

Peedee
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Everything posted by Peedee
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I paid a whole lot more, with import taxes and shipping to my country. So glad I did It’s an incredible upgrade from my other headsets. Absolutely love it, use it almost every day and never had any issues.
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Dynamic Foveated Rendering - Everything in one page
Peedee replied to mbucchia's topic in Virtual Reality
Yup, you are right. I don’t use DLAA so forgot about the sharpening slider under there. And I forgot about the sharpening as default in Quad view settings. -
Dynamic Foveated Rendering - Everything in one page
Peedee replied to mbucchia's topic in Virtual Reality
DLAA is not a Sharpening filter, it’s an anti aliasing technique that smoothens out picture. So in fact it is quite the opposite effect of sharpening I would say. Also Quad views … I would not call that a sharpening filter. It lets you run different resolution in parts of the picture, lower in the part you are not looking (if you have eye tracking) and by that reducing the job for your graphics card. mbucchia might arrest me on this and have better explanations. But the way I see it you are not using 3 separate sharpening filters. -
Btw…. Try turning off HAGS in Windows if you haven’t already done so
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Hmmm…. Ok, I’m not sure then what is going on
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Ok, that’s simply too many pixels to push and expect smooth frame rates. I have max in Pimax play too, but I have lowered it to 3800x4497 in OpenXR toolkit. It is still incredibly clear and sharp. If you are familiar with OpenXR toolkit companion app you will find “Override resolution” function in the menu tab almost all the way to right, and try lower it there to something more reasonable. 3800x4497 worked for me. That resolution will also be the “starting point” that Quadview use for its calculations. I have also all settings for Quadview in default values. Since you do this resolution change while in DCS VR, you have to restart the game to see effect. Try it, and be surprised that you really haven’t lost all that much from Max’s silly high resolution
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Hmm… I have a I9 13900K, not sure how much improvement over your cpu that gives me.. but I do have a rtx 4090 vs your rtx 3090. And I have about 90 fps with Quadview. So to me it must be about the GPU too even though you say it’s your CPU. But there are so many other factors so it’s hard to compare.
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Not smooth — what resolution are you running ?
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With Pico 4 you are running OpenXR through SteamVR. No need for open composite for the DCS mt version because DCS mt is a OpenXR native title. Open composite is for OpenVR games so that you can use OpenXR on them. If you open SteamVR settings while playing DCS beta (mt) you can see and check that your OpenXR runtime is SteamVR. I think there’s a new VD beta out that give you the option to run OpenXR without running it through SteamVR on Pico4. There are other threads about it here on the forums.
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Pimax a bit more advantageous than G2 because of eye tracking you say… well the advantage will be that you won’t notice the lower resolution outside of where you are looking because the higher resolution area follows your eyes. Also, the motion reprojection on the Crystal doesn’t work that well so I don’t use it. I got my native 90 fps anyway so I don’t need it. Maybe my DCS graphics settings aren’t as high as yours, not sure. But the the incredible clarity and fluid motion I have now - i don’t want to lose that. It looks incredible. I have not tested with AH-64D though. Crystal will soon get a 72hz update too. I used that on my Pico in DCS to be able to crank up graphics and resolution and it worked so well there that I never went back to 90. My brain got used to 72 very fast. That surprised me. Don’t use dlss with Crystal. Why bother buying Crystal if you are to use that setting? It blurs the picture too much. Maybe that’s less obvious on a lower resolution headset, but on the Crystal it’s so easy to see. No problem having Quad views installed and play other games that don’t support it. To disable it is just to uncheck a box in PimaxXR settings. Not sure if that is even needed but you can to make sure. And “normal” Foveated rendering should work for those titles.
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Good question For me it was just simplicity. I have never downloaded Quadviews companion app, not sure it existed the first time I started using Quadviews - or at least I was not aware of its existence then. So, all settings in Quadviews were at default first time I ran it. I had to manually edit the settings file if I wanted change anything , but since the Quadviews info webpage stated that default settings would work for most people, I didn’t care to experiment much with it. And since I was already used to OpenXR toolkit and adjusting resolution there, I set to 3800x(4497 ish) and got excellent results in terms of clarity and fps when I installed Quadviews. So now it’s set, and forgotten one might say, for DCS. Don’t wanna spend any more time tinkering - I want to fly…. Don’t want to download yet another app to fly…. Now I have/use Pimax Play, PimaxXR, OpenXR Toolkit, and Quadviews is installed too with default settings…. So no Quadviews companion app for me. Enough is enough for now. The end result in terms of pixels would be the same since I don’t change anything else in Quadviews either. So, for me it was easier.
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No. The issues are between your PC and Crystal. The Crystal works perfectly on my PC and so many others. Agree on the battery life though. Should have been better.
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Thanks for your review Everyone seem to have different opinions about the Fov. My horizontal fov is for certain bigger than Reverb G2 PiTool is old software. You should use the latest version of Pimax Play. I run it at 3800x something (set by openxr toolkit) and use Quadview. Smooth. Hope you get it tweaked for your system so it gives you smooth performance too. Also, since you are coming from G2 - if you ever use SteamVR for a game you will most likely experience the “resolution bug” which will lead you to not experience higher resolution than 3240x even if you set it higher for that game. So if something doesn’t look as good as you expected and you use SteamVR then that could be the reason Good luck and enjoy your headset
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Not sure what you mean by filling in missing frames. With the Pico 4 at 72hz I don’t use any reprojection /ASW - so that means if I don’t get 72 fps then it’s visible as stutters. But it is silky smooth with 72 “real frames”, no ASW in use. So I guess it’s about lowering your settings a bit and try for 72 fps and set your headset at that too and not use ASW. But again, if you can live with some stutters then I guess more eye candy is nice too
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I have the Pico4 and the Crystal. I have no problems still enjoying my Pico 4. Not the same of course, but as you know, Pico4 set up properly in Virtual Desktop looks rather good. I was considering the Aero too, but went for the Crystal because of the Field of View and local dimming. But the reduced price on Aero will tempt many.
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Strange… my Pico 4 is a big improvment over the Quest 2. I run it at 150 bitrate. But this is through Wifi Virtual Desktop and not Oculus app. I’ve always seemed to get better clarity through Virtual desktop.
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I9 13900K, Asus ROG Strix GeForce RTX 4090 OC, 32 GB RAM@6000Mhz.
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Yes And colors, contrast and black levels is better than Reverb G2. That is also important for overall picture quality. Just a little nitpicking…. If my math is correct, in DCS where I run it at 3800x4497, that is about 0.88. So quite a bit above the 0.75 that Pimax Play setting allows. So I think the jump between each resolution setting in Pimax Play is too big . They should add more resolution choices in Pimax Play app. So that is why I use Open XR toolkit to set my exact resolution. 0.75 still looks good, but with Quadview I can manage with 3800x4497 (0.88) and it looks noticeably better than 0.75. But for more demanding missions and scenarios I might have to lower it.
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Yes. Of course I know this. I got this headset weeks ago. But it is naive to think that one can run all games 4300x5100 resolution and still get 90 fps stable. And because Pimax motion reprojection doesn’t work very well, I have to lower the resolution. How much? Depends on the game. In DCS I still get crystal clear image quality at 3800x4497, and I get 90 fps in single player (with Quad view rendering). Not tested multiplayer yet with the Crystal. At 3800x4497 it is still way beyond any other headset I have tested in terms of clarity.
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I think a 3080 is too weak for DCS and Crystal Pimax. Just my thought.... Bluring and tearing seem to be a witness of this, that it is too weak. Also, there seem to be an issue with that headset, if the lefts lens has clarity issue. It is of course not supposed to be like that. Auto IPD on my headsett seems accurate. I have had the Crystal for some weeks now, and it totally blows me a away - still... everytime I put the headset on I´m just amazed of how good it is. I have had so many headsets, but this is the first that I truly can say is jaw dropping. I have had since 2017, the HTC Vive, the HTC Vive Pro, Reverb G1, Quest 2, Reverb G2, Pimax 8KX, Pico 4... But Pimax Crystal is just unreal when it comes to picture quality - the colors, contrast, black level (thanks to local dimming), the clarity of course, the edge to edge clarity - and also the sound quality is top notch with the KDMAS phones that was included in the beginning (now you have to pay extra for them). But it is bulky and heavy - and I think the future of VR is not found in heavy headsets like these. But for now, this is as good as it gets - I think - IF overall picture and sound quality is the first priority. I have a RTX 4090, I9 13900K cpu.. So I guess that helps a lot. I have no blurryness when turning my head in DCS, no tearing. It was pretty easy to set up. Install Pimax Play, PimaxXR, and Quadview for use with DCS. I also use OpenXR Toolkit to set the exact resolution for the headset. Anyway - just Plug and play - worked the first time I tried. No problems so far. It exceeds my expectations in that way I had read so many bad things about it. People having problems. And of course some people have problems, they might have gotten a faulty headset. But I also think some people just don´t read instructions carefully enough or have too high expectations what their PC can do with such a high resolution headset.
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Ok. I just don´t understand what you are using open composite for. DCS has been supporting openXR natively for 10 months now. So with Crystal you only need PimaxXR to use DCS.
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So it´s only when recording you need open composite ? I mean, with DCS having native OpenXR support I use openXR through PimaxXR and get terrific performance in DCS with Quadview, and Open composite is never needed.
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Hmmm. I don’t think I understand this. Is open composite needed for recording DCS? probably stupid question.
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Why open composite in this mix?
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Dynamic Foveated Rendering - Everything in one page
Peedee replied to mbucchia's topic in Virtual Reality
Nice! What headset Are you using?