

Kaiza
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Everything posted by Kaiza
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Sweet as. Blame yourself towsim, I've been up late all week JTACing A-10s with Aries!
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That's what I am asking to double check as the dash 1 I have says that it is the other way around (ie C/RAD 1 is cipher on UHF). Our testing had good cipher on UHF in C/RAD 1 FWIW
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You sure Paul? The A-10C -1 I have (02AP12) states C/RAD1 for UHF, C/RAD2 for VHF/FM: Page 1-321: I dont believe a C/RAD 3 setting even exists. Anyway- towsim if you go down the path of cipher for FM it would be fantastic to give that capability to JTACs also. :)
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Found some audio that should be of use. Have sent via PM. Cheers
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Roger, many thanks! I operate mil radios by day also, (on the other end) but this is a sound that is not familiar to me. Perhaps a difference in equipment types. Thanks again for your work. P.S. Would be awesome to have the KY58 cypher tone too!
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Great job towsim, I have been really enjoying using Aries over the last couple of weeks. A quick question, I cant find any footage of Aries in use so I don't know if this is a bug or not. The radio mic click sounds unusual, more like a squeek or a beep rather than the typical radio click. Is this normal, if so is this sound modifiable like the background sounds are? Thanks.
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I assumed it used radar altimeter, but don't know.
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Appears that when the radio is in "compass" for sound selection and the ARC is identing the engine noise disappears. Engine noise returns when just "radio" is selected. When out of range of the station and radio is selected the engine noise disappears again, but returns in "compass" mode (ie the bug reverses when out of ident range). Have I made that confusing enough?
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This is possibly a correctly modeled instrument error in the VSI that is caused by inertia/G force. When level, old VSIs (IVSIs) indicate a climb when positive G force is applied and a descent when negative G is applied. The use inertia of a weight in the instrument to provide a more instantaneous indication of climb or descent. Otherwise the instrument has to wait for a pressure change which takes some time and is therefore quite laggy. The downside is that they will indicate incorrectly when you apply G. This would explain the examples above. In both cases you are descending with G. The G counters the descent rate on the VSI to indicate level or even a climb. You can test this by flying very low and level (so you know your altitude is consistent), pull some G and note what the VSI says.
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I vote chippie Because he is my hero
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As far as I know it doesn't, it assumes it is the same as the current position calculated wind.
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Anyone care to comment on AAR with the rift? Is it easier with an increased sense of depth perception and closure?
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Are there any piloting careers that are good for introverts?
Kaiza replied to Zakatak's topic in Military and Aviation
I have to agree with the bongodriver here, but it depends on where you want to go in your aviation career. Of course there is never any harm in trying, its better to have tried and failed than look back and wonder. Typically (not always) military pilots are extraverts. In most military's you are an Officer as a pilot, which means you have to be a good communicator, confident, and social. You need to be able to lead airmen on the ground and in the air and you will require very good social skills daily. As an airline pilot these days you could argue your ability to interact with the crew in the cockpit (Crew Resource Management) is more important than your piloting skill. Selection for the top airlines will typically focus around an interview where they will assess your ability to work in a team, motivate people, communicate and interact with customers. If interacting with others is not your thing there are plenty of jobs about flying single pilot aircraft, however not earning the big bucks. I wouldn't write anything off though, if it is truely your passion then you will naturally find a niche that fits you. I am not sure how old you are, but you may find that your personality changes a little as you get older too. -
I just can't get over how beautifully presented the cockpit is. Even that thumbnail on your second vid is amazing. When the rift comes along I think this cockpit will incredible. Well done LS, this looks first class.
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We have a group of Australian and NZ players with a dedicated server. Look out for the AEF server. Check out my sig for more info. Cheers.
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Hi Towsim, I am sorry if this has already been answered, but I can't find the solution. I have the option "Aries Radio" in my plugins, but when I deselect it I still get the Aries box pop up and DCS crashes when I try and enter an aircraft. How do I disable Aries. I have tried restarting TS/computer etc. Thanks
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I thought they implemented it in 1.2.6 http://forums.eagle.ru/showthread.php?t=111576&highlight=PAC
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Yep it is, and yes you are limiting performance in some flight regimes (i.e below manoeuvre speed) as you do not have full control forces available. Over to you, but of course it is entirely possible without curves with just a little bit of practice. Keep in mind, while it may seem crazy in the sim that you suddenly depart flight when you pull back, we as simmers do not have the same feedback as a pilot in the aircraft would. In reality the control forces would increase as speed increases and the stick will require much more force to pull through to the buffet than a home joystick does. Additionally the pilot will feel light buffet through the airframe and stick (normally those little "toblerone" looking things on the leading edges of the wing, just outboard of the gear nacelles will stall first and send turbulent air over the elevator. See stall strips) prior to going to the full stall. Also, the stick in the real aircraft is obviously much longer, meaning equivalent stick deflections are much larger movements and finer control is possible.
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I am having trouble understanding your post, but I believe you are asking why the flight model allows you to pull to the critical angle of attack/stall? If so- the A-10 is not a fly by wire system. The SAS allows turn coordination and stabilization for the GAU, however it does not limit angle of attack. That is up to the pilot. The SAS is essentially just a type of auto-pilot. The F-16 fly by wire system and has various control laws that limit angle of attack based on your stores configuration. The A-10 has no such system.
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Wont have oculus support most probably: http://www.combat-helo.com/general/oculus-rift-support/
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Looks very cool in MP. "The finger of God"
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No I use area mode for that exact reason. Point mode is only really needed for moving targets and obviously you won't be dropping JDAM on a moving target. What you are seeing is the IR pointer, not the laser. The laser is not visible, although it will damage a human retina if you shine it in someone's eyes. That is why there is a "train" mode on the laser which reduces the power of the designator to avoid causing damage to people's vision during training.
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I can see how this particular technique would improve your SPI position, but I believe the same effect can be achieved by being smart about where you point your TGP. By aiming the TGP at the base of the target, ie where the wheels/tracks/base meet the earth rather than the top or side of the target you will nullify any grazing angle inaccuracies meaning the laser is not required which will in turn simplify the weapon release procedure. Thats personally how I prefer to attack with JDAM but each to their own I suppose. Obviously in RL (and future CA modules perhaps?) using a laser will potentially alert the enemy.