

jjl9999
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Everything posted by jjl9999
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Works for me. As I believe that you already have your 2nd screen setup for LEFT_MFCD and RIGHT_MFCD like me, I just reused these definitions by adding: - into: Cockpit\Scripts\Displays\MFDL\Indicator\initi.lua I added: dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("LEFT_MFCD") - into: Cockpit\Scripts\Displays\MFDR\Indicator\initi.lua I added: dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("RIGHT_MFCD")
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HUD not working in 2.5.6 Do you confirm you get the same ?
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Is it planned to have a fully working 2.5.6 version ? Many things work in 2.5.6 but some don't . I suppose this is impossible to solve without changing in the EFM DLL itself ? Despite this, this is overall very nice to play and well done.
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DCS Super Hercules mod by Anubis
jjl9999 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Deactivating NS430 module seems to effectively remove the systematic DCS crash I was having at mission end. -
F-22A Raptor mod enhancement mod
jjl9999 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Maybe.... but reading what is documented and explained in the main page WOULD help.... ( https://fsoutlet.com/f22/ ). -
Damienntrix, this is a fantastic work. Would you share for testing ? Is this AI only or some are driveable / flyable ? By the way I found this AW101 really a nice addon and working currently to make it flyable reusing the AH6J EFM for the moment, and then I will check which parameters I can better tweak. Currently struggliing with some side effects I was not expecting, but I made good progress so far...
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WW 1 DCS World FULL RELEASE (January 2022)
jjl9999 replied to Dweeeeb's topic in Utility/Program Mods for DCS World
How to release bombs ? -
WW 1 DCS World FULL RELEASE (January 2022)
jjl9999 replied to Dweeeeb's topic in Utility/Program Mods for DCS World
Amazing work, this is a huge work, and some fun in perspective (who willl be the 1st one to make a kill on a F14 with a Sopwith Camel ?). ( NB: I had a problem with Soldiers, but this is fixed now, problem was coming from another Mod.... ) -
WW 1 DCS World FULL RELEASE (January 2022)
jjl9999 replied to Dweeeeb's topic in Utility/Program Mods for DCS World
Yes, just keep in Mods/tech or remove to activate or deactivate the Mod -
Any way to get a link to VSN 1.5 back somewhere ?
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This link for VSN in 1.5 does not work. Anybody knows where we can find a working link for 1.5 ?
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c0ff, I think that you do not get it totally right. I am a developper professional since many years in a very large leading hitech company, and also an aerospace engineer. I little bit know the stuff and have some strong experience in VERY large software development projects. DCS World is definitively an achievement, and I enjoy using it and discovering it. I understand that the DCS core team is a small one, and this is right like that. But you will never get to the level you should be if you do not rely also on modders. You need them, and you should better take them into account (frankly, you don't....). Don't be suprprised that modders are breaking things if you do not document what is ok and what is wrong. Yes you should protect your core assets, but to do so you should deliver legit, open and documented ways to complement your core assets without touching them. Modders are not a threat to you, they are the mean to get DCS at a level you will never be able to be with your reduced team. They are filling the holes and showing the path for next winning addons. You should take them into account, support them, deliver the documentation (and APIs) they need. Also because they are good paying user, and attracting many other paying users that are also seduced by the whole solution you deliver, which is not only DCS out of the box, but also DCS with the mods that make it the right stuff. Your first thing to do is better documenting for modders. And also you should communicate, if you are making legitimate changes that you believe are going into the direction you want, make it, but 1/ communicate it before and 2/ get the tech support a little more modders-aware. When you break a mod, you do not make one modder pissed off, you make potentially hundreds of your users pissed off.
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reusing FC3 files This is the status as I understand it since last update on 2.5.5 : 1/ 2.5.5: no. 2/ 2.5.6: still yes. now, maybe somebody could find a by-pass for 2.5.5 ?
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SFM and other parameters All needed data is in the SFM, or there are other parameters that are influencing performances of the airplane ? ( Speeds, Weigths, thrusts, ....). If yes, what are the other parameters influencing airplane performance (other than AI case) ? Other point: available in the download there are some more VSN Mods than those listed in the main post ( Super Etendard, Gripen, .... ) which is a good news !
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Performances good or bad ? Do you mean that performances are "as good" as last month, or "as bad" as last month ?
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Where can we get ISVA's SU-25 mod ? I found dead links in forum.
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I understand that VSN team had to stop using F15.dll (i.e. stop using AFM), and replaced to SFM. Have the SFM parameters been edited in the "plane".lua files to better tune this ? More generally, what is the best ressource to understand what the SFM parameters are and how the SFM parameters work ?
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reusing FC3 files I would not be against having to copy original files from DCS directories to Mods, and/or that ED checks that it runs only for legitimate owners of the original module (FC3 in that case). But It seems to me that even that does not work any more. Am I wrong ?