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TeTeT

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Everything posted by TeTeT

  1. If we at least had the island of that scale model ... would be nice to have a 60ies/70ies Enterprise!
  2. Thanks for the thought, but an edm itself is not really that great to work from. If you have a blend or fbx or obj to share (privately via DM) and let me know of the origin of the model, I'll look into it. Cheers, TeTeT
  3. Hello, before cluttering the forums with yet another thread, here the link to the first beta release of the CVN-65 USS Enterprise (modern): https://github.com/tspindler-cms/vwv-cvn65-modern/releases Note the many KNOWN ISSUES: The collision shell is very crude and needs to be redone JBD3 is slightly elevated over the flight deck JBD struts are not straight but at an angle No lights No weaponry No normal maps or roughMet maps are available currently, textures will be redone later ICLS is not working correctly Helo operations are largely untested and recovery for 16 helos is broken Anyway, basic flight operations should be possible and hence this beta release is a thing. Cheers, TeTeT
  4. I'm not sure how to achieve this without removing the pilot overall from the plane. I believe arg 38 hides the pilot, if you can trigger that somehow. Cheers, TeTeT
  5. Thanks a lot! Is it complicated to embed this in a mission? We could refer to a sample mission from the README of the mod. On the CVN-65 Enterprise modern, we still have roughly half a dozen issues open, of which 2-3 are more or less critical. Once these have been hopefully addressed it will be ready for a public release. It's difficult to give a time estimate, could be a week or a month. Cheers, TeTeT
  6. Some updates on what's going on in Vietnam War Vessels mod. We got a modern model for USS Enterprise (CVN-65) gifted, and plan to release it separately from the main mod pack, as it's probably post year 2000 version of the Enterprise. Next we are testing the O-1 Bird Dog and hope to get it completed for 0.7.0. Lastly the MiG-21MF is waiting for a texture update, to add more of those rivets! Oh, and finally we consider adding CVE-11 Card to the pack, but that might be far in the future. Here some screens for your enjoyment: Cheers, TeTeT
  7. Two videos on the Vietnam War Vessels mod. @sidekick65 looks at the 0.6.0 release: I have made some progress with help of RamaMarines on the textures of the O-1 Bird Dog, another AI SFM asset:
  8. Vietnam War Vessels 0.6.0 is now available! This release is the result of collaborative efforts from Hawkeye60, seabat, Beldin, Stratos, itsdotbmp, and Violent Nomad in development, with Whiplash and SideKick65 contributing new mission editor screenshots. Special thanks to our testers James J. Jackson, Zabbie, and Slapshot for their valuable input. The update introduces the AI A-1H Skyraider, a versatile aircraft known for its role in the Vietnam War, equipped with 15 pylons for diverse mission capabilities. Additionally, the F-8 Crusader has been refined for smoother catapult alignment, along with updates to taxi and take-off paths for the CVA-31 Bon Homme Richard. There are three zips on the download page https://github.com/tspindler-cms/tetet-vwv/releases TeTeT.VietnamWarVessels.0.6.0.zip - this zip contains everything, it's a one stop shop for the mod TeTeT.VietnamWarVessels.base.0.6.0.zip - only contains the basic livery, much smaller install size TeTeT.VietnamWarVessels.liveries.0.6.0.zip - contains the extra liveries and has a huge disk foot print
  9. Meantime we continue our test of 0.6.0. Changelog from today, reflecting work from the last weeks: 2024-10-11 A-1 Skyraider - Optimize textures - Fix pylon alignment problem when wings are folded (kudos Violent Nomad) F-8 Crusader - Fix catapult alignment problem - Add wheels to collision shell CVA-31 Bon Homme Richard - Fix misaligned taxi paths for catapult take-off
  10. Sure, if there's a nice model around to base the DCS edm upon?
  11. Thanks for the update @Devil 505! I haven't tried your mission yet, but it's for sure on my bucket list. Growing up close to a number of airfields in Germany, the F-4 Phantom was a well known visitor of the skies above me during childhood and youth. Though it got replaced by F-16s when I grew up. On the AI A-1 Skyraider, we currently still face a number of minor and major problems: For making it take-off from a carrier, the engine type needs to be 3, cannot be a prop plane. So the engine sounds like a jet engine Any ideas how to change the sound independently off the engine type? The prop blur doesn't rotate currently, easy fix probably When wings are folded, pylon loadout is unaligned. We know that it can be fixed, just need to figure out how exactly The birdle is a bit misaligned, reasonably easy fix The overall size of the mod is due to 8k textures excessive. We've reduced the default textures to 2k and will offer a separate high res download AI deployment in combat has hardly been tested currently I've just discovered that the default take-off taxi routes are off, due to a misalignment within the F-8 model. This will be fixed in the upcoming 0.6.0. The MiG-21MF is waiting for some texture work to be complete, will be also available as AI asset, but not for 0.6.0. Unfortunately I cannot give a time estimate when the fixes are in, I had thought we'd push 0.6.0 out end of August, but as you see, work is not done yet. On the birds (A-1, F-8, MiG-21MF), how high is the interest in flyable SFM versions using FC3 modules? I wish I had experience and time to provide a full cockpit and EFM experience, but this is out of reach currently. Cheers, TeTeT
  12. @JG5_Wolke the log states 2024-09-12 15:56:04.437 INFO Scripting (Main): plugin: SKIPPED '476 vFG Range Targets by Noodle & Stuka': disabled by user Can you enable the mod? I forgot the exact location, but somewhere under the cogwheel on the main menu probably. Good luck!
  13. For the wingtip vapor, you probably need to add something alike: wing_tip_pos = {-0.82, 0.200, 7.5} to your lua. Not sure if and how to use a connector there. I usually take the connector pos in the model and copy the position over. For the engine smokiness you can use engine_nozzle table, best to check existing mods. smokiness_level and pos are probably the most relevant parameters there. Good luck, TeTeT
  14. And a WIP screenshot of the MiG-21 model, that now much more resembles a MiG-21MF. Work done by Odyseus!
  15. Hi, it's time to introduce the complete team here in this thread. Vietnam War Vessels is not really a single person effort! Here's the team in alphabetical order: Beldin: Hello, I've played computer games basically since they were invented. Aviation and military history enthusiast. Long time Recording Engineer going back to the analog tape days. I started modding games for personal use back in the early 2000s. DCS is the first game where I've attempt to share my efforts with the community. Citizen: Hi, I'm Citizen! I've been an avid flightsimmer since I was very young. My first game was Microsoft Flight Simulator 4.0 for the Macintosh, and it was A-10 Attack! by Parsoft that fully cemented my love of the genre. Like many others, I'm also a fan of the Operation Flashpoint/ARMA series, and I keenly remember being annoyed at so many servers transitioning to some weird zombie mod. For better or worse, DCS is the high water mark for military flight simulation, and I'm glad to be a very small part of pushing the genre forward. Hawkeye60: I am a 3D modeler, Astronomer, Master gardener: I won the silver plate award at the USA Topsfield Fair, Engineer, Tech addict, Amateur Musician, Flight sim addict! Been flying sims since 1986 on a Apple 2E Sublogic! Bought every sim since! Eagle Dynamics has been taking my money, and been a member of the DCS community since 2016 but flying it since 2020. Started modeling back im 2017 with Markindel, Crazyeddie and Stonehouse, the best of times. Odyseus: Hello, my name is Odyseus. I love all things military. I've started modding back in 2003. I had zero experience but I really wanted to learn. So I joined multiple projects in the ARMA 3 community. I ve been playing video game since I was a little kid and I always like a passion for simulator. Now I've the opportunity to bring some of my work to DCS by helping with the Vietnam War Vessels mod. Petr005: I'm a hobby 3d modeler and I've been involved in multiple projects: RHS for Arma 3 and up, various Squad mods and the infamous Burning Lands Vietnam. I find the Vietnam War period interesting as a modeler and look forward to contribute to the Vietnam War Vessels mod. seabat: They taught me how to march down the middle of a street when there was perfectly good sidewalks. They said "did you see the bats in the cargo hold?" I had not so I went to look. Never saw them but as I actually went to see bats the name stuck. Learning how to do liveries for DCS Modules now. Spino: Hi, Spino here! I got into flight simming about ten years ago with the Microsoft Flight Simulator series. My first combat sim was CFS3, which really got me hooked on combat aircraft simulation. About five years ago I discovered DCS, fell in love with it, and never looked back since. TeTeT: I'm TeTeT, a long term DCS and Arma 3 player. I started modding with Arma 3 and expanded late 2023 into DCS. I've been interested in the Vietnam War since a long time, played various boardgames like VG Vietnam, Downtown, Silver Bayonet, Platoon back in the day. Since 2014 I joined the Arma3 Unsung Vietnam War mod team and now run Vietnam War Vessels for DCS. We're building and rigging assets for the Vietnam War era and focus on AI assets. toan: I'm an aeronautics enthusiast and I have been using DCS since 2020. Because I'm also a pilot and amateur sailor, I'm quite addicted with DCS naval assets and naval aviation, testing large carrier groups battles, and enjoy testing multiple ships, aircraft and weapons. Whiplash: I'm Pedro a.k.a "Whiplash" from the beautiful country of Portugal. I'm a modder and one of the developers behind the S.O.G. Prairie Fire and Spearhead 1944 DLCs for Arma 3. I am deeply passionate about gaming, particularly within the Mil-Sim and Flight-Sim genres and everything Vietnam War related.
  16. Hi, two screens from Whiplash, showing in progress work for the A-1 Skyraider. Kudos to @seabat for the nice liveries!
  17. Hi, also want to point you to these missions for the A-4 created by manfred8081/slapshot. Some sport CVA-31, others CV-59: https://www.digitalcombatsimulator.com/de/files/filter/type-is-single/user-is-manfred8081/apply/?PER_PAGE=100 Cheers, TeTeT
  18. Hello, Thanks for you interest in the mod! If you want the complete mod: TeTeT.VietnamWarVessels.0.5.4.zip (767 MB) If you want only the base assets without additional textures (liveries): TeTeT.VietnamWarVessels.base.0.5.4.zip (526 MB) If you want only the liveries without the base assets: TeTeT.VietnamWarVessels.liveries.0.5.4.zip (241 MB) If you need help with this, please join the discord (see first post in this thread) and we can assist you in real time. Cheers, TeTeT
  19. Welcome to the Vietnam War Vessels 0.5.4 hotfix update! We've addressed several issues identified in version 0.5.3. The Generic Essex class carrier had some missing mesh parts, the Maddox wasn't consistently engaging air targets with its main guns, and the F-8 Crusader has been problematic since version 0.5.0. We've updated the models for both the Generic Essex class carrier and the F-8 Crusader, and made configuration changes to all three assets. Please download from https://github.com/tspindler-cms/tetet-vwv/releases Changelog since 0.5.3: 2024-07-26 F-8 Crusader - Remove gear suspension code - Fix AIM-9C/D position - Fix hideable pylon - Update edm to fix various problems 2024-07-22 F-8 Crusader - Remove broken launchbar CVA-31 Bon Homme Richard - Fix broken Essex generic edm Maddox - Use sensor 20 for mk12 127mm AIR
  20. Hi, we found another problem in the update to the Maddox and hence will delay the release of 0.5.4 for another round of testing of the latest RC build. Cheers, TeTeT
  21. Hi, we've detected a problem with missing parts on the generic Essex class carrier and also with the launchbar of the F-8. We're testing fixes currently and hope to push out Vietnam War Vessels 0.5.4 hotfix tomorrow. Cheers, TeTeT
  22. Thanks for sharing. I see the first mission has now a revision without F-8s, does it work for you now? On the second mission 13_Chu_Lai_Road_Recce_Day_CV-59.miz, it works fine on my system and the F-8s are present. Maybe something went wrong when installing the mod? Can you perhaps share the dcs.log from you when loading 13_Chu_Lai_Road_Recce_Day_CV-59.miz in a direct message here, or even better, hop on our discord at https://discord.gg/zyp3rSdj and inspect the problem via a screen share? Cheers, TeTeT
  23. Congrats @Stackup I thought the reference to the toilet bomb via the toilet house was a sure giveaway! @Raffi75 I guess the mission was created with an older version of the mod. We renamed and unified the model names in between. Most likely the transition from crusader to tetet_crusader or, much less likely, from crusader to vwv_crusader is causing this problem. If you let me know the mission author and the location of the mission file I see if there's a way to fix it. Cheers, TeTeT
  24. I agree that an E-2D Hawkeye would be an awesome asset to add - but unfortunately this idea leads out straight to the place below, which may aid us to find the answer:
  25. Hello, We have made several updates and renovations to the Vietnam War Vessels mod. Unfortunately, the release of the MiG-21MF has been postponed as the model requires significant reworking to better represent the aircraft. However, we are also developing a well-recognized propeller-driven plane for the mod, though neither plane has a fixed release date yet. In terms of recent updates: Odyseus has improved the fore and aft sections of the CVA-31. The Maddox now features new bridge windows that are more in line with the Vietnam War era appearance. Technically, the CVA-31 deck has been renamed to PALUBA_, which has resolved the BDA messages in the debriefing. We hope you enjoy the update! https://github.com/tspindler-cms/tetet-vwv/releases
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