Mission settings: - Mission designers should set their options according to, or near standard. - Mission designers must state difficulty in the TOP lines of the BRIEF (visible within the MP browser). I've come up with a sample draft below, let's discuss these. EDIT. Images & draft removed - too complicated.
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Gents, if you have a problem with 'PAUSE' on empty servers, check out the settings in \Saved Games\DCS Warthog\Config\network.cfg Make sure pause_on_load is set to TRUE, not FALSE. Another bug for servman - I had fixed it, but I rebuilt a bit of the PAUSE-code again, so supprise supprise - I broke it yet again. ;) Sorry about that.
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Cheers, will be testing it. o7 How many MP slots btw?
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Kudos, Dragon - time for me to grab some of your missions, I like having them available on the server. Cheers, bud :thumbup: (can't rep you again - coooonst!)
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DCS:ME Survival Upgrade Pack
Panzertard replied to Panzertard's topic in Utility/Program Mods for DCS World
hehe tanks tommy. I'll have one this weekend. Either ... :thumbup: PS, I found some snag with copy & paste of static units - units got messed up. Workaround: Save as New mission, quit DCS / create new mission (clear memory) and load mission again. -
Server hosts: Why do you lock your servers?
Panzertard replied to MadTommy's topic in Multiplayer Server Administration
hehe, okai - don't jump throats just quite yet you two. I have to agree with Cali - there's plenty of times when it's nice to just go jump in and fly on a random server - no obligations, no Teamspeak. And yes, it's the 'other end of the spectrum' if you compare it to Squad-flying. With Ka-50 it was easier to do this - STP servers always presented such an option. Text only was enough to say hello and fly casual. Still, with the squad you have that other experience of MP and online gaming. It's the lads you know, it's a bit more formal, a bit more planning. It takes a bit more work in general. Sometimes - it's very nice to not have to do all of the preparing - jsut go fly for 30 mins or an hour. With strangers. We do need both types of environments if the DCS community is going to thrive. -
Must admit I love the immersion on the ground - the whole full package. The HDR and glare from the sun - one of the best I've seen in a while. Also the A-10C strafing the compound gave me a backbone chill. Realism out the window - but thats okai with such a large scale MP scene. I'll be buying it - even if its just for the immersion. Nice stuff ;)
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ME and ingame coordinates are not aligned
Panzertard replied to =4c=Nikola's topic in DCS: Ka-50 Black Shark
Have a look at this ME mod by blindspot, I think he fixed it there: http://forums.eagle.ru/showthread.php?t=55463 -
DCS:ME Survival Upgrade Pack
Panzertard replied to Panzertard's topic in Utility/Program Mods for DCS World
I didnt notice it was gone, thanks for reporting it. I'll fix it for the next version - but next version is a bit further down the road. -
Click the 'Advanced Action' on WPT for the unit - when you see the 'EPLRS -a' it has been automatically added since the unit supports this.
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EPLRS is required for datalink, indeed. Predators don't have EPLRS, bun can still act as a AFAC - but you wont get a datalink download from it. http://forums.eagle.ru/showpost.php?p=1218967&postcount=2
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File attached in the first post - please give me a heads up if it's working for you or not. Not sure if I managed to Q/A it properly. Note: ModMan 7.3 +DCS patch for modman required.
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About to be uploaded - 2 mins.
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ah, thanks - I forgot to change the settings. I'll reset it. Thanks.
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No, it's ok to delete \temp content. So no more problems then? Good :)
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Server hosts: Why do you lock your servers?
Panzertard replied to MadTommy's topic in Multiplayer Server Administration
Let's be civil - let's continue on topic. It's a poll, quite relevant to the current MP climate. -
It's not a ripoff I see - but it's like watching the Madonna and Lady Gaga arrive to the MTV Awards wearing the same dress. It'll get ugly pretty quickly. If you need to settle some argument, you may want to do that in PM.
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Server hosts: Why do you lock your servers?
Panzertard replied to MadTommy's topic in Multiplayer Server Administration
Other: Every time I lock my server(s) it's due to public restrictions.