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hamza_Khan

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Everything posted by hamza_Khan

  1. lol. well, someone did make it. JF-17 RIAT 2025 Livery
  2. This issue was reported over a year ago, and unfortunately, it still hasn't been addressed. I agree with your point, no disrespect to ED, but if the development team is so overwhelmed that a critical weapon bug rendering it unusable remains unresolved for this long, perhaps it's time to consider delegating weapon development to the respective third-party developers. This could help reduce the burden on ED's internal team and ensure more timely fixes. again, it's been a year, and we have no clue when it'll be fixed
  3. i tried setCommand with Id set as SwitchWaypoint. i don't get any errors but the group doesn't react at all, it keeps following waypoint in sequence form mission editor. i am attching the miz, please take a look whenever you have time WaypointChange.miz
  4. I am trying to send group to a random waypoint after a certain amount of time based on random flag. i.e after every 2 minutes, generate a random flag value, then send the unit to said waypoint based on flag value, if there are 10 waypoints, flag value in generated between 1 and 10 i am using the following script local randPoint = trigger.misc.getUserFlag(1) local g = Group.getByName("Patrol-1") local c = g:getController() local goToWaypointTask = { ["id"] = 'goToWaypoint', ["params"] = { ["fromWaypointIndex"] = 0, ["goToWaypointIndex"] = randPoint, } } c:pushTask(goToWaypointTask) I get an error "unknown task goToWaypoint" what am i doing wring?
  5. Almost a year gone, and this bug is not yet fixed. I still get blown up while dropping these bombs.
  6. SD 10s on any pylon other than the default 2 and 6 won't work in MP (anti cheat in place by deka). Create a simple SP mission, then test both SD10 and RA'AD and see if the issue still exists.
  7. Any progress on this?
  8. Updated for latest OB.
  9. Yes WideScreen HUD. Eurofighter style.
  10. you are right, it's not feasible. But It's been pointed out many times that right now we have JF-17 Block 1 with some Block 2 features. So in future if get full block 2, then maybe be can have blk2 with some blk3 features
  11. This should be Deka's next module lol.
  12. Just tested, working here. hits the exact PP1 point, detonates. DM me the track and mission file.
  13. Just Updated for 2.7 (Like 2mins ago). Download again. Also, the SD10 issue, did you try on MP or SP?
  14. Just to add to this, Any Plans for aselpod?
  15. Not sure if this has been reported before but the new Throttle Textures (that includes throttle labels) are missing which cockpit is set to performance mode.
  16. Updated.
  17. Aware. Will check what's causing it and try to fix it. Edit: Found and Fixed the issue. Will Upload the updated version as soon as i get home.
  18. Personally, I'd love to see Mirage 5 ROSE III by Deka.
  19. Both of these missiles get hit and destroyed by trees or buildings, It seems like they can navigate through terrain but if there is a building for trees in path, they just fly straight and get destroyed. Meanwhile Kh59M works perfectly and can navigate through buildings and trees.
  20. Yes correct, this is what I meant.
  21. Not high priority, But will love to see this added in future.
  22. Yes on multiplayer SD-10, C701s wont work in Wingtip pylons (or inner most pylons) because there is a integrity check in place. Nothing can be done.
  23. yes, I think it is possible to adjust burn and battery time for SD10 to increase it's range. I haven't tried it but will look into it when i get some free time.
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