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Everything posted by TeTeT
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Hello, Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help If you want to test a slightly adjusted Skyraider that can take off with a regular load without catapult from the WWII Essex, check out https://tetet.de/dcs/mods/[VWV] A-1-2025-06-30.zip Cheers, TeTeT
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Hi @seabat, I adjusted the SFM table and the Skyraider now climbs after a little while from taking off the WWII Essex deck. However the bridle stays behind. Not sure why it appears at all, as the WWII Essex sports no catapult. I'll send this message to the WWII Marianas Essex thread as well: Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help Cheers, TeTeT
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Anyone already tested the VWV A-1 Skyraider on the straight deck Essex? Together with the new Corsair full featured module, this might be a nice package for Korean War scenarios.
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I use blender, but this model is in 3ds max format. The problem with fixing the mesh like this is, that most likely the uv mapping will be influenced and all the liveries need to be redone. Plus probably new positions for the pylons. Right now the new model has been unblocked and a new Crusader is now with me for testing. Of course the uv mapping is different, so the liveries need to either be deprecated or done again. Anyway, I'm short on time currently, so do not expect any sudden moves.
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You are correct, the model is not overly reliable in scale. We wanted to swap it for a brand new Crusader model, but that actually never happened. Not sure what the blockers are, but there seem to be some.
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Short video on progress with MiG-21MF textures and landing gear:
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He he, developers are not marketing folks often As the modernization would ultimately fall in James lap, his say is pretty final nevertheless. But with The Admiral having an interest in more modern Knox variants, you'll see some movement over there eventually. As always, keep in mind that real life takes prio and resources especially in form of time, are limited. Glad you enjoy the resources we released so far Now with hotfix 1.1.2 out, we're looking at an additional ship as well as the before mentioned planes for 1.2. I'll hope to also tackle the borked MiG-21MF landing gear.
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Vietnam War Vessels 1.1.2 This hotfix Vietnam War Vessels 1.1.2 contains only the O-1 Bird Dog and MiG-21MF "Fishbed-J". It is meant to be installed over the full Vietnam War Vessels 1.1.0 release or the hotfixed 1.1.1 install. The MiG-21MF textures were updated by Odyseus and the pylon definitions were re-ordered and fixed by sinzov. The O-1 Bird Dog propeller was reverted to the state of Vietnam War Vessels 0.7.0 and works again. https://github.com/tspindler-cms/tetet-vwv/releases
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Very nice to see you can tell your stories via DCS and our and other mods! Happy camper here
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Hmm, did you check the Kirk and Gray subclasses as well? I think only one of the three has the rearward air defence system, the Gray: https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech/vwv USS Gray DE1054
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I use a tool named Materialize or Substance Painter. Materialize allows quite fine control over the different channel maps. Good luck!
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Not sure if you have normal maps and roughMet textures already included? From what I've seen they make a big difference in DCS object appearance.
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Nice one Meantime rigging the MiG-21PFM "Fishbed-F" has started. Wish me luck so I won't butcher the gear as bad as that of the MiG-21MF ...
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Glad to see the mod being put to good use! Even though it's not exactly Vietnam, lol We've now fixed the pylon numbering of the MiG-21MF and reverted the Bird Dog propeller, removing the issue. Depending on available time, 1.1.2 will be out next week. We have quite a few aircraft under development and also plans to improve and expand the ship line further. It's too early to tell what lands in 1.2.0, but I hope for a red fighter, a blue recce bird, and an update to an existing helo Cheers, TeTeT
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The hotfix is now available at https://github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_1.1.1 Changelog: 2025-05-22 Knox class Destroyer Escorts - Fix distance lods for Knox - Fix lods definition for Kirk, Gray H-2 Seasprite - New engine definition, kudos Admiral
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We discovered a problem with the distance lods of the Knox class and subclasses: The Knox class distance lods are broken, and the Knox disappears after 1km The Gray and Kirk subclasses distance lods are never called Further we got an enhancement for the H-2 Seasprite engine code. All changes have been integrated and are available on github ( https://github.com/tspindler-cms/tetet-vwv ). We are testing the hotfix currently and the updated parts of the mod will be made available once testing is complete. Cheers, TeTeT
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Welcome to Vietnam War Vessels 1.1.0! Download: https://github.com/tspindler-cms/tetet-vwv/releases A series of improvements and fixes have been rolled out across naval and air assets: Naval Units Knox class Destroyer Escorts: New model introduced by James J Jackson, sports three different variants and comes with different hull number liveries. Forrest Sherman Destroyers: Improved model smoothing and cleaned the DCS log for connectors error. USS Bigelow: Updates to the ship model USS Turner Joy: Updates to the ship model and insignia added. USS Maddox: Introduced Gulf of Tonkin incident variant. USS New Jersey: Deck structure updated, textures reworked and config fixes Aircraft Updates MiG-21MF "Fishbed-J": Multiple shadow, texture, and model fixes; added 5th pylon and bort numbers. MiG-17F & F-8 Crusader: Refactored textures and cleaned file structure. RA-5C Vigilante, A-1 Skyraider: Configuration and cleanup improvements. Miscellaneous Buildings: Standardized naming from VVW to VWV. Documentation: Updated and relocated READMEs across several assets. Log & Config: Some log entries addressed. Special thanks to the team and external contributors western_JPN, Sinzov, and Turbine for their valuable input. KNOWN PROBLEM Last minute testing detected a problem in the O-1 Bird Dog: The static stationary propeller is shown at all times. Unfortunatelty this problem exists since several versions (0.7.0 was last known good). Release video:
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We haven't looked into dynamic numbers for ships yet, I just added the BORT number system to the MiG-21MF. If this is somehow similar, we'll need to do some research how to achieve this and go ahead with it. No promises, though. Keep in mind though that you will get three different variants of the Knox class Destroyer Escorts, plus some liveries with different hull numbers: USS Knox USS Gary USS Kirk It ought to be achievable to use the hull number template mechanism to add more liveries. Thanks! The CV-9 Essex was meant to be retired from the mod by 1.0.0 as its quite different from the CVA-31 Bon Homme Richard. My oversight that it didn't happen. I believe the dds image files in the scb125 directories are left over from early tests. Excellent suggestion to remove them! For adding the remaining images to the central zip and setting the appropriate flag, good idea as well. Thanks for raising this observation! Cheers, TeTeT
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We've assembled now the release candidate for update 1.1.0 of Vietnam War Vessels - if no major carnage is found, expect a release later this week. The list of changes is longish this time around, with focus on the Destroyer Escorts of Knox class, and the MiG-21MF. Shoutout to all team members as well as community testers Sinzov and Turbine! We appreciate all the work you put into the mod! We've touched quite a few assets with this update, hopefully not too much breaks The link to the Changelog on github https://github.com/tspindler-cms/tetet-vwv/blob/main/Changelog.txt Or as copy paste since 1st of May: 2025-05-19 BB-62 New Jersey - Add new house to deck, probably for refuel helo - Process model surface differently, new textures 2025-05-18 Destroyers - Change Oerlikon 20mm params USS Kirk - Fix hangar H-2 Seasprite - Revert to 1.0.0 version, restore old edm 2025-05-15 H-2 Seasprite - Use new bounding box F-8, MiG-17 refactoring, kudos Hawkeye - Remove flyable files - Restructure textures of Mig-17F MiG-21MF "Fishbed-J" - Add DisplayNameShort - Fix fire positions USS Bigelow - Add replenishment post to 1st & 3rd turret of Bigelow - Bigelow's Front & rear mast modification - Add port side DESRON 19 insignia to USS Turner Joy USS Maddox TI - Add Gulf of Tonkin incident version USS Maddox 2025-05-13 MiG-21MF "Fishbed-J" - Shadow on rudder fixed once more - Inverted normals on right wheel box 2025-05-12 USS Fletcher FRAM II - Revert to version 1.0.0 MiG-21MF "Fishbed-J" - Shadow on rudder fixed - Lower wing shadows fixed - Nose wheel now touches ground - Added 5th pylon, thanks Sinzov - Added bort numbers (3 digits) 2025-05-11 buildings - Change names from VVW to VWV Prefix MiG-17F, F-8 Crusader - Move READMEs out of livery folder 2025-05-09 USS Knox, Gary, Kirk - Make weapon and ammo names unique 2025-05-07 USS Bigelow, USS Forrest Sherman - Fix third turret mesh - Add insignia to Turner Joy USS Knox, Gray, Kirk - Add Knox class Destroyer Escorts (Later Frigates) MiG-21MF "Fishbed-J" - Fix texture problems 2025-05-04 Ships - Make ammo unique per ship to remove DUPLICATE error in dcs.log A-1 Skyraider - Fix config errors H-2 Seasprite - Fix config errors - Remove unneeded textures MiG-17F "Fresco-C" - Fix config errors RA-5C Vigilante - Remove unneeded effects table 2025-05-01 BB-62 New Jersey - Fix runway and routes file, missing opening bracket, kudos Turbine
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Yes, James has provided the early 70ies Knox class Destroyer Escorts in three variants. We're looking forward to release them in Vietnam War Vessels 1.1.0. Meantime more texture oddities of the MiG-21MF was fixed. Also three digit bort numbers have been added to the Fishbed. We're also trying to reduce the number of errors and warnings logged in dcs.log, so real problems stand out better.
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Yes, there are angles that can be used, for example on the Vietnam War Vessels A-1 Skyraider: https://github.com/tspindler-cms/tetet-vwv/blob/54d70fd724586107c138f61111c28d87eb901d5f/TeTeT VWV/mods/aircraft/vwv_A-1/a-1_skyraider.lua#L314C1-L315C1 pylon(1, 0, 0.000, -0.100, 0.000, {use_full_connector_position = true, connector = "pylon_1", arg = 308, FiX = 0, FiY = 0, FiZ = 2}, FiX, FiY, FiZ with use_full_connector_position = true should do the trick. Good luck! Impressive work!
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There's basically no way around to learn the basics of Blender or 3DS Max, whatever floats your boat. It helps tremendously to start with very limited goals and to focus to achieve these. Your example of a simple cube with differing uv mapping is already spot on, IMO. On the subject of scaling the uv mapping, I will recommend a two phased approach: Read or watch a youtube tutorial on unwrapping the basic cube; second try it yourself and toy around with the scaling option (s) in the uv editor (try and error). Eventually the tutorials will make a lot of sense, hopefully. For me the key to learning this (and other) stuff is to get sufficient experience with the interface and options in Blender, and then read the doc or watch youtube tutorials or ask a friend for a demo - it takes a while for everything to fall into place, though. Good luck, TeTeT
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And some screenshots from Whiplash:
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You need to change the uv map of the object. In Blender try the uv editor and scale the uv. You can load the texture and see how it will look like. I guess there are plenty of youtube tutorial for uv mapping/editing with Blender around. Good luck, TeTeT
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With help from RamaMarines and NodUnit, we were hopefully able to overcome the texture/models problems of the MiG-21MF. It seems the normals were badly broken, we reset and recalculated normals for different parts of the plane. There were also some triangles which were sort of collapsed on a single edge. We dissolved and re-triangulated those areas and it looks better now. Right now we're waiting for tests to be undertaken. On the ships, a certain class of Destroyer Escorts will make it to the mod, thanks to James - once more. We're looking forward to publish all updates as Vietnam War Vessels 1.1.0 later this month (May 2025).