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hamza_Khan

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Everything posted by hamza_Khan

  1. Will they be performing in Airshow? Couldn't find anything on day 2
  2. Try 25-26Kft alt, clean configuration + Full AB. Then You'll see the magic number 1.58-1.6 :megalol:
  3. You're Welcome.
  4. During Hushkit interview, the pilot did mention that pl-10 is currently in the pipeline. No news since then though. For weapons, best source is promotional videos and JF-17 in airshows displaying weapons. for some basic performance and capability : https://www.pac.org.pk/jf-17
  5. That's because you selected Skim for only STA3. STA5 is remains on default popup mode. You can see when you enter CNTL, Below PROG it says "STA3" which means STA3 is selected. After Selecting skim for STA3, Click "STA3" and it will change to STA5, choose skim mode for STA5 too. Then both will skim.
  6. Don't trust Wikipedia, It's full of bogus information (no Citations provided). For A/A, JF-17 can only carry PL5EII and SD-10A. PL-15 is planned for Block 3, nothing official yet.
  7. Also, is through canopy ejection still planned ?
  8. Updated Files for the latest OB.
  9. So with this change coming, Will we also now have an option to drop more than 4 bombs at a time or will 4 remain the max amount we can drop on a single run?
  10. Fictional - PAF Markhor (Snake Eater)
  11. Any Updates?
  12. hamza_Khan

    Ra'ad

    Agreed. In my opinion Deka's JF17 (with exceptions like MAR, CM400 and a few more) and JF17 in airshows displaying weapons is the best source to see what Weapons JF17 can carry. But when open sources such wiki gets filled with bogus information, I can understand people getting confused especially those who are new to JF17.
  13. Agreed. In my experience Without the Steering dot inside the ASE circle, I've have 5-10% successful hit against AI. 0% successful hit against human. With Steering dot inside the ASE circle it's almost a grantee kill against AI, 90-95 plus% Kill against human
  14. Updated. Just Tried in SP, No issues here. Few of the Tacviews: Tacview.zip
  15. Sharing your trk file will be useful. I played last week and it was working just fine.
  16. So It seems like moding is working again. I've Updated the mod to v1.1, Added MAR-1
  17. Got it. Thank you
  18. For SOI: Since you are having troubles with basic stuff, I suggest you watch these They are not the best, but it'll give you some basic understanding of almost everything present in the plane. Chucks guide are very helpful, but you have to read them. I think watching Videos might help you.
  19. As far as I know cm802akg have 120deg of cone, So is there a range limit on that? This image for reference, If there is no range limit, I can control the missile with my plane facing at any direction (DL pod can receive and send data 360deg) as long as I'm in this area right?
  20. Yes, But I Remember Reading in one for the newsletters that they have changed/updated the AG radar API for F18 and is available for 3rd Parties to use. Makes Sense.
  21. S1 works, but by pressing s1 you are exiting dogfight mode. which is not very convenient if you are in a dog fight. if i'm in A2A or A2G mode, i can easily unlock target by pressing S2. It is just in dogfight mode where it doesn't work. No matter how many times i press s2, target remains locked.
  22. When in Dogfight mode and you get a radar lock, how can we unlock the target? nothing happens when i press S2.
  23. I can't get point track is a mission I created. It is using some assets from FRENCHPACK VPC Objects Ze Dim Static Pack 476 vFG Range Targets. Any Idea what can cause this? Here is the miz file. If anyone is using these mods, Can you please check and see if you are having this issue aswell. myMission.miz
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