Jump to content

hamza_Khan

Members
  • Posts

    150
  • Joined

  • Last visited

Everything posted by hamza_Khan

  1. Yes it is a mystery for me too why JF-17 cant carry bomb racks on inner pylons. If some knows the reason please explainnnnn, Ra'ad is still under development. With the most recent changes in ra'ad design (X type fin instead of 2 Vertical stabilizers) We may soon see Jf-17 being integrated to carry one ;). The day that picture hits the internet... All eyes will be on deka :D Meanwhile enjoy this mod :)
  2. Deka Provided us with Real JF-17, I turned it into a fictional one :D. I think this will be a fun little mod for Causal SP players to have fun around
  3. v1.10 Updated for latest OB 05/05/2021 v1.9 Updated for latest OB 22/04/2021 v1.8 Updated for 2.7 Update Model and Textures for RAAD. RAAD with Nuclear Warhead (Optional). Installation RAAD Nuke : 1 Activate Raad Normal (This will install Ra'ad Only) or Ra'ad_Mar MEP (This will install Extra Weapons With Ra'ad and Mar-1) 2 Activate Ra'ad Nuke 12KT Note: when you activate Ra'ad Nuke 12KT, you will recive a warning. Click Yes. --------- 2x, 3x, 4x TER and BRU Bomb loadouts removed (Does not work anymore) Gbu27 removed (Does not work anymore) ------------------------------------------------------------------------- All Weapons ------------------------------------------------------------------------- - Black WMD 7 Pylon 1 & 7 C-701 T C 701 IR SD 10 LD 10 Pylons 2 & 6 --BOMBS-- MK82Y CBU87 KAB 500L BLG 66 Belouga BL 755 MAM-C AP/HE MAM-L HE/HEAT 2x MK 82 Y 2x MK82 2x MAM-C AP/HE 2x MAM-L HE/HEAT 4x FAB 100 4x MAM-C AP/HE 4x MAM-L HE/HEAT 6x MAM-C AP/HE 6x MAM-L HE/HEAT --Rockets-- S24 A S24 B S25 OFM S-13 OF S-8 KOM S-8 OFP2 S-5 KO S-5 M (UB-16) S-5 M (UB-32) LAU-131 - 2.75' rockets M151 (HE) LAU-131 - 2.75' rockets MK5 (HE) LAU-61 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK5 (HEAT) ARAK M70B (HE) ARAK M70B (AP) Matra 155 S-24 B x2 LAU-131 - 2.75' rockets Mk151 (HE) x2 LAU-131 - 2.75' rockets Mk5 (HE) x2 LAU-61 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk5 (HEAT) x2 LAU-131 - 2.75' rockets Mk151 (HE) x3 LAU-131 - 2.75' rockets Mk5 (HE) x3 Pylons 3 & 5 --BOMBS-- 2x MK 82Y 2x BLG 66 Belouga 2x MAM-C AP/HE 2x MAM-L HE/HEAT 4x FAB 100 4x MAM-C AP/HE 4x MAM-L HE/HEAT 6x MAM-C AP/HE 6x MAM-L HE/HEAT MK82Y CBU 87 GBU 27 KAB 500L KAB 1500L KAB 1500 LG Pr BLG 66 Belouga BL 755 GBU-24 --AG Guided Missiles-- C 701 T C 701 IR LD 10 --AA Missiles-- SD 10 --Tanks-- MIG 490L tank MIG 800L tank --Rockets-- S24 A S24 B S25 OFM S-13 OF S-8 KOM S-8 OFP2 S-5 KO S-5 M (UB-16) S-5 M (UB-32) LAU-131 - 2.75' rockets M151 (HE) LAU-131 - 2.75' rockets MK5 (HE) LAU-61 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK151 (HE) LAU-3 - 2.75' rockets MK5 (HEAT) M70B (HE) M70B (AP) Matra 155 S-13 OF x2 S-8 KOM x2 S-8 OFP2 x2 S-5 KO x2 S-24 B x2 S-25 OFM x2 LAU-131 - 2.75' rockets Mk151 (HE) x2 LAU-131 - 2.75' rockets Mk5 (HE) x2 LAU-61 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk151 (HE) x2 LAU-3 - 2.75' rockets Mk5 (HEAT) x2 S-24 B x3 LAU-131 - 2.75' rockets Mk151 (HE) x3 LAU-131 - 2.75' rockets Mk5 (HE) x3 LAU-61 - 2.75' rockets Mk151 (HE) x3 LAU-3 - 2.75' rockets Mk151 (HE) x3 LAU-3 - 2.75' rockets Mk5 (HEAT) x3 Pylon 4 --Bombs-- 4x FAB 100 KAB 1500L KAB 1500 LG Pr --Tanks-- MIG 490L tank MIG 800L tank F-16 300galtank NOTE: Most of the newly added weapons will show as UNK. So you'll have to remember which pylon have what. Other than that it'll work as normal All KABs are laser guided and will work same as GBU - 12 , FAB will work same as MK 82 dumb bombs and so on ===========================================DETAILS========================================== RAAD: NOTE: By Installing this mode you will no longer be able to Use GB6 HE. Other GB 6 variants can be used. You can add Haft VIII on pylons 3 4 5. On SMS REMEMBER Haft VIII will show as GB 6. How to use ? It is same as using GB 6, You can use any of TOO or PP mode. Wait for the system to align and fire. Ignore the launch symbology on HSD, that is not correct. The Range on Haft VIII is 290nm give or take. So as long as your target is under this distance you can fire. Best position to launch is from 0 to 80 degrees off boresight. But in my testing i was able to hit the target even lauched at opposite direction (i.e the target was at my tail side) the missile will navigate itself as long as there is enough space and energy for it to turn. It follows the terrain, As far as ive tested small-medium mountains are not an issue. Known Issues: If your target is in between tall structures , the missile may hit the structure instead Sometimes the missile gets destroyed by hitting tress. I am using ED's API for Curise Missiles so cant do anything about these issues. I did increase its default cruising height which helps in avoiding tress. ================================================================================================= MAR-1: NOTE: By Installing this mode you will no longer be able to Use LD-10. You can add MAR-1 on pylons 2, 3, 5, and 6. Pylon 2 and 6 can carry 2x MAR-1. So You can carry a total of 6 Mar-1. How to use ? Same as LD-10 (Just Extended Range), No difference at all. Range Information : ================================================================================================ MAM Series: Usage - Just Like GBU-12 Since the weapons show as UNK in SMS, When Carrying different MAM warheads in one sortie, Sometimes it gets confusing Which Pylons are carrying what kind of warheads. To deal with this, I've added different Laser Sensor Colors for different warheads. So if you forget which pylon is carrying what, Just turn your head and look at the sensors. HE -- Silver/White-ish HEAT -- Yellow-ish AP -- Red-ish ::::::::::::: Installation ::::::::::::: Extract and open Weapons Pack.zip Folder You'll Find 5 Folders: 1 Raad Normal (This will install Ra'ad Only) 2 Mar-1 Normal (This will install Mar-1 Only) 3 MEP (This will install Extra Weapons Only (Without Ra'ad and Mar-1) ) 4 Ra'ad_Mar MEP (This will install Extra Weapons With Ra'ad and Mar-1) 5 Textures (Contains Optional Textures for Raad and Mar) 6 Ra'ad Nuke 12KT ------------JSGME---------------- Copy All Folder except Textures to _MODS folder. Activite the mod folder you want to use. Remember ONLY Activate ONE of the 4 folders. ::::::::::::: Installation RAAD Nuke::::::::::::: 1 Activate Raad Normal (This will install Ra'ad Only) or Ra'ad_Mar MEP (This will install Extra Weapons With Ra'ad and Mar-1) 2 Activate Ra'ad Nuke 12KT Note: when you activate Ra'ad Nuke 12KT, you will recive a warning. Click Yes. ::::::::::::: Installation Textures Mar::::::::::::: 1. Open Wepons Pack\Textures 2. Copy the dds file for Mar from Mar-1 Normal or Mar-1 test. 3. Paste at _MODS\MAR-1 Normal (ONLY ADDS MAR-1)\CoreMods\aircraft\ChinaAssetPack\Textures\Weapons. (If you are using Mar-1 Normal) If you are using Ra'ad_Mar MEP, Follow the same steps as above but just open "Ra'ad_MAR MEP (MEP WITH RA'AD + MAR-1)" folder from _MODS instead of "MAR-1 Normal (ONLY ADDS MAR-1)" ::::::::::::: Installation Textures Raad::::::::::::: 1. Open Wepons Pack\Textures 2. Copy the dds file for Raad from grey, redwhite or redgrey. 3. Paste at _MODS\Ra'ad Normal (ONLY ADDS RA'AD)\CoreMods\aircraft\ChinaAssetPack\Textures\Weapons. (If you are using Raad Normal) If you are using Ra'ad_Mar MEP, Follow the same steps as above but just open "Ra'ad_MAR MEP (MEP WITH RA'AD + MAR-1)" folder from _MODS instead of "Ra'ad Normal (ONLY ADDS RA'AD)" ::::::::::::: Installation Textures MAM::::::::::::: Textures Availaible: MAM-C: Black Black wFlagFace Gray Gray wFlagFace MAM-L: Black Gray INERT Textures Preview: MAM Textures — ImgBB (ibb.co) 4K Textures: https://drive.google.com/drive/folders/1yyPrsxPryvAHFG2i1Ewspsrmiwuc7MSr?usp=sharing Each of these folders contains 2 Sub Folders, CLEAN and DIRT As name Sugguets, CLEAN is Factory New, DIRT is weathered To Install 1. Open Wepons Pack\Textures Now open the weapons folders you want to change the textures for i.e MAM-C or MAM-L After opeing the folder you'll find 2 sub folders AP and HE or HE and HEAT 2. Choose the variant you want to change the texture for, Example MAM-L HEAT. Now you'll find 3 folders as stated above in "Textures Availaible". 3. Choose texture variant you want. Example BLACK, DIRT. 4. Copy all files from Textures\MAM-L\HEAT\BLACK\DIRT 5. Paste at _MODS\ MEP (MEP ONLY)\CoreMods\aircraft\ChinaAssetPack\Textures\Weapons If you are using Ra'ad_Mar MEP, Follow the same steps as above but just open "Ra'ad_MAR MEP (MEP WITH RA'AD + MAR-1)" folder from _MODS instead of "MEP (MEP ONLY)" Download Images
  4. PAF doesn't fly SP at all. PAF is MP only.
  5. Yes I did. I guess I'll just Release the MOD I created and hope for the best (that deka keeps hacked pylon check for missiles only not bombs).
  6. We can mod. the problem is you cant fire the weapon i.e I can still carry SD-10 on wingtips, but i can't fire them. They are there just for show. Same goes for pylon 3 and 5. You can carry SD-10 on 3 and 5 but can't select or fire them.
  7. For MP it can't get any better because if you are going against someone carrying 8 SD-10s it's just not fair. People carrying any weapon that other JF-17 players cant gives then unfair advantage. But I think SP is whole other story, Since you are just going against AI not Real Players, I thing it should be allowed. Like I only play single player and would mostly fly with SD-10s on wingtip and PL5E on pylon 2 and 6. It just give variations to causal players who just want to have some fun, even if player has an advantage over AI by using modded loadout, It's just AI. Let's be honest, no one cares about AI, they were born to die :D I was planning on releasing a Weapons Expansion Pack (which would include RA'AD and some other bombs and missiles) for SP users to have some fun with. But after this update it just seems obsolete to, for now the "hacked pylon" check seems to be only for missiles and rockets, but i think deka will be expanding on that. If possible , I think the best way for this will be to have Hacked Pylon check on multiplayer so it doesn't ruin the experience for other players who are not modding. SP should be left as before so causal players can have some fun with weird loadouts.
  8. Yes I'm entering full ALT eg 01000 or 00025. Yes we can even change ALT of PP1-PP4. It's just INU Fix points which I cant change
  9. So setting INU fix points in ME updates data on jf17 from wpt 40 onwards. I've set 6 INU fix points and it showed on jf17s wpt data from 40-46. Now when I copy wpt 46 and paste it on lets say wpt 3, I CANNOT change the ALT it gives EE. even if I try change the ALT on wpt 46 itself I still cant change the ALT. No matter what it's always showing EE. Other than that it works fine, shows up on HUD if i'm on A/G mode and all, No issues. Not sure if its a bug or feature that is not allowing to change INU point ALT
  10. Due to budget issues it's highly unlikely, especially for block 2 maybe block 3 will have it but nothing confirmed. Few Retired PAF officers have made it pretty clear that in this age and day WVR fights will likely never take place, they are more tilted towards upgrading their BVR capabilities like better radars and long range missiles like pl-15. Also read somewhere that PAF will buy pl-15 only and only if Indians obtain Meteor for Rafale or something similar for Russian fleet. They are only buying and upgrading systems for jf-17 which fits their needs, nothing extra. Correct me if I'm wrong but Pakistani F-16s already have HMD/HOBS capability. During Recent Combat we have seen that JF-17s will never be flying alone, they will be assisted by almost every aircraft in PAF inventory. So I think JF-17s (Block 1 and 2) will be kept as force multipliers proving long range (SD-10) support and F-16s to engage close range targets. If JF-17 Block 3 gets all the rumored features like HMD, IRIST etc then we will be seeing JF-17s in Frontlines right beside F-16s. Right now Budget is the only issue. Technology is their.
  11. did you set magnetic variation to 00?
  12. I added TACAN to il-78M by editing lua files. go to Scripts\Database\planes open il-78M.lua with notepad find "CanopyGeometry = makeAirplaneCanopyGeometry(LOOK_AVERAGE, LOOK_BAD, LOOK_BAD)," below above line add TACAN = true, save and open dcs world. place il-78M as normal and add TACAN just like you do in KC-135
  13. EDIT: lol just checked, you are the guy who commented when the skin was published xD You already have it https://www.digitalcombatsimulator.com/en/files/3303395/
  14. You do know that even PAF doesn't have block 3 yet right? Aselpods are being carried by in service jf-17s. The only reason I can think of deka not adding that is because of lack of access and public data available since it's a Turkish product
  15. still not completed, have to test few things,will release once done
  16. hamza_Khan

    RA'AD

  17. I created a new Missile using cruise_missile scheme. Right now when I deploy the weapon, missile wings get deployed immediately. Is there a way to add delay so like wings will be deployed 5 secs after being lauched ?
  18. Your Wish is my Command Mig fuel tanks.zip JSGME ready
  19. I'm trying to add a custom weapon, the only way it works is by replacing gb or ls6. so I would like to change GB6 on mfcd to something else. I tried Creating a new lua for this custom weapon , but it shows up as unk, and RDY is crossed out, even if I load the custom weapon as gb6 from mfcd it is still red and I cant shoot. (It has to be gb or ls6 bcoz the weapon will be using TOO or PP) So if someone knows how we can add completely new weapon to thunder then that will be amazing, I wont have to replace by any current thunder weapons, otherwise just renaming the gb6 on mfcd would be fine by me
  20. anyone know how we can change weapons display name shown in mfcd like CM8, GB6 etc
  21. So I added kh59 for jf17. If I set jf17 as AI, They can Launch the missile and it hits the target. But if human is controlling jf17, The missile wont fire. Any Workaround ?
  22. Thanks, using Point Worked
  23. Using Point instead of dummy worked
  24. Having few issues with the modeling mentioned here. https://forums.eagle.ru/showpost.php?p=4227298&postcount=1449
×
×
  • Create New...