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TeTeT

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Everything posted by TeTeT

  1. Meantime development is going strong. For 0.9.0 we have two assets in the pipeline: DD-724 USS Laffey is a Sumner class with FRAM II upgrades, kudos to James J. Jackson! Testing is on going and looks promising. The RA-5C Vigilante originates from Helijah's impressive stable of plane models and carrier testing has started. Cheers, TeTeT
  2. Super, that's good news - do you know how much VRAM your graphics card has, maybe it's related to that?
  3. The Fletcher has a whole bunch of textures at a large size (78 MB zipped) , way more than the Maddox (31MB zipped) or The Sullivans (12MB zipped). I wonder if the 8k textures used there on the Fletcher is too much for the old DCS version to handle? I've converted the three 8k textures to 4k in https://tetet.de/dcs/mods/fletcher_framii-4k.zip Make a backup of the Textures\fletcher_framii.zip texture file first. Download and rename to fletcher_framii.zip and overwrite the file in Textures\fletcher_framii.zip for a test, @nghitran Cheers, TeTeT
  4. A video with a bunch of screenshots from the mod, in particular those from @seabat and Whiplash, on USN getting started with Rolling Thunder in Vietnam:
  5. It looks like some shader is missing or so. Do you use any mods to enhance the visual appearance that might interfere?
  6. Sorry to read about this problem. I'm not aware of any special treatment of textures for the Fletcher class, does the unmarked (no hull number) Fletcher class texture work for you?
  7. Welcome to Vietnam War Vessels 0.8.0! [EDIT]: Download from https://github.com/tspindler-cms/tetet-vwv/releases We’re excited to share the latest updates for our mod! This release focuses on enhancing the naval forces and aircraft, with a range of improvements and new additions. First, a heartfelt thanks to James J Jackson, Hawkeye60, and Odyseus for their incredible work on the ships. Citizen has done an outstanding job creating a new Simple Flight Model for the A-1 Skyraider, resolving several issues to improve it. Whiplash provided excellent screenshots to showcase this update, and the tireless testing efforts of seabat, Showtime 100, and James J Jackson helped refine everything to where it is today. What’s New? Naval Enhancements: The Maddox has received several model upgrades, along with fixes to its main armament. Two new destroyers join the fleet: The Sullivans and the Fletcher-class with FRAM II upgrades. All three destroyers now feature improved small-caliber AA gun definitions. The Essex-class carrier Bon Homme Richard has been visually enhanced with updated catapult and wire anchor textures. Aircraft Improvements: The MiG-17F now includes an early 1960s livery for Syria and added ship strike tasking. The A-1H Skyraider’s flight model has been extensively updated for a smoother experience. The O-1 Bird Dog features a new propeller blur mechanism, courtesy of EightBall. We’re deeply grateful to everyone who contributed their skills, time, and passion to this release. These updates reflect a collective effort, and we hope you enjoy exploring them! Please enjoy the screenshots from Whiplash found below:
  8. A playtest video for Work In Progress set, that may or may not be released next as Vietnam War Vessels 0.8.0:
  9. Hello, here some screens from the current development build with the new destroyers and updated catapult texture for Bon Homme Richard. Kudos to Odyseus, James J Jackson, Citizen and Hawkeye60! Three destroyer escorting CVA-31 Bon Homme Richard: USS Maddox with updated bridge and new AA armament midship: DD The Sullivans, a Fletcher class but not upgraded to FRAM: USS Jenkins, a Fletcher class upgraded to FRAM II. Forgive the WWII bridge and mast! Bon Homme Richard's new catapult textures: We're still working on an improved SFM for the A-1 to make carrier ops less deadly: Cheers, TeTeT
  10. You will be excited to find that Maddox and The Sullivans will sport exchangeable hull numbers after the next update
  11. VWV Development Pipeline Several planes and ships are currently in development for Vietnam War Vessels. The Fletcher FRAM II upgrade class, developed by Hawkeye60, is progressing well, though some weaponry issues have been identified during testing. Efforts are underway to address these. Another Fletcher variant, The Sullivans, created by James J. Jackson, represents a less-upgraded Fletcher class retaining four main turrets. While this ship did not see action during the Vietnam War, it makes a great addition to the collection. Hawkeye60 is also working on the USS Card, a WWII escort carrier converted into an aircraft transport. Notably, this vessel was sunk by VC divers in 1964 but was later salvaged and repaired. On the aviation side, the MiG-21MF is awaiting its final texture and is expected to enter testing later this year. Work has also begun on converting Helijah's A-5 Vigilante for DCS, a process that will take time, but we aim to release it by the end of 2024. Additionally, updates and fixes have been made to Maddox and Bon Homme Richard and Skyraider, enhancing their functionality.
  12. Sure, if you can finalize them and want to contribute them, I'll push them out in an update. Cheers, TeTeT
  13. Currently focus has shifted from Enterprise to other parts of the mod that in need of updates, as well as some new additions. We have a 1960ies version of Enterprise model pending though. We already have low poly version of one, but if possible we will rig the better detailed version. This 1960ies Enterprise will be part of the main Vietnam War Vessels mod. On your suggestion to remove some modernization features on the modern Enterprise to make it better compatible with 80ies version, perfectly possible, but it will take time, months rather than weeks. Background is that any removal has to be redone if we update the modern Enterprise base model, so it's best to get it in a final mode as good as possible. Cheers, TeTeT
  14. And some updates to the Maddox, provided by James J Jackson. Enjoy the fireworks:
  15. Hmm, I think we need to give the original author time to finish their studies, and then see how's the situation. I think the project is far from being dead, it just takes a break.
  16. Welcome to Vietnam War Vessels 0.7.0! In this update, we have introduced the O-1 Bird Dog (AI) light observation aircraft, along with two Indochine-style huts. The O-1 is a low-speed plane designed to support CAS missions; while jets handle the skies, the Bird Dog stays close to the ground, marking targets with its smoke rockets. It comes with four liveries: two Air Force, one Marine, and one Norwegian. We have also refined some existing assets. The A-1 Skyraider now features the unique "toilet bomb" loadout, and the CVA-31 Bon Homme Richard has received several visual improvements, including rearranged textures for the main mast, gangways, rescue boats, davits, and the LSO platform. Additionally, catapult operations on the Bon Homme Richard have been revamped, making it easier to connect with the catapults for takeoff. Our thanks go to Odyseus, Pirat3n, Hawkeye60, Citizen, James J. Jackson and mrflyboy - developers and testers of the mod. https://github.com/tspindler-cms/tetet-vwv/releases 2024-11-07 A-1 Skyraider - Fix toilet bomb pylon position - Reduce toilet bomb count to 1 from 50 MiG-17F "Fresco-C" - Fix distance lods CVA-31 Bon Homme Richard - Close bottom of LSO station DD-731 Maddox - Enable firing sounds for three main turrets 2024-11-05 buildings - Initial release of two Indochinese huts from Pirat3n A-1 Skyraider - Add infamous toilet bomb as loadout MiG-17F "Fresco-C" - Use correct distance lod edms O-1 Bird Dog - Initial release of this light observation aircraft CVA-31 Bon Homme Richard - Texture updates for island, LSO and rescue boat - Improved hook-up behaviour on both cats - Use a different wake class (Arleigh Burke) - Add CVS16 routes
  17. @J-1775, On discord I was pointed to this old post from 2021 from Grinelli. I don't really know anything more. Baby-steps in structures modding --EXAMPLE FUNCTION local function add_structure(f) if(f) then f.shape_table_data = { { file = f.ShapeName, life = f.Life, username = f.Name, desrt = f.ShapeNameDestr or "self", classname = f.classname or "lLandVehicle", --need to find other options for this to make ships float!! positioning = f.positioning or "ONLYHEIGTH" -- {"BYNORMAL", "ONLYHEIGTH", "BY_XZ", "ADD_HEIGTH"} --BYNORMAL = Lean with the terrian --ONLYHEIGTH = Stand verticle from ground will clip into the land if its large? --BY_XZ = will follow terrian this is best used for fencing as it will skew the geometry to stay with the land? --ADD_HEIGTH = add height to make entire model sit level? } } if f.ShapeNameDestr then f.shape_table_data[#f.shape_table_data + 1] = { name = f.ShapeNameDestr, file = f.ShapeNameDestr, } end f.mapclasskey = "P0091000076"; f.attribute = {wsType_Static, wsType_Standing} --Attribute Options: --wsType_Air, wsType_Ground, wsType_Navy, wsType_Weapon, wsType_Static, wsType_Destroyed, wsType_Test1, wsType_Point --wsType_Airplane, wsType_Helicopter, wsType_Free_Fall, wsType_Moving, wsType_Standing, wsType_Tank, wsType_SAM, wsType_Ship, wsType_GContainer add_surface_unit(f) GT = nil; else error("Can't add structure") end; end
  18. I lately faced the same question with some huts for Vietnam War Vessels. I looked at the Vietnam War Asset pack by tobsen and EightBall and found that some structures will be level with the ground, and others remain vertical. I then copied the setup for those that stay vertical and it seems to work well. https://github.com/tobi-be/DCS-OH-6A/releases/tag/VAPv1.2 is the original source and my copy of it can be found in the development package https://tetet.de/dcs/mods/vwv_buildings-2024-10-31.zip Good luck.
  19. Thanks for the airboss update! And a short video concluding this weekends intense modding session:
  20. Glad it works better now! Recent Moving Mud podcast by SideKick65 has a ton of stills from the mod, if you're interested in the history of Iron Bombing, check it out:
  21. This is the second beta release for the CVN-65 USS Enterprise modern for DCS. Major changes were done by James J Jackson and TeTeT on the Database\EnterpriseRunwaysAndRoutes.lua and some changes to cvn-65.lua. We hope to address the two issues of: TACAN and ICLS not working well (works better on F18, fails on F14) Difficulty to hook-up on cat repeatedly Further the JBD1 was added to the distance lod, and JBD4 fixed, so it looks better in the DCS Mission Editor. https://github.com/tspindler-cms/vwv-cvn65-modern/releases
  22. Seems we found the core reason to be in the Runway and Taxi routes definitions for the cat. We moved them back by 3.5 meters now, testing is still on-going. We have some problems with cat 4 hook-ups, rest seems to be sorted. Stay tuned for 0.1.1 update if the tests are good.
  23. Indeed, the shuttle needs to be very far under the plane body. I saw the jumping Tomcat then as well, documented in this video. I need to figure out what's wrong now.
  24. For me the hook-up with U doesn't work at all right now. My test is start from Runway, hit U to detach, hit U to attach. Nothing happens right now. It was working in the past, not sure what happened. Can you still hook-up to the catapult with any plane right now?
  25. Hmm, can you re-test with the F-14B? I just had 12 AI take-off and land on a slightly updated version, with no problems. The F-14A you're using is from Heatblur or a different one? Thanks for the kind words
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