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TeTeT

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Everything posted by TeTeT

  1. Some screenshots by Whiplash for celebrating the Vietnam War Vessels 2.0.0 release:
  2. I agree that Sampans and Junks would be awesome to add. If you come across a 3D pack with them, let us know! Meantime there's a @Hawkeye60 mod we listed lately in Vietnam War Assets : Junks - https://www.dropbox.com/scl/fi/krf42z2o26etaeeml6enm/Vietnam-Junks-V1.0.0.zip?dl=0&e=1&rlkey=ywhxt44hex4cv7xd61l4yuxb2 Good luck with your project! We decided to give Vietnam War Vessels 2.0.0 another weekend of testing, but bar any crash to desktops found, we will release on Monday 2025-07-28... Cheers, TeTeT
  3. Hmm, let me know how to be more clear than the current text. The readme states How to install The mods directory needs to go into your Saved Games DCS folder.
  4. We now have built a first release candidate for Vietnam War Vessels 2.0.0. The renaming of all the folders to start with [VWV] primarily mandated the change in version numbers. But we also have two exciting new assets: USS Enterprise '66 from James - the first nuclear driven carrier will join the fleet in 2.0.0 A-37 Dragonfly from Hawkeye60, an iconic US and South Vietnamese aircraft of the war We also have improved a few other assets and completely swapped the H-2 Seasprite model. There's also a bunch of items we would have loved to push to 2.0.0, but they are not ready yet. Namely the MiG-21PFM and the RF-101B Voodoo. Stay tuned for them at a later date!
  5. Nope, not a known issue. Any hints in dcs.log on what's going on? Thanks for the report! Cheers, TeTeT
  6. We found the culprit, the engines_nozzles table was empty. We copied the A-1 Skyraider engines_nozzles table and now no more crashes when flying by with an F-14 Tomcat. If you want the update before we push Vietnam War Vessels 2.0.0 out: https://tetet.de/dcs/mods/o1.lua or if you prefer the complete O-1 pack: https://tetet.de/dcs/mods/[VWV] O-1-2025-07-14.zip
  7. Quick warning: There's a bug in the O-1 Bird Dog - when you approach it with a F-14 Tomcat as player, DCS will crash to desktop. Investigations are ongoing.
  8. Probably the date is not aligned with the availability of the assets. There's a watch symbol on the lower menuline of the editor, this will enable/disable the use of assets out of their assigned date range. Good luck, TeTeT
  9. In this post a M. developer stated that they are waiting for bridle support from ED. Might take a while Meantime I split the Skyraider in two configs, an AD-4 Skyraider without bridle, and an A-1H Skyraider with bridle mechanimation. Testing is currently ongoing. Stay tuned, hopefully we find time for a release of Vietnam War Vessels 2.0.0 later this month.
  10. Thanks for the clear answer, perfectly understood! If it's not implemented, I wonder why the mechanimation for deploying the bridle is played? Or maybe it's best to have two configs, one for the traditional Essex WWII style carrier without mechanimation and one for newer carriers with catapult? Looking for a nice way out... And when we're on the wishlist subject, Essex with SCB-27 update (https://en.wikipedia.org/wiki/SCB-27) would be mine Let me close this post with best wishes for the team, the Essex WWII carrier looks just awesome and fills quite a void in the game!
  11. Hello, Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help If you want to test a slightly adjusted Skyraider that can take off with a regular load without catapult from the WWII Essex, check out https://tetet.de/dcs/mods/[VWV] A-1-2025-06-30.zip Cheers, TeTeT
  12. Hi @seabat, I adjusted the SFM table and the Skyraider now climbs after a little while from taking off the WWII Essex deck. However the bridle stays behind. Not sure why it appears at all, as the WWII Essex sports no catapult. I'll send this message to the WWII Marianas Essex thread as well: Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help Cheers, TeTeT
  13. Anyone already tested the VWV A-1 Skyraider on the straight deck Essex? Together with the new Corsair full featured module, this might be a nice package for Korean War scenarios.
  14. I use blender, but this model is in 3ds max format. The problem with fixing the mesh like this is, that most likely the uv mapping will be influenced and all the liveries need to be redone. Plus probably new positions for the pylons. Right now the new model has been unblocked and a new Crusader is now with me for testing. Of course the uv mapping is different, so the liveries need to either be deprecated or done again. Anyway, I'm short on time currently, so do not expect any sudden moves.
  15. You are correct, the model is not overly reliable in scale. We wanted to swap it for a brand new Crusader model, but that actually never happened. Not sure what the blockers are, but there seem to be some.
  16. Short video on progress with MiG-21MF textures and landing gear:
  17. He he, developers are not marketing folks often As the modernization would ultimately fall in James lap, his say is pretty final nevertheless. But with The Admiral having an interest in more modern Knox variants, you'll see some movement over there eventually. As always, keep in mind that real life takes prio and resources especially in form of time, are limited. Glad you enjoy the resources we released so far Now with hotfix 1.1.2 out, we're looking at an additional ship as well as the before mentioned planes for 1.2. I'll hope to also tackle the borked MiG-21MF landing gear.
  18. Vietnam War Vessels 1.1.2 This hotfix Vietnam War Vessels 1.1.2 contains only the O-1 Bird Dog and MiG-21MF "Fishbed-J". It is meant to be installed over the full Vietnam War Vessels 1.1.0 release or the hotfixed 1.1.1 install. The MiG-21MF textures were updated by Odyseus and the pylon definitions were re-ordered and fixed by sinzov. The O-1 Bird Dog propeller was reverted to the state of Vietnam War Vessels 0.7.0 and works again. https://github.com/tspindler-cms/tetet-vwv/releases
  19. Very nice to see you can tell your stories via DCS and our and other mods! Happy camper here
  20. Hmm, did you check the Kirk and Gray subclasses as well? I think only one of the three has the rearward air defence system, the Gray: https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech/vwv USS Gray DE1054
  21. I use a tool named Materialize or Substance Painter. Materialize allows quite fine control over the different channel maps. Good luck!
  22. Not sure if you have normal maps and roughMet textures already included? From what I've seen they make a big difference in DCS object appearance.
  23. Nice one Meantime rigging the MiG-21PFM "Fishbed-F" has started. Wish me luck so I won't butcher the gear as bad as that of the MiG-21MF ...
  24. Glad to see the mod being put to good use! Even though it's not exactly Vietnam, lol We've now fixed the pylon numbering of the MiG-21MF and reverted the Bird Dog propeller, removing the issue. Depending on available time, 1.1.2 will be out next week. We have quite a few aircraft under development and also plans to improve and expand the ship line further. It's too early to tell what lands in 1.2.0, but I hope for a red fighter, a blue recce bird, and an update to an existing helo Cheers, TeTeT
  25. The hotfix is now available at https://github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_1.1.1 Changelog: 2025-05-22 Knox class Destroyer Escorts - Fix distance lods for Knox - Fix lods definition for Kirk, Gray H-2 Seasprite - New engine definition, kudos Admiral
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