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TeTeT

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Everything posted by TeTeT

  1. Thanks, added!
  2. In an attempt to catalog the available Vietnam War assets for DCS I've started a Google Doc: https://docs.google.com/document/d/1pjekOidlNesbXKBUe-VUTVaoxj7itVYlqjrSFFDJ4_M/edit?usp=sharing I've placed a PDF version of this at https://tetet.de/dcs/mods/Vietnam War assets for DCS.pdf Hope you find this Atlas of Vietnam War assets useful for your modding experience!
  3. TeTeT's Vietnam War Vessels 0.5.1 This is a hotfix release for a problem with the F-8 Crusader pylons. The pylons were fixed, and the pylons on the wings are now hideable. The hotfix affects only two files. If you have downloaded 0.5.0 already, you only need to get the patch zip: "TeTeT VietnamWarVessels 0.5.0_0.5.1 patch.zip" As with Vietnam War Vessels 0.5.0, we now offer also a separate livery pack from the base mod. You can either download the complete zip (748 MB), or the base zip (533MB) and optionally the liveries pack (214MB). https://github.com/tspindler-cms/tetet-vwv/releases
  4. The model does not really allow for it, we tried it and it looked mostly horrible. So don't expect this feature of the Crusader to appear soon.
  5. Hi, I have now patched the affected crusader.lua and it should work again. For now you need to manually patch the file: https://github.com/tspindler-cms/tetet-vwv/releases/download/VWV_0.5.0/crusader.lua We'll create a new zip and release tomorrow. Cheers, TeTeT
  6. Hi, unfortunately I just discovered that I broke the F-8 pylons with some experimental stuff, that was not meant to be released. We hope to push out a fix before the weekend. Cheers, TeTeT
  7. Welcome to the latest update for Vietnam War Vessels, version 0.5.0. We're excited to unveil the latest addition from Hawkeye60's workshop: the H-2 Seasprite, now revamped and enhanced with fresh liveries courtesy of seabat. In this update, the CVA-31 Bon Homme Richard proudly displays a weathered flight deck, a realism touch inspired by Tobsen's insights into Blender texturing. We've also addressed issues with catapult smoke on Cat 1 and revamped the deck layout for 36 planes, courtesy of Beldin. Experimentation is underway with an animated meatball, though its functionality is still in development. The Crusader receives an updated collision shell, and we've corrected the main menu icon color. While launchbar support has been implemented, it's not compatible with the SFM of the plane. Our future plans include developing a customized EFM, though this may take several months. We're thrilled to showcase a new livery for the USS Maddox, the DD-692 USS Allen M. Sumner, supplied by Beldin, which brings our mod's journey full circle, originating from a WWII Sumner destroyer model. Additionally, we've updated the README to address some known issues within the mod. We now offer also a separate livery pack from the base mod. You can either download the complete zip (748 MB), or the base zip (533MB) and optionally the liveries pack (214MB). https://github.com/tspindler-cms/tetet-vwv/releases
  8. I have that all the time when landing, I ignore it for now. Haven't seen anything particular bad happening, though.
  9. No, unfortunately not - after a certain distance (maybe 100 meter) only the center of the static aircraft seems to register hits, neither nose nor tail. It's unknown to me and the team what might be causing this issue.
  10. Hello, The team of Vietnam War Vessels is wrapping up another release: 0.5.0. We hope it will be available soon, if there are no last minute critical issues found. As apetizer some screens from Whiplash:
  11. No, the lineage of the model is described in the README on https://github.com/tspindler-cms/DCS-Essex , in short: karla created the Bon Homme Richard for IL-2 1946, NightIntruder and I modified it for Arma 3 usage, Odyseus improved the Arma 3 model. We use Blender to modify the carrier further, it can be downloaded from blender.org but you need version 3.6.x for using Tobsen's EDM exporter. I do not share the model freely, but if you're interested to contribute, feel free to learn 3d modeling and rigging and join the team, by all means! I will recommend to start with something much smaller in scope and size, though. I've written up my experience with getting the P4 Torpedo Boat into the game here: https://forums.mudspike.com/t/how-to-get-a-boat-into-dcs/15854 Cheers, TeTeT
  12. The floating dock is part of Vietnam Asset Pack, which was released in conjunction with the OH-6A by Tobsen and Eightball. The PBR MkII has been released as sailable ship in this mod here, Vietnam War Vessels. Have you installed VWV? Do you see the PBR MkII icon in the main menu screen?
  13. Thanks Andrew, I've read about the different sub-classes of Essex carriers, but we have no model to support the CVS species, the different elevator position, or the straight deck earlier version. So for now we have to stay with this one presentation of Essex class carriers of the Vietnam War era. Knowing my own deficiencies when it comes to modeling, I'll make no promises if we've ever include those variants. But thanks for raising awareness!
  14. Thanks for providing the sample in the first post! I compared to my entry.lua config and saw that I did not have FM.old = <number> in it: local cfg_path = current_mod_path .."/FM/config.lua" dofile(cfg_path) FM[1] = self_ID FM[2] = 'F-8_efm.dll' FM.old = 6 FM.config_path = cfg_path With this line in entry.lua, DCS in MT does no longer crash. Thanks, TeTeT
  15. Hi, got massive help on discord via "I'm You": there was a variable missing in the lua and hence the F-8 never was hooked to the catapult. Once this was in place, the ed_fm_push_simulation_event reported an event. Now any insight why the EFM dll crashes MT? Is there a compile option missing or something? Cheers, TeTeT
  16. Great idea, I looked at the A-4 code, and it makes use of ed_fm_push_simulation_event as well. I now went on a wild chase to see if I need to export this function somehow differently, and saw some code in wHumanCustomPhysicsAPI_ImplementationDeclare.h. It uses a different MACRO for exporting, EXPORT_ED_FM_PHYSICS_IMP and I wonder if this is the key? But I admit my C / C++ knowledge is not good enough for determining if this might be the root cause. Thanks for checking in!
  17. Hi, forgive my ignorance, but I tried to carrier enable the VWV F-8 but the ed_fm_push_simulation_event is never called. I see the 'Attempting cat launch' in the debug console, but nothing for push. Here the code, both functions have been added to Basic_EFM_Template.h as well: ED_FM_TEMPLATE_API bool ed_fm_push_simulation_event(const ed_fm_simulation_event&); ED_FM_TEMPLATE_API bool ed_fm_pop_simulation_event(ed_fm_simulation_event&); bool ed_fm_pop_simulation_event(ed_fm_simulation_event &out) { static bool cat = false; if (!cat) { printf("vwv F-8: Attempting cat launch\n"); out.event_type = ED_FM_EVENT_CARRIER_CATAPULT; out.event_params[0] = 1; out.event_params[1] = 2.0f; out.event_params[2] = 70.0f; out.event_params[3] = 10000.0f; cat = true; return true; } return false; } bool ed_fm_push_simulation_event(const ed_fm_simulation_event &in) { if (in.event_type == ED_FM_EVENT_CARRIER_HOOKED) { printf("vwv F-8: Carrier Hooked Event\n"); } if (in.event_type == ED_FM_EVENT_CARRIER_CATAPULT) { printf("vwv F-8: Carrier Catapult event\n"); } printf("vwv F-8 Some event: %d\n", in.event_type); return true; } Any advice?
  18. Thanks for the report, there's indeed something weird. When I shoot with a ZU at the cockpit area / nose, the shots go through. When I fire at the dead center the hits register and it eventually blows up. Some screens from the testing. Any ideas what might be wrong anyone? Fire at the nose passes through, to the right is one that I shot at center. Hits register here: Cheers, TeTeT
  19. Hi, great source for a head start into EFM and this C++ stuff! While I coded C some 20 years ago, it was probably never my virtue. I compiled and changed the template slightly with some printf debug output, and enabled the debug view. Works great in ST but leads to a CTD with the MT binary all time. Any advice how to fix this for MT? I guess most players will use that binary nowadays.
  20. Thanks @grim_reaper68 for sharing here and on Discord! I changed the VWV F-8 setting and the light is gone when the AI launches as well:
  21. The F-8 under player control does unfortunately not work on carriers. I tried with CVA-31 and Forrestal and got the same results on both. If you figure out how to make the plane compatible, let me know!
  22. I agree that the player controlled aircraft needs more testing to see where it fails. For the initial release I did test the A-4, F/A-18 and F-14 and they worked for take-off and landing. Not quite sure what works now, besides the A-4... Room for testing, if anyone is interesting, drop me a DM! Cheers, TeTeT
  23. Thanks I have actually never tested the Bon Homme Richard in a proper multiplayer session, so I wouldn't even know. Cheers, TeTeT
  24. Hello, Vietnam War Vessels 0.4.1 is out: https://github.com/tspindler-cms/tetet-vwv/releases This maintenance release includes several enhancements to existing assets. The flagship CVA-31 Bon Homme Richard of our mod now has a companion - generic Essex Class carriers featuring the SCB-125 update, complete with an angled deck and steam catapults. The ship's number is now dynamically applied from a set of textures, instead of being fixed in the model. Additionally, the lower hull now boasts a red coating, accented with a black waterline. Most notably, we've added new runway and taxi configurations for 24 and 36 planes on deck, crafted by Beldin, allowing for more densely packed flight decks. For more details, please refer to the Bon Homme Richard README. Thanks to the collaborative efforts of Beldin and currenthill, the main armament of the USS Maddox has been upgraded to engage both ship/shore and AA targets effectively. The MiG-17F now sports a fresh set of liveries provided by seabat, alongside an updated collision shell that should result in fewer errors reported in the dcs.log. Similarly, the F-8 Crusader has received an updated collision shell, hopefully improving its performance and reducing log errors. We also have a discord channel dedicated to the Vietnam War Vessels mod, follow https://discord.gg/P2B63VEZVk Enjoy, TeTeT
  25. Hi, while 0.4.1 is getting testing, time to start some new changes for the version thereafter, the black waterline and red submerged hull areas: Cheers, TeTeT
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