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Everything posted by Kevin509
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Not a screenshot; but I've been really enjoying learning the Mirage lately and I made a short cinematic video last night of a startup and takeoff:
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Bumping this because I'm recently re-learning the Mirage (risky business, I know) and it looks like there is still the boxed PCM indication on the HUD and radar scope both in a cold start and hot start aircraft. Additionally, and this might just be because I'm forgetting something or missing a step, but I can't seem to tell if the jammer is ever actually functioning? Moving the switch to the square or PCM position doesn't seem to change anything indicated anywhere, and in with the switch in PCM my radar still works as normal.
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Kevin509 replied to Dmsea1's topic in Game Performance Bugs
Can confirm I'm also having this problem on my AMD system. Getting 70 plus degrees at idle in the main menu with the current version, vs 40 degrees in the menu with the most recent previous version. If anybody needs it, I had ChatGPT make me a command prompt to revert to the previous version, which I can confirm worked for me: @echo off cd /d "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin" DCS_updater.exe update 2.9.15.9599.1@openbeta pause -
I've been away from DCS for awhile now, so I'm not sure when or what update changed this, but previously we could create asymmetric loadouts for the Sabre, such as this screenshot: This is no longer possible as of the most current version. Can we please have full weapons loadout freedom again? Sometimes it's really useful to take that one extra drop tank such as in my picture. Thanks!
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F86F SabreJet's Interactive Playground - Persian Gulf 1959
Kevin509 replied to Kevin509's topic in Missions and Campaigns
Hey, sorry been off doing other things for a little bit, but I'm glad to hear you're enjoying this mission! I've had lots of those pucker moment landings too, even now with way too many hours in testing lol. It sure makes it satisfying when you get it right. I don't own SA unfortunately! I might look into working on some of the other maps in the future though. -
I noticed last night after updating to the latest patch that several things seemed different audio wise in the Sabre. The engine is more characterful and less vacuum cleaner-whiney on the ground with the canopy open; but much quieter in the air I feel like? I had to adjust my audio mixers a bit to be able to hear it at all really. I do play with the "hear like in helmet" box ticked on. Also noticed the guns sound different, sounds like a higher rate of fire to me, but I couldn't really tell visually. There wasn't anything in the patch notes about it, did anybody else notice this?
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I don't want to derail this too much because this is a meant to be a legitimate bug report, but ED it's practically criminal to charge money for a new product with the same obviously broken flight model that's been reported since... 2016 at least? Attached is a track file of the AI MiG15 Flaming Cliffs outclimbing/outturning the AI Flaming Cliffs F15 for five minutes straight before the F15 finally got a lucky gun shot. Both units set to the same skill level, same tasking, etc. For those of us who play mostly single player, this has to be fixed. Please. Video evidence as well: FC4 MIG15.trk
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F86F SabreJet's Interactive Playground - Persian Gulf 1959
Kevin509 replied to Kevin509's topic in Missions and Campaigns
Thanks! I totally agree, the AI MiG 15 is just not a fun time. While there are a few of them in this mission, I've tried to mix up the enemies as much as possible and handicap the MiG 15 where I can by forcing it to keep drop tanks etc. Hope you enjoy it, let me know what you think! Thanks! -
F86F SabreJet's Interactive Playground - Persian Gulf 1959
Kevin509 replied to Kevin509's topic in Missions and Campaigns
Longer format video trailer demonstrating some of the action this mission has in store: -
Welcome to Tunb Kochak Forward Airbase; and to my completely non-historical Early Cold War interactive playground for the DCS F86F-35 SabreJet! Inspired by some excellent custom missions By Stoopy in the Il2 world (link here), this mission is intended as a one stop solution for anyone from the first time Sabre pilot just looking for general flight practice to the MiG ally veteran in search of big furballs and large scale ground battles! Three F86 loadouts are available by default, and with a little practice you can take off with just about any other payload the Sabre can carry. The short runway will challenge you on takeoff and landing though! I definitely recommend starting with a clean aircraft if you have limited experience in the Sabre. Once airborne, use the F10 map for navigation. Flying into any of the marked trigger zones on the map with any of the available client airframes will spawn the associated event. Most have a text and voiceover on activation as well for confirmation. I’ve added a few other randomized events you’ll just have to find for yourself as well! Compatibility / Requirements: Required Modules: DCS F86, DCS Persian Gulf Map, DCS WWII Assets pack Required Mods: Civil Aircraft Mod (link here) Recommended Mods (mission will still work without this): AI Tu95 Enhanced (link here) A final note on compatibility would be that many of the skins used for the F86 (and P51) in this mission come from Reflected’s Hunters over the Yalu campaign. (link here) Credit where credit is due to Reflected for his great work as usual! If you do not own the campaign these aircraft will switch to their default skins instead. I’ve spent nearly two years working on this mission since its original iteration and I’ve done my best to optimize the performance and work out the bugs on my personal system; however instructing DCS's AI can be like herding cats so please let me know if you encounter anything strange! I’d also love to see any pictures/videos you might take and hear what you think, this is my first “public release” of a DCS Mission! Download link: https://www.dropbox.com/scl/fi/5lzqqajbfsd87ac6ov9nx/Sabre-s-Playground_PG_v103_R2.miz?rlkey=wcv22lp8ty82akwktgdgyi23g&st=ccbyb84o&dl=0 Changelog: Internal build 102 - release build 01 - initial release - 6/28/24 Internal build 103 - release build 02 - confirmed compatibility with DCS 2.9.6.57650 - Adjusted trigger zone size for Kish Battle - 7/11/24 Other notes/thoughts: This mission also includes client slots for the Yak52, P51, P47, and Huey. These are mostly intended just for general flight practice; however, they will activate the map triggers if you're feeling spicy! I haven't tested this mission in multiplayer at all, but I believe it should work with up to 3 players at a time in Sabres, (and theoretically more in the other airframes) If you do try this mission in multiplayer please let me know how it goes! Thanks all, Kevin
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+1 To this post, would love to see more ordinance options for the Sabre without mods required. I would also add that it would be nice to have a tactical nuke like the Mig21, just to have reason to use LABS as it was really intended.
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Would love for the Sabre to get an overall visual update like some of the FC3 planes have lately (especially as the Sabre is now being made as an FC3 plane too I think?) but in lieu of that, what are the chances we might get an updated pilot model some day, preferably one that isn't headless whenever I look over my shoulder? Thanks!
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I'm not entirely sure if this is a "bug," but it confuses me to say the least. One of the voiceover lines english Petrovich (who is generally awesome, btw!) uses when he misses an ATGM shot is to shout "Missile, MISSILE!" To me, this sounds much more like a warning for an incoming missile than something I'd expect my CPG to say if he misses his own shot. Is this functioning as intended or is this a mistake? Thanks! A simple test mission is attached, including my track file. To replicate simply have Petro shoot at the trucks and fly like a drunken fool so he misses Here's a video demonstration as well: mi24_bugvoice.miz MissileMissile.trk
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reported earlier Khasab spawn points missing from 2 of the helipads
Kevin509 replied to evanf117's topic in DCS: Persian Gulf
Bumping this, as of today we're still missing these spawn points. Additionally I noticed yesterday that the Mi24 can be placed at parking spot 12, but not 11, which messed up what I was trying to do with a mission design. Would be nice if this could be fixed. Thanks! -
As stated in title, the Seacat missile on the various British frigates doesn't have a proximity fuse. It requires a direct hit to detonate, and because it's so kinematically weak anyway, it barely ever achieves that direct hit. From the little bit of research I've done it appears the Seacat should have a proxy fuse, so this appears to be a bug to me. Thanks.
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solved Tried (and failed) to make my own NDB, is this possible?
Kevin509 replied to Kevin509's topic in DCS: F-86F Sabre
Can confirm I set my unit to frequency .52 AM and the beacon is working as intended. Thanks for the help! -
solved Tried (and failed) to make my own NDB, is this possible?
Kevin509 replied to Kevin509's topic in DCS: F-86F Sabre
Appreciate the quick replies both of you, and hopefully you're right, this sounds like exactly the sort of boneheaded mistake I would've made lol! I'll confirm when I'm home. -
I attempted to make a ground unit broadcast a radio signal that I could home in on with the F86's radio homing compass, and I was not successful. I tried the following: Place ground unit (jeep) (using advanced waypoint options) set frequency 520 am power 10 broadcast a morse code .wav on loop In the aircraft, if I set one of the 10 radio presets to 520 AM, and I go to that preset, I can hear the morse code loop so I know the ground unit is set up properly as far as broadcasting the signal goes. However, when I turn on the radio compass and try to tune in I get nothing. I selected 520 after some trial and error because it’s one of the frequencies that’s actually marked on the face of the controller, so I can be reasonably certain I’m tuning accurately, but the little needle never moves and the compass never responds. Am I missing something obvious, or is it just not possible to do this currently in DCS?
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Just discovered this project today and spent most of an entire workday getting caught up on this thread. Wow, just, wow is all I can really say! I can't wait to see the finished project, and it's amazing for those of us who love this sort of history but could never afford this type of project to live vicariously through someone else who's really doing it!
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It’s easy to focus on the negatives especially when we post online but it’s important to recognize the positives too; and I just wanted to make a quick post to say whoever was the voice actor for my guy Petro deserves a solid pat on the back. I think we’re lucky to have English voiceovers at all for Petrovich and the devs could’ve easily just left us with Russian VO and subtitles. The fact that we have English voiceovers for Petro that are actually good is an awesome thing and it improves my experience as a solo player significantly. He sounds genuinely excited when he calls out “Yeah! Good effects on target!” and genuinely panicked when he spots an incoming missile, but is calmer about AAA fire, etc. As far as these things go I think the actor really nailed it. The English version of Petro is better than George in the Apache as a “character” IMO which is sorta funny when you think about it. Anyway, that’s all I’ve really got! Personally I wouldn’t mind if he had the occasional one-liner or something too, but I understand that might not be to everyone’s tastes
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fixed Petrovich bug seemingly causing CTD every time
Kevin509 replied to PluckyUnderdog's topic in Bugs and Problems
My mistake! Turns out I wasn't on the latest OB patch! I forgot that launching from the MT shortcut doesn't run the updater by default. Updated now and working fine. Thanks again -
fixed Petrovich bug seemingly causing CTD every time
Kevin509 replied to PluckyUnderdog's topic in Bugs and Problems
I believe I'm on the most recent OB but I'll double check tonight and confirm. Appreciate your attentiveness Flappie. -
fixed Petrovich bug seemingly causing CTD every time
Kevin509 replied to PluckyUnderdog's topic in Bugs and Problems
Came here looking for something like this, last night I experienced three CTD's in a row in the Mi24 instant action Sinai ground attack mission asking Petro to look at an aircraft. There's a moment towards the start of that mission where a flight of two fighters (mig 29's, I think?) fly over the player. I wanted to have petro ID them because I didn't know if they were friendly or enemy at first. Putting the AI cueing icon on those fighters and pressing the look for targets button causes an immediate CTD for me three times in a row. I gave up after that and Petrovich works fine when looking at any ground target or helicopter. I'm at work now but I can reproduce it and upload a track/log later tonight. -
I don't want to hijack OP's thread because I think that is sort of what OP was asking; but if the devs are going to take a look at the sabre it's really the actual ballistic performance of the rounds that have been the community issue for a long time. The mod file I linked above changes the performance of the rounds so they pass through the gunsight rather than beneath it, which is the critical improvement. I believe it also substitutes the ammo type for API/APIT but it doesn't give any more options in the drop-down you show. Appreciate the attention to this Flappie!
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I completely understand that this is a niche within a niche in that the active player base for the F86 is probably a very small subset of DCS as a whole, and ED is a small team with limited manpower and resources and they need to dedicate the majority of those resources to things that generate profit, ie new product. BUT - the fact remains that inaccurate gun ballistics/gunsight is pretty much a game breaking bug on a gunfighter aircraft and would never be tolerated by the community or the ED Devs on one of their 'flagship' products like the F16/18 etc. Additionally, the community has done the work and produced this .lua file mod which as far as I can tell completely fixes every issue I have with the F86's gun ballistics without being unrealistic or over performing: https://www.digitalcombatsimulator.com/en/files/3301685/ However, this of course breaks IC so can't be used online. While I make no claims to be an expert in this, it seems to me that it would take maybe one afternoon for one dev at Eagle Dynamics to have a look at this existing user mod, confirm that the changes meet their quality standards or whatever, and then push it out with the next patch. I have no doubt the community would be grateful and it seems like such an easy win.