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Default774

ED Closed Beta Testers Team
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Everything posted by Default774

  1. Some more recent demonstrations here. Downgraded back to 2.9.9.2474@release, so this is before the filtering values were changed. Manually edited aim120_family.lua to set the proximity fuze to 15 meters instead of the default 9 meters. Taking two random tracks from this thread, the missile now explodes and destroys the target instead of flying past. Of course, there will still be situations where the missile will miss by more than 15m from any part of the aircraft, so this is obviously not a flawless solution. This just illustrates how much a changed proximity fuze can help in these sorts of situations.
  2. I think youre remembering stuff incorrectly. There has been no change to the spi system in the last patch, or even the last few ones. That video is over 2 years old now, back then the SPI system was not working correctly. As far as I know the viper's SPI system is (mostly) working correctly at the moment
  3. It was mentioned more times than just then, but I can't really be bothered to look up all of the instances. 120A is a reasonable assumption as there is a completely finished AIM-120A 3d model in the game files.
  4. There are no TACAN indications on the HUD in the viper. I could be wrong, but that seems like the command steering symbology for ILS. Did you change your EHSI mode to PLS?
  5. Those older missiles are still using the old APIs with simplified flight models and guidance, not really relevant to the AIM-120.
  6. I think you are confusing the viper with another aircraft. You have to do no such thing in the viper
  7. This is already reported. Unfortunately this is old news and has been like this for years. We had some slight improvements several patches ago but I wouldn't expect anything significant to change in this area in the future, I certainly don't.
  8. If you set both gradients to on and max out the deadzone sliders, nothing changes from previous versions. Not much
  9. Replaying F-4_ECM_Hotstart_3.trk on release and ECM still needs to warm up and does not emit F-4_ECM_Hotstart_3.trk
  10. Bump, i believe the missions are still like this
  11. This is exactly whats happening. Hits in tacview are inferred and arent representative of if the projectile actually hit the target. I believe its just some math that makes it a "hit" if an object disappears within a certain radius of another object. Tacview acmis are not reliable for determining hits, use trackfiles instead
  12. Relevant to note are the current limitations in infrared modelling also present. Missiles currently guide to model origin and not the engines in the case of infrared guided missiles. If you fire an AIM-9 at a Tu-95 it will guide towards the fuselage, not the engines. Also is the current two tier ir emissions system. Only two floating point values define the ir emissions for military power and reheat/afterburner, throttle setting has no further effect. I hope these are under consideration for being reworked in the future.
  13. Hi, I just checked on Afghanistan and the tracers appear just fine. Can you check to make sure you're shooting an ammo type that actually has tracers?
  14. Not true, missile proximity fuzes work off of model collision box/3d model, absolutely nothing to do with model origin or pilot pf1.trk
  15. This is also a myth and quickly disproven with a small amount of testing. Try putting down a B-52/Tu-95 or similarly large aircraft and shooting a missile at it from the direct 3/9 o clock. You can clearly tell that the missile guides to the centre of mass and fuzes off of the 3d model/collision box, not the pilot.
  16. Relevant excerpt from the AMRAAM Dev report from 2021. Would have loved some more detail here, but this report is 3 years old at this point, I wouldn't expect anything more at this point.
  17. I put something together for the hawk specifically a year ago. HAWK should benefit a lot from a proper missile flight model. Hope this gets addressed sooner rather than later, but what can you do I guess.
  18. If you take the wikipedia number of 105km/~55nmi at face value, this is perfectly achievable with the in-game amraam provided you have good enough launch parameters. In the future, try to get up to at least 40000ft and manually loft your missile about 20° up. You'll also need something more substantial than a range number on wikipedia without context if you want ED to change the kinematics .
  19. Glad I could help. In the future, please attack a track replay of the issue. It's extremely difficult to reproduce problems like this without knowing the steps and or circumstances needed to cause the problem. It would make everyone's lives much easier haha
  20. This happens when you go from TWS > RWS when in 3 bar scan. Already reported
  21. This is not entirely correct. The AIM-120 works significantly differently from the other ARH missiles. For one, it has completely different seeker/guidance simulations with more realistic limitations. The flight model on the 120 is also significantly more complex. Comparing the 120 to anything that is not on amraam2 scheme is rather pointless. All older ARH missiles are using simplified physics and seekers. All missiles in the game suffer from barrel rolling in some capacity, the 120 is more heavily affected than others.
  22. Everything seems correct here. Your steerpoint is directly in front of you at 16000ft. Try setting the steerpoint at ground level
  23. Default Mirage f1ee
  24. As a quick example, here is the briefing image for the hard landing mission compared to the actual visibility
  25. Callsign: Default Aircraft: F-16 SEAD
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