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TeTeT

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Everything posted by TeTeT

  1. Thanks for your kind words! I shared them with the team over at discord as well and they are well appreciated Meantime we've put together a first release candidate for Vietnam War Vessels 0.9.0. The zip is a massive 2GB download already, unpacked it will impact your disk with ~8GB. So the mod is still growing, thanks to the various contributors: RA-5C Vigilante initial release MiG-21MF "Fishbed-J" initial release DD-692 Allen M Sumner initial release DD-724 Laffey initial release Unless we find critical bugs in the mod, we will push this out next week before Christmas! Cheers, TeTeT
  2. Yep, VSN is working on one
  3. It seems that the latest patch shuffled the order of launch for aircraft groups on the flight deck. They'll happily taxi through each other though, so it's mostly a visual displeasure. We're investigating. Cheers, TeTeT
  4. Thanks for your interest! Not right now, no further work has been done on the Enterprise since release. We're quite busy preparing Vietnam War Vessels 0.9.0. Once this is out of the door, I want to focus on the area of lighting at night, including Enterprise and the Vietnam War Vessels fleet. Cheers, TeTeT
  5. A short video on the development of the Vietnam War Vessels RA-5C Vigilante AI:
  6. Thanks to @seabat the RA-5C Vigilante now has 6 different liveries: Cheers, TeTeT
  7. Hi, in Vietnam War Vessels we have a rather curious problem: On some Destroyers the 20mm Oerlikon gun sounds (automatic_gun_25mm) stop working on a different subvariant of a destroyer. For example USS Maddox has 3 20mm Oerlikon aa guns and they have gun fire sound. USS Laffey only has 2 20mm Oerlikon aa guns and they don't have gun fire sound. The sounders definition are almost identical, minus one missing automatic_gun_25mm entry and some other guns. USS Laffey Sounders definition: dofile("Tools.lua") dofile("GroundUnits/WeaponSystem/Tools/weapons.lua") dofile("GroundUnits/WeaponSystem/Tools/CannonSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/AutoGunSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/MissileSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/_cap_common_sounder.lua") USS_Laffey_weapons = weapons:new() USS_Laffey_weapons:addTurret(1) USS_Laffey_weapons:addLauncher(1, 1, ship_FMC5) USS_Laffey_weapons:addLauncher(1, 2, ship_FMC5) USS_Laffey_weapons:addTurret(2) USS_Laffey_weapons:addLauncher(2, 1, ship_FMC5) USS_Laffey_weapons:addLauncher(2, 2, ship_FMC5) USS_Laffey_weapons:addTurret(3) USS_Laffey_weapons:addLauncher(3, 1, ship_FMC5) USS_Laffey_weapons:addLauncher(3, 2, ship_FMC5) USS_Laffey_weapons:addTurret(4) USS_Laffey_weapons:addLauncher(4, 1, automatic_gun_25mm) USS_Laffey_weapons:addTurret(5) USS_Laffey_weapons:addLauncher(5, 1, automatic_gun_25mm) The Maddox has one 20mm Oerlikon more and a bunch of 76.2mm as well: dofile("Tools.lua") dofile("GroundUnits/WeaponSystem/Tools/weapons.lua") dofile("GroundUnits/WeaponSystem/Tools/CannonSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/AutoGunSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/MissileSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/_cap_common_sounder.lua") USS_Maddox_weapons = weapons:new() USS_Maddox_weapons:addTurret(1) USS_Maddox_weapons:addLauncher(1, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(1, 2, ship_FMC5) USS_Maddox_weapons:addTurret(2) USS_Maddox_weapons:addLauncher(2, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(2, 2, ship_FMC5) USS_Maddox_weapons:addTurret(3) USS_Maddox_weapons:addLauncher(3, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(3, 2, ship_FMC5) USS_Maddox_weapons:addTurret(4) USS_Maddox_weapons:addLauncher(4, 1, automatic_gun_25mm) USS_Maddox_weapons:addTurret(5) USS_Maddox_weapons:addLauncher(5, 1, automatic_gun_25mm) USS_Maddox_weapons:addTurret(6) USS_Maddox_weapons:addLauncher(6, 1, automatic_gun_25mm) USS_Maddox_weapons:addTurret(7) USS_Maddox_weapons:addLauncher(7, 1, ship_FMC5) USS_Maddox_weapons:addTurret(8) USS_Maddox_weapons:addLauncher(8, 1, ship_FMC5) USS_Maddox_weapons:addTurret(9) USS_Maddox_weapons:addLauncher(9, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(9, 2, ship_FMC5) USS_Maddox_weapons:addTurret(10) USS_Maddox_weapons:addLauncher(10, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(10, 2, ship_FMC5) The main turrets have gun fire sounds on both ships. Just the 20mm Oerlikons on Laffey don't work. Any ideas? If you want to have the complete picture, Downloads for the two destroyers dev version are: https://tetet.de/dcs/mods/vwv_Maddox-2024-12-06.zip https://tetet.de/dcs/mods/vwv_Laffey-2024-12-06.zip
  8. Always wanted to adjust the mission for just that, but never found the time. Mind you, in Vietnam War Vessels we're still very busy adding assets, so it's a rather thankless task to base a mission on a mod that updates every month or so. Nevertheless if I ever get to add VWV assets to this mission, I'll post here
  9. And a quick preview of the upcoming DD Laffey, hopefully to be published in Vietnam War Vessels 0.9.0, before Christmas: Thanks go to James J Jackson for upgrading the Maddox model to this Sumner variant! Cheers, TeTeT
  10. Congrats, looking forward to give it a play! What are the conditions to modify the mission further and use it on a password protected semi-public server? All of Vietnam War Vessels mod could use some exposure to a multiplayer environment. Cheers, TeTeT
  11. And a short work in progress video of the A-5 Vigilante launching from the super carrier. The holdback is a bit whacky, but rest sort of works. Very happy to have figured out the nose gear suspension:
  12. Indeed, thanks to @helijah for providing the model FOR FREE! I wonder if some of you could chime in and support the Vigilante and all the other models he makes available: There is a donation button (Faire un don) on http://helijah.free.fr/flightgear/hangaren.htm and we will appreciate any dollar you can spare to assist him! Cheers, TeTeT
  13. Meantime development is going strong. For 0.9.0 we have two assets in the pipeline: DD-724 USS Laffey is a Sumner class with FRAM II upgrades, kudos to James J. Jackson! Testing is on going and looks promising. The RA-5C Vigilante originates from Helijah's impressive stable of plane models and carrier testing has started. Cheers, TeTeT
  14. Super, that's good news - do you know how much VRAM your graphics card has, maybe it's related to that?
  15. The Fletcher has a whole bunch of textures at a large size (78 MB zipped) , way more than the Maddox (31MB zipped) or The Sullivans (12MB zipped). I wonder if the 8k textures used there on the Fletcher is too much for the old DCS version to handle? I've converted the three 8k textures to 4k in https://tetet.de/dcs/mods/fletcher_framii-4k.zip Make a backup of the Textures\fletcher_framii.zip texture file first. Download and rename to fletcher_framii.zip and overwrite the file in Textures\fletcher_framii.zip for a test, @nghitran Cheers, TeTeT
  16. A video with a bunch of screenshots from the mod, in particular those from @seabat and Whiplash, on USN getting started with Rolling Thunder in Vietnam:
  17. It looks like some shader is missing or so. Do you use any mods to enhance the visual appearance that might interfere?
  18. Sorry to read about this problem. I'm not aware of any special treatment of textures for the Fletcher class, does the unmarked (no hull number) Fletcher class texture work for you?
  19. Welcome to Vietnam War Vessels 0.8.0! [EDIT]: Download from https://github.com/tspindler-cms/tetet-vwv/releases We’re excited to share the latest updates for our mod! This release focuses on enhancing the naval forces and aircraft, with a range of improvements and new additions. First, a heartfelt thanks to James J Jackson, Hawkeye60, and Odyseus for their incredible work on the ships. Citizen has done an outstanding job creating a new Simple Flight Model for the A-1 Skyraider, resolving several issues to improve it. Whiplash provided excellent screenshots to showcase this update, and the tireless testing efforts of seabat, Showtime 100, and James J Jackson helped refine everything to where it is today. What’s New? Naval Enhancements: The Maddox has received several model upgrades, along with fixes to its main armament. Two new destroyers join the fleet: The Sullivans and the Fletcher-class with FRAM II upgrades. All three destroyers now feature improved small-caliber AA gun definitions. The Essex-class carrier Bon Homme Richard has been visually enhanced with updated catapult and wire anchor textures. Aircraft Improvements: The MiG-17F now includes an early 1960s livery for Syria and added ship strike tasking. The A-1H Skyraider’s flight model has been extensively updated for a smoother experience. The O-1 Bird Dog features a new propeller blur mechanism, courtesy of EightBall. We’re deeply grateful to everyone who contributed their skills, time, and passion to this release. These updates reflect a collective effort, and we hope you enjoy exploring them! Please enjoy the screenshots from Whiplash found below:
  20. A playtest video for Work In Progress set, that may or may not be released next as Vietnam War Vessels 0.8.0:
  21. Hello, here some screens from the current development build with the new destroyers and updated catapult texture for Bon Homme Richard. Kudos to Odyseus, James J Jackson, Citizen and Hawkeye60! Three destroyer escorting CVA-31 Bon Homme Richard: USS Maddox with updated bridge and new AA armament midship: DD The Sullivans, a Fletcher class but not upgraded to FRAM: USS Jenkins, a Fletcher class upgraded to FRAM II. Forgive the WWII bridge and mast! Bon Homme Richard's new catapult textures: We're still working on an improved SFM for the A-1 to make carrier ops less deadly: Cheers, TeTeT
  22. You will be excited to find that Maddox and The Sullivans will sport exchangeable hull numbers after the next update
  23. VWV Development Pipeline Several planes and ships are currently in development for Vietnam War Vessels. The Fletcher FRAM II upgrade class, developed by Hawkeye60, is progressing well, though some weaponry issues have been identified during testing. Efforts are underway to address these. Another Fletcher variant, The Sullivans, created by James J. Jackson, represents a less-upgraded Fletcher class retaining four main turrets. While this ship did not see action during the Vietnam War, it makes a great addition to the collection. Hawkeye60 is also working on the USS Card, a WWII escort carrier converted into an aircraft transport. Notably, this vessel was sunk by VC divers in 1964 but was later salvaged and repaired. On the aviation side, the MiG-21MF is awaiting its final texture and is expected to enter testing later this year. Work has also begun on converting Helijah's A-5 Vigilante for DCS, a process that will take time, but we aim to release it by the end of 2024. Additionally, updates and fixes have been made to Maddox and Bon Homme Richard and Skyraider, enhancing their functionality.
  24. Sure, if you can finalize them and want to contribute them, I'll push them out in an update. Cheers, TeTeT
  25. Currently focus has shifted from Enterprise to other parts of the mod that in need of updates, as well as some new additions. We have a 1960ies version of Enterprise model pending though. We already have low poly version of one, but if possible we will rig the better detailed version. This 1960ies Enterprise will be part of the main Vietnam War Vessels mod. On your suggestion to remove some modernization features on the modern Enterprise to make it better compatible with 80ies version, perfectly possible, but it will take time, months rather than weeks. Background is that any removal has to be redone if we update the modern Enterprise base model, so it's best to get it in a final mode as good as possible. Cheers, TeTeT
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