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Everything posted by hamza_Khan
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I personally think this is the main reason why most of the community is not happy ED taking over. It took SD-10 for ED to review AMRAAM, Now that ED is controlling all missiles, I think we can expect improvements on phoenix, magic, Russian Missile family in no more than 2 weeks.
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Thanks to @Soup (Discord) For sharing this info on modding Adds ld10, sd10, 701T and 701IR to wingtip pylons This isn't much of a mod and have Limitations that may not suit everyone Limitations: Weapons Can only be Selected From Mission Editor. (If you Ask GroundCrew through Comms for rearm and choose a loadout with ld10, sd10, 701T or 701IR on wingtips, The wingtip pylons will not be armed) If you Change Wingtip weapons on 4 new Loadout, you can't Add these weapons back. (Will have to reinstall the mod) By installing this, you will loose all your jf17 custom loadouts. ------------------------------------------------------------------------- Installation: Backup JF-17.lua from SavedGames/Dcs/MissionEditor/UnitPayloads. Copy and Paste JF-17.lua to SavedGames/Dcs/MissionEditor/UnitPayloads. Usage: When you select JF-17, Choose "Nothing" as Task. Go to loadouts and you'll see 4 new Loadout Options Choose a loadout you want, Careful not to change wingtip payload. Choose other weapons as Normal. download: JF-17.lua
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DCS - Nhawk's Weapons mod
hamza_Khan replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Yes same, Thanks for the reply -
Not a DEKA problem. ED have lock coremods folder. You can;t edit f16,18 etc aswell.
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DCS - Nhawk's Weapons mod
hamza_Khan replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Have you found a way to Edit Coremods lua files? -
Just a Heads up, This Mod with not work after Todays Update (20-05-2020) Modding anything on the plane disables the module. and it doesn't seem like DEKA issue. Same is Happening with F18, 16 (Only tested these two) . So it seems like more like something done by ED
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As far as i remember it has been like this from the start. SPJ can only be mounted on center pylon.
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Tones/ Sounds Changed: Altitude Bingo DANGER Fuel LandingGear Radar Lock Pullup Speed Tracking Missile Launch WARNING YawRate Canopy Open/Close IR-Missle uncage/lock OverG ThreatNew Demo: Installation: JSGME: unzip and copy JF-17 Sounds Folder to _MODS. Activate from JSGME. In-Game: Choose Voice Locale as customized. NOTE: WHILE JF-17 Sounds are activated , Changes to: Canopy Open/Close IR-Missle uncage/lock OverG ThreatNew Missile Launch are global. Even if you choose EN1, EN2 etc, these sounds will remain customized. To use EN1 or any other, deactivate JF-17 Sounds first Download: JF-17 Sounds.zip
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Already tried flying Straight into mountain, nose diving to the ground. Still no warning
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There is a pull up warning sound present in Effects folder, anyone knows what to do to trigger this warning in game?
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https://i.gyazo.com/3977f4029f0045c6b8c87e1b911faefd.mp4 I think this might be a API limitation, Can You guys (Deka) Confirm ?
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Is dual stage modeled in DCS?
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I think that's because the Aircraft can select the Pylon, but not a Weapon within that pylon. Even if you load 1 LD and SD on same rack, the problem is how are you gonna choose which weapon to fire? This is the same all over the world. I maybe wrong but I've never seen any aircraft carrying different weapons on same rack eg 2 snakeyes and 1 GBU12 on TER rack or 2 Rockeyes and one MK82 on same rack. The problem is how are you going to choose what to drop within a pylon.
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That is amazing, Thank you Uboats, Deka team for listening to the community and providing quick fixes/Reponses:)
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[Upcoming EFM update] Further refinement of lift & drag coefficients
hamza_Khan replied to LJQCN101's topic in JF-17 Thunder
:thumbup: -
Thanks for the reply :) So it is more of a fuel restriction right ? I have very very rarely seen a pic of thunder without external tanks (Except airshows). But let's say Pilot Just wants a one way ticket to target and has no plans of coming back, can he carry bomb racks or inner pylon ?:D:D or will he than run on pylon restriction? Hope ED implements a reliable way for payload anti-cheat. So SP players can have fun around without ruining experience for MP players
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Yes it is a mystery for me too why JF-17 cant carry bomb racks on inner pylons. If some knows the reason please explainnnnn, Ra'ad is still under development. With the most recent changes in ra'ad design (X type fin instead of 2 Vertical stabilizers) We may soon see Jf-17 being integrated to carry one ;). The day that picture hits the internet... All eyes will be on deka :D Meanwhile enjoy this mod :)
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Deka Provided us with Real JF-17, I turned it into a fictional one :D. I think this will be a fun little mod for Causal SP players to have fun around
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v1.10 Updated for latest OB 05/05/2021 v1.9 Updated for latest OB 22/04/2021 v1.8 Updated for 2.7 Update Model and Textures for RAAD. RAAD with Nuclear Warhead (Optional). Installation RAAD Nuke : 1 Activate Raad Normal (This will install Ra'ad Only) or Ra'ad_Mar MEP (This will install Extra Weapons With Ra'ad and Mar-1) 2 Activate Ra'ad Nuke 12KT Note: when you activate Ra'ad Nuke 12KT, you will recive a warning. Click Yes. --------- 2x, 3x, 4x TER and BRU Bomb loadouts removed (Does not work anymore) Gbu27 removed (Does not work anymore) ------------------------------------------------------------------------- All Weapons ------------------------------------------------------------------------- - Black WMD 7 Pylon 1 & 7 C-701 T C 701 IR SD 10 LD 10 Pylons 2 & 6 --BOMBS-- MK82Y CBU87 KAB 500L BLG 66 Belouga BL 755 MAM-C AP/HE MAM-L HE/HEAT 2x MK 82 Y 2x MK82 2x MAM-C AP/HE 2x MAM-L HE/HEAT 4x FAB 100 4x MAM-C AP/HE 4x MAM-L HE/HEAT 6x MAM-C AP/HE 6x MAM-L HE/HEAT --Rockets-- S24 A S24 B S25 OFM S-13 OF S-8 KOM S-8 OFP2 S-5 KO S-5 M (UB-16) S-5 M (UB-32) LAU-131 - 2.75' rockets M151 (HE) LAU-131 - 2.75' rockets MK5 (HE) LAU-61 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK5 (HEAT) ARAK M70B (HE) ARAK M70B (AP) Matra 155 S-24 B x2 LAU-131 - 2.75' rockets Mk151 (HE) x2 LAU-131 - 2.75' rockets Mk5 (HE) x2 LAU-61 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk5 (HEAT) x2 LAU-131 - 2.75' rockets Mk151 (HE) x3 LAU-131 - 2.75' rockets Mk5 (HE) x3 Pylons 3 & 5 --BOMBS-- 2x MK 82Y 2x BLG 66 Belouga 2x MAM-C AP/HE 2x MAM-L HE/HEAT 4x FAB 100 4x MAM-C AP/HE 4x MAM-L HE/HEAT 6x MAM-C AP/HE 6x MAM-L HE/HEAT MK82Y CBU 87 GBU 27 KAB 500L KAB 1500L KAB 1500 LG Pr BLG 66 Belouga BL 755 GBU-24 --AG Guided Missiles-- C 701 T C 701 IR LD 10 --AA Missiles-- SD 10 --Tanks-- MIG 490L tank MIG 800L tank --Rockets-- S24 A S24 B S25 OFM S-13 OF S-8 KOM S-8 OFP2 S-5 KO S-5 M (UB-16) S-5 M (UB-32) LAU-131 - 2.75' rockets M151 (HE) LAU-131 - 2.75' rockets MK5 (HE) LAU-61 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK5 (HEAT) M70B (HE) M70B (AP) Matra 155 S-13 OF x2 S-8 KOM x2 S-8 OFP2 x2 S-5 KO x2 S-24 B x2 S-25 OFM x2 LAU-131 - 2.75' rockets Mk151 (HE) x2 LAU-131 - 2.75' rockets Mk5 (HE) x2 LAU-61 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk5 (HEAT) x2 S-24 B x3 LAU-131 - 2.75' rockets Mk151 (HE) x3 LAU-131 - 2.75' rockets Mk5 (HE) x3 LAU-61 - 2.75' rockets Mk151 (HE) x3 LAU-3 - 2.75' rockets Mk151 (HE) x3 LAU-3 - 2.75' rockets Mk5 (HEAT) x3 Pylon 4 --Bombs-- 4x FAB 100 KAB 1500L KAB 1500 LG Pr --Tanks-- MIG 490L tank MIG 800L tank F-16 300galtank NOTE: Most of the newly added weapons will show as UNK. So you'll have to remember which pylon have what. Other than that it'll work as normal All KABs are laser guided and will work same as GBU - 12 , FAB will work same as MK 82 dumb bombs and so on ===========================================DETAILS========================================== RAAD: NOTE: By Installing this mode you will no longer be able to Use GB6 HE. Other GB 6 variants can be used. You can add Haft VIII on pylons 3 4 5. On SMS REMEMBER Haft VIII will show as GB 6. How to use ? It is same as using GB 6, You can use any of TOO or PP mode. Wait for the system to align and fire. Ignore the launch symbology on HSD, that is not correct. The Range on Haft VIII is 290nm give or take. So as long as your target is under this distance you can fire. Best position to launch is from 0 to 80 degrees off boresight. But in my testing i was able to hit the target even lauched at opposite direction (i.e the target was at my tail side) the missile will navigate itself as long as there is enough space and energy for it to turn. It follows the terrain, As far as ive tested small-medium mountains are not an issue. Known Issues: If your target is in between tall structures , the missile may hit the structure instead Sometimes the missile gets destroyed by hitting tress. I am using ED's API for Curise Missiles so cant do anything about these issues. I did increase its default cruising height which helps in avoiding tress. ================================================================================================= MAR-1: NOTE: By Installing this mode you will no longer be able to Use LD-10. You can add MAR-1 on pylons 2, 3, 5, and 6. Pylon 2 and 6 can carry 2x MAR-1. So You can carry a total of 6 Mar-1. How to use ? Same as LD-10 (Just Extended Range), No difference at all. Range Information : ================================================================================================ MAM Series: Usage - Just Like GBU-12 Since the weapons show as UNK in SMS, When Carrying different MAM warheads in one sortie, Sometimes it gets confusing Which Pylons are carrying what kind of warheads. To deal with this, I've added different Laser Sensor Colors for different warheads. So if you forget which pylon is carrying what, Just turn your head and look at the sensors. HE -- Silver/White-ish HEAT -- Yellow-ish AP -- Red-ish ::::::::::::: Installation ::::::::::::: Extract and open Weapons Pack.zip Folder You'll Find 5 Folders: 1 Raad Normal (This will install Ra'ad Only) 2 Mar-1 Normal (This will install Mar-1 Only) 3 MEP (This will install Extra Weapons Only (Without Ra'ad and Mar-1) ) 4 Ra'ad_Mar MEP (This will install Extra Weapons With Ra'ad and Mar-1) 5 Textures (Contains Optional Textures for Raad and Mar) 6 Ra'ad Nuke 12KT ------------JSGME---------------- Copy All Folder except Textures to _MODS folder. Activite the mod folder you want to use. Remember ONLY Activate ONE of the 4 folders. ::::::::::::: Installation RAAD Nuke::::::::::::: 1 Activate Raad Normal (This will install Ra'ad Only) or Ra'ad_Mar MEP (This will install Extra Weapons With Ra'ad and Mar-1) 2 Activate Ra'ad Nuke 12KT Note: when you activate Ra'ad Nuke 12KT, you will recive a warning. Click Yes. ::::::::::::: Installation Textures Mar::::::::::::: 1. Open Wepons Pack\Textures 2. Copy the dds file for Mar from Mar-1 Normal or Mar-1 test. 3. Paste at _MODS\MAR-1 Normal (ONLY ADDS MAR-1)\CoreMods\aircraft\ChinaAssetPack\Textures\Weapons. (If you are using Mar-1 Normal) If you are using Ra'ad_Mar MEP, Follow the same steps as above but just open "Ra'ad_MAR MEP (MEP WITH RA'AD + MAR-1)" folder from _MODS instead of "MAR-1 Normal (ONLY ADDS MAR-1)" ::::::::::::: Installation Textures Raad::::::::::::: 1. Open Wepons Pack\Textures 2. Copy the dds file for Raad from grey, redwhite or redgrey. 3. Paste at _MODS\Ra'ad Normal (ONLY ADDS RA'AD)\CoreMods\aircraft\ChinaAssetPack\Textures\Weapons. (If you are using Raad Normal) If you are using Ra'ad_Mar MEP, Follow the same steps as above but just open "Ra'ad_MAR MEP (MEP WITH RA'AD + MAR-1)" folder from _MODS instead of "Ra'ad Normal (ONLY ADDS RA'AD)" ::::::::::::: Installation Textures MAM::::::::::::: Textures Availaible: MAM-C: Black Black wFlagFace Gray Gray wFlagFace MAM-L: Black Gray INERT Textures Preview: MAM Textures — ImgBB (ibb.co) 4K Textures: https://drive.google.com/drive/folders/1yyPrsxPryvAHFG2i1Ewspsrmiwuc7MSr?usp=sharing Each of these folders contains 2 Sub Folders, CLEAN and DIRT As name Sugguets, CLEAN is Factory New, DIRT is weathered To Install 1. Open Wepons Pack\Textures Now open the weapons folders you want to change the textures for i.e MAM-C or MAM-L After opeing the folder you'll find 2 sub folders AP and HE or HE and HEAT 2. Choose the variant you want to change the texture for, Example MAM-L HEAT. Now you'll find 3 folders as stated above in "Textures Availaible". 3. Choose texture variant you want. Example BLACK, DIRT. 4. Copy all files from Textures\MAM-L\HEAT\BLACK\DIRT 5. Paste at _MODS\ MEP (MEP ONLY)\CoreMods\aircraft\ChinaAssetPack\Textures\Weapons If you are using Ra'ad_Mar MEP, Follow the same steps as above but just open "Ra'ad_MAR MEP (MEP WITH RA'AD + MAR-1)" folder from _MODS instead of "MEP (MEP ONLY)" Download Images
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PAF doesn't fly SP at all. PAF is MP only.