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F4ttyRider

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Everything posted by F4ttyRider

  1. Is it old "hardcoded" re-center bug...? You can't left the re-center unbinded. You have to bind it some way. I use some crazy modeifier combo, like lcrt+lalt+rshift+lwin +num5. After that you can use it as just a normal num5 key and bind it the way you want.
  2. I've made a bug report about this topic about 3 moths ago...
  3. I got tired of wlaiting the official paint kit. So I did my own livery anyway. Still w.i.p.
  4. EFKT is Kittilä, not Kattila.
  5. OH-6A mod´s gunner scripts are the culprit. Without those, there´s no described stutter.
  6. Regardless of the server, I have a stutter every 4-5 seconds. No settings changes seemed to have an effect. MP is unplayable now. The stutter is visible as spikes in the attached screenshot. In the singleplayer there is no stutter problem. I have tried: - disabled hot plug-in - disabled Windows power managment service - different mouse polling settings - different swap file sizes - white listed DCS in Windows Defender - all DCS graphic pre-settings, and my own graphic settings, all with a different preload radius settings - DCS fps limiter settings - WMR fps settings 60MHz / 90 MHz - ST DCS.exe - newest GeForce driver My PC specs: WIN10 Pro, AMD 7800X3D, Gigabyte X670E Aourus, 64Gig DDR 5@6000MHz (2 x 32), 2 x Samsung 990 Pro M.2 (one for Windows and one For DCS), MSI 4080 Super, G2 VR WMR, 1000W PSU and a optic fiber internet connection. SYRIA_TPE_v1_RUN1-20240822-125928.trk dcs.log
  7. A question about the flight model and the stick extension. I know this is pretty much a personal preferences thing, but how stick curves and saturations should be adjusted to get the most realistic stick behavier for the Hornet? Let's say you have a TM gimbal with 10cm extension and TM Hornet handle attached. With those angle limits that the gimbal have, should you use a modified curve or not. And if so, what kind of curve is recommended to use? And how about saturation settings? I'm asking this question just a stick movement, not a needed controll force, in mind.
  8. Su-30MK_SFM v2.08 Mod was the cause of my fleet disappering problem. I don't use that plane/mod in the mission. But it was installed in Mods folder. Removed it, and ships came back.
  9. In the mission editor all ships are in place, but when the mission is running, all ships are lost. Just that UH-60 flies all by himself. It doesn't matter if I choose a spawning slot for a helo on the ship or a slot on the field. No ships....
  10. Even if the spawning slot 2 is selected for the helicopter in the Mission Editor, it will spawn in slot number 1. And if there is two helos on the ship, first spawn in slot 1 and second spawn on top of the first one---> A big crash. In sp slots seems to work ok.
  11. A breakthrough!! It works, no errors. Thank you!
  12. Ok, gonna try it tomorrow.
  13. The latest stand-alone version.
  14. When I tried this, I got this error message during loading the mission. DCS version is the newist Open Beta.
  15. No, He lives in Korvatunturi, Finland.
  16. Silicon cabin door stopppers. https://www.ebay.com/itm/224686996251?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=SggdiJVnQVu&sssrc=2047675&ssuid=&widget_ver=artemis&media=COPY
  17. Solved, kind of. This happens only in VR. If there is no any keyboard key binded for the re-centering vr view, the num 5 is allways active key bind for re-centering. I use the joystick button for the re-centering vr view. I have to bind some random key from the keyboard for that action. After that the num5 key is available for any other functions.
  18. After latest update (OB) my Hornet UFC binds are broken. When I push my UFC button 5 (which is binded as LCtrl+Num5) at my UFC keyboard, only thing what happen is the view get re-centered. No matter what key I try to bind for the "Recenter view", it is allways num5. Even when there's no key binded. If I bind an another key paraller with the num5, that other key won't work.
  19. Do you have the newest version installed?
  20. Thanks! Sorry, but no.
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