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Nate--IRL--

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About Nate--IRL--

  • Birthday 01/01/1979

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    Dublin, Ireland

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  1. I agree with the call for FSR 4 - however, for those that are not in the know, I've had good success with Optiscaler to force better FSR via hijacking the DLSS options in DCS. https://github.com/optiscaler/OptiScaler Nate
  2. Wow even from just reading the Docs, it looks like you've put a ton of work into this. You've given me the reason I've been looking to finally learn the Hind. Looking forward to this Nate
  3. I've just pulled the trigger on a 9070 XT - would be very interested to know how you get on with the testing the newer versions. Nate
  4. Excellent post - addresses precisely what I'd imagined a QAG to be. This is a clear design / high-level view of what should be the Player / QAG interface and feature set. The Current QAG is built very much from the perspective of attempting piece together something from the existing structures. It is incoherent in terms of what it want to achieve and how the player interacts with it. The Design above flows, it leads the player though intuitive simple options, and gets them to the cockpit quickly. The job of the QAG is to take care of the details. The player might then have the option to use the mission editor/planner should they wish. Overall the goal of the QAG should be a Randomised mission, generated though a simple intuitive interface, and not for the player to manually build the mission in a simplified mission editor. I believe the OPs design, while not perfect, illustrates succinctly what could work, and also the minimum of what a Player would expect of a Game interface. Nate
  5. Fantastic! I'd almost given up hope for a solution! I note on the thread on reddit that AMD are talking to him too, so it may not just be Nvidia only. Nate
  6. It needs a single "Randomise" button, so no user input is required. It also needs to be quick. For flyers with limited time, it needs to offer a one click jump to cockpit option, random or not. I would also like to see it populate the world in the mission automatically, but that's for the future I guess. EDIT:- as an aside the UI/UX really needs to be improved. Less of a corporate application feel and more of a Game interface. Nate
  7. Hah - I only learned of the effects of Procession yesterday, and today I learn about P-Factor now too. Why does it all want me in the ditch on the left of the runway? Nate
  8. How did you think to look at the sound as being the issue? Nate
  9. Cool Mission - Flying around Belin at low level is great (ate all my RAM though - 64gb )! Nate
  10. I'm leaning toward the 9070XT myself, while I could afford something like a 5090, I just couldn't stomach it. The 9070XT is the closest thing to "decent" value this time around. My only concern is support for FSR4 in DCS. I rely heavily on DLAA for 2d and DLSS for VR (2070S) and would hope the FSR4 is supported by DCS so any gain isn't wiped away by having to use MSAA and FSR1 or something like that. I don't know enough about FSR in DCS really. Nate
  11. I went through a painful few months of something similar, DCS crash ing or a full reboot after 10 to 30 mins in DCS. I was ready to splash out on a new GPU as I'd a feeling that was the issue. By chance I noticed in windows that my RAM voltage was 0.1 or 0.2v above what was set in the BIOS. My Motherboard was slightly over-volting my RAM, compared to what was set by SPD. So I manually set the voltage a little below what it should be, and hey presto, my system has been rock solid for over a year. This is not to say this is your issue, but rather a suggestion to double and triple check everything is as it should be with all parts of the system and BIOS Nate
  12. Yep I've the Super Carrier. Looks like the link for the download hasn't updated on the User files side yet - will re-check once I see the new version. Nate
  13. I'm pretty sure I have the latest version (new fog etc). For the mission "Bold Cheetah MIssion 12 - Action Reaction_Cold Start" the Player Carrier was not present, had to add it myself to the mission, but I'm sure there were various triggers broken because of that. Also have to concur with the above this campaign is excellent, quite the sales pitch for your other campaigns Nate
  14. Tried preset K this morning and am very happy with the Improvement in clarity in Balanced mode. It has it's own particular artifacts that I can overlook, overall it's positive for me. Nate
  15. I'm rediscovering my love for the Shark recently and also want to add my thanks for this mod! Nate
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