

Nate--IRL--
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Excellent post - addresses precisely what I'd imagined a QAG to be. This is a clear design / high-level view of what should be the Player / QAG interface and feature set. The Current QAG is built very much from the perspective of attempting piece together something from the existing structures. It is incoherent in terms of what it want to achieve and how the player interacts with it. The Design above flows, it leads the player though intuitive simple options, and gets them to the cockpit quickly. The job of the QAG is to take care of the details. The player might then have the option to use the mission editor/planner should they wish. Overall the goal of the QAG should be a Randomised mission, generated though a simple intuitive interface, and not for the player to manually build the mission in a simplified mission editor. I believe the OPs design, while not perfect, illustrates succinctly what could work, and also the minimum of what a Player would expect of a Game interface. Nate
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It needs a single "Randomise" button, so no user input is required. It also needs to be quick. For flyers with limited time, it needs to offer a one click jump to cockpit option, random or not. I would also like to see it populate the world in the mission automatically, but that's for the future I guess. EDIT:- as an aside the UI/UX really needs to be improved. Less of a corporate application feel and more of a Game interface. Nate
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Hah - I only learned of the effects of Procession yesterday, and today I learn about P-Factor now too. Why does it all want me in the ditch on the left of the runway? Nate
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AMD Radeon RX 9000 series GPUs
Nate--IRL-- replied to LucShep's topic in PC Hardware and Related Software
I'm leaning toward the 9070XT myself, while I could afford something like a 5090, I just couldn't stomach it. The 9070XT is the closest thing to "decent" value this time around. My only concern is support for FSR4 in DCS. I rely heavily on DLAA for 2d and DLSS for VR (2070S) and would hope the FSR4 is supported by DCS so any gain isn't wiped away by having to use MSAA and FSR1 or something like that. I don't know enough about FSR in DCS really. Nate -
I went through a painful few months of something similar, DCS crash ing or a full reboot after 10 to 30 mins in DCS. I was ready to splash out on a new GPU as I'd a feeling that was the issue. By chance I noticed in windows that my RAM voltage was 0.1 or 0.2v above what was set in the BIOS. My Motherboard was slightly over-volting my RAM, compared to what was set by SPD. So I manually set the voltage a little below what it should be, and hey presto, my system has been rock solid for over a year. This is not to say this is your issue, but rather a suggestion to double and triple check everything is as it should be with all parts of the system and BIOS Nate
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Nate--IRL-- replied to Sedlo's topic in Missions and Campaigns
Yep I've the Super Carrier. Looks like the link for the download hasn't updated on the User files side yet - will re-check once I see the new version. Nate- 415 replies
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- f/a-18c
- persian gulf
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Nate--IRL-- replied to Sedlo's topic in Missions and Campaigns
I'm pretty sure I have the latest version (new fog etc). For the mission "Bold Cheetah MIssion 12 - Action Reaction_Cold Start" the Player Carrier was not present, had to add it myself to the mission, but I'm sure there were various triggers broken because of that. Also have to concur with the above this campaign is excellent, quite the sales pitch for your other campaigns Nate- 415 replies
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- f/a-18c
- persian gulf
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Tried preset K this morning and am very happy with the Improvement in clarity in Balanced mode. It has it's own particular artifacts that I can overlook, overall it's positive for me. Nate
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Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
Nate--IRL-- replied to okopanja's topic in DCS Modding
I'm rediscovering my love for the Shark recently and also want to add my thanks for this mod! Nate -
Nate--IRL-- started following A-10C Serpents Head mission weather
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reported A-10C Serpents Head mission weather
Nate--IRL-- replied to Nate--IRL--'s topic in Bugs and Problems
I've taken the opportunity to add a more fixes/tweaks to both missions, and added A-10C2 versions too. I forgot the insane amount of triggers I'd put in these . Nate The Serpents Head A-10CII.miz The Serpents Tail.miz The Serpents Tail A-10CII.miz The Serpents Head.miz -
reported A-10C Serpents Head mission weather
Nate--IRL-- replied to Nate--IRL--'s topic in Bugs and Problems
I will look at A-10CII missions for both at the weekend. Nate -
Hi There - almost 14 years ago I created the 2 Serpent missions included with the A-10C. I see they have been given some love with new Voice overs which is fantastic, but the New weather system has created issues for one of them. I've edited the Weather and Mission time on the Serpents Head mission to make it actually playable now, while retaining the Claustrophobic vibe originally intended. Attached is the updated mission. The Serpents Head.miz Nate