Jump to content

5ephir0th

Members
  • Posts

    662
  • Joined

  • Last visited

Everything posted by 5ephir0th

  1. Yes it make sense. On MULT you set how many bombs you want to launch at time, if you want to launch 8 bombs in total in packs of 4 and with a space of 1000 feets you set: QTY 8 MULT 4 INT 1000 And you dont launch 32 bombs :smilewink: I dont remember if you cant launch s6 bombs at time or 4 its the maximum, but you can launch 8 bombas in packs of 4 Edit: i test it and the max bombs you can launch per time are 5, so if you want to launch 6 you must configure: QTY 6 MULT 5 INT 1 I dont know the logic about this but you clearly misunderstood Chuck´s guide
  2. To me it works perfect on cruise
  3. You have to set MULT to 6
  4. To your 2nd question, you can push OSB 7 (ACM appears selected) on radar page or push A/A button to disable it, it will revert to BVR mode
  5. I made a wood support that i screw to my Virpil stick mount:
  6. It does, try it
  7. I use spring loading ones for turning A/A, A/G modes On/Off Autopilot 3pos switch for refueling probe Autopilot On/Off for Master Caution RDR Alt for Baro/Radar Altimeter EAC for Landing gear L/G WRN for TrackIR center APU for APU Eng L for Master Arm Flow R for Hook
  8. Now TGP do auto lasing ten seconds before impact, after impact LTD/R always goes Safe automatically. Trig check on FLIR page doesnt makes any difference, doing manual lasing prior to auto lasing neither. This happens only with GBU laser guided bombs, using Maverick E doesnt turn off LTD/R. Havent tried on masked situation.
  9. I have the same problem: Carrier (not only affects SuperCarrier) at 11kts going to a waypaoint 1 with ETA time at 8:50.00. SH60 at the side of the carrier at 100ft altitude, 11kts going to waypoint 1 at the same spot of the one from carrier at ETA 8:50.00 Some minutes after the start of the mission the helicopter has surpasses the carrier
  10. Yesterday i did a multiple launch, two 38 on different targets at same time on TOO mode, 25.000 feet, all was ok
  11. Before the update my afterburner kick in just after my detent on Warthog throttle, now is a bit after my detent. I feel too my Hornet more twitchy, at least at landing config, an the engone looks to have way less lag
  12. Im updating on Steam
  13. Its a bit confusing when setting an AGM-154A i use the TGP to designate a target and elevation appears in meters while when i set the fuze elevation in feets. It’s this normal or i am doing something wrong? And just a clarification, the fuze elevation its about designate target level or sea level? I think it’s first one
  14. I can confirm that this occurs on left drogue too
  15. Thanks for the quick answer, just tried that and they keep appearing!
  16. Noob question for sure. Im playing with editor and on a simple mission i create some Tunguskas on map. I start the mission on hot start hornet and already appear on SA page the air defense zones. No AWACS (i think they dont detects ground units by the way), no friendly units, no D/L... How the plane knows theres a air defense unit right there at the start (marked has S6)? Thanks guys
  17. To do it you have to uncage and slew it WHILE you depress the TDC, same way as Maverick F
  18. I dont know if i dont doing right or its Just a bug of Open Beta. 1. I slew my TGP over a target (armored vehicle) 2. Depress TDC to designate the target 3. Uncage the MavF and it goes to aim at target 4. MavF continuosly lock on at the target, then unlock, then lock... Not a problem of range as “in range” appears on HUD. If i dont use the TGP and slew directly the MavF over the target it lock without problem. What im doing wrong? Another question its once i uncage the MavF to TGP designated target i cant move it but i think this is normal.
  19. What an amazing project, thanks for your efforts jrsteensen!
×
×
  • Create New...