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Lucas_From_Hell

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Everything posted by Lucas_From_Hell

  1. Brazilian Air Force Mi-35M4 hangar.
  2. Nealius, see my reply above. The option is probably there for Russian pilots, and for situations like high-alert when you're already all strapped in. It has to be there - even though you don't use all the time :)
  3. Russia does it :) This video, on the 3:29 mark, he says "12-1, start-up." (ATC replies) "Copy, starting-up." (to ground crew) "Engines."
  4. Also, it'd be amazing if we could call an emergency and be given priority. It's a combat simulator after all, and more often than not aircraft look like flying swiss cheese, have only one/no working engine, are missing control surfaces, 'trimmed' wings, are low on fuel, multiple failures, or all of the above. Every second counts in those cases, would be nice to have the ATC clear you before anyone else. Also, for future modules (like the F-15), having arresting cables deployed at the end of the runway when you call an emergency :)
  5. How could I forget, the Natter's a beauty - a catastrophic one, that :D Their Ju-52 is in French markings, doesn't apply here. And my bad about the V1 and V2, thought the V1 had them on the 'rudder' but checking photos apparently not indeed :) Here's the E-1 for anyone curious: The part of the tail where the swastika used to be: Aaaaaaaaaand not to derail it, an F-15C screenie from FC2, Spring Blood campaign, coming home after covering a Russian Su-25 deserting: This one is from one of my favourite flights ever. After some training with bombs (FAB-250, -500 and ZAB-500, two of each, dropped on 10 tanks if I recall correctly), doing very neat runs and go-arounds, perfect approaches and the full monty, I decided to run in with the cannon before returning to base. This time, however, I just pulled a split-S and dived into one of the remaining targets. It wasn't the most accurate of runs so to say, and I pulled out way too late, the aircraft was too fast, everything was wrong. To avoid smashing straight into the ground I pulled back hard... a bit too hard. I felt a snap and the plane rolled hard to the left, then kept wobbling, I looked back and saw what was wrong - half of the wing missing. I was still climbing from the pull and after a few seconds the plane still seemed quite stable (considering it was one-winged), and I then decided to see if I could take it home - I was still climbing anyway, so if I needed to eject it wouldn't be much of a deal. Biggest problem was, I was pretty far from any airbase, and I couldn't really make a 180º turn to have anything closer, so off I went. Hydraulics 1 and 2 were bust, aileron response was ridiculous and franky barely there. Airbrakes and flaps weren't working. Landing gear was history too. In short, I was f***ed big time, but hey, still flying right? My HSI is set towards Senaki, and soon enough I start turning towards it (a hellish thing to do, especially while dipping the half-wing). I knew the descent wasn't going to be pretty but it went a bit worse than expected - I gained way too much speed, and even with the throttle cut back, by the time I was near Senaki I was doing a solid 600km/h. Landing would be even more suicidal than staying in the plane already is. Luckily for me, Kutaisi wasn't too far, so I just kept my bearing and the throttle back until the Su-25T slowed down a bit. I couldn't really slow it down too much otherwise it'd just enter a crazy spin and I'd be out of there before you can say "Digital Combat Simulator Combined Arms". I saw Kutaisi ahead and got ready for the worst. The closer I got to the airfield and the slower the Toad got, the harder it was. I still had to slow it down enough for a controlled crashlanding, no matter what. The tarmac drew closer and closer and the HUD read 400 on the top left. This was far, far from good. Not many seconds left. I try to keep the plane on a wings-level flight but it starts becoming impossible. Not much left until impact. The left wing dips more. F***, I think to myself, that's it. That's it. I hold the stick hard to the right and do a little flare (which at 400km/h is really just a few degrees up). Impact. The plane rocks, the pilot's head is all over the cockpit, it was hard. I'm skidding down the runway. I can see a fire forming, the master caution light is going crazy, I use the rudder to try to keep it in line and I don't know if it works or not. When I've slowed down enough I deploy the drogue chute (which as I found out didn't do very much at all to help me, it didn't open properly). The ground slowly stops rushing so fast and a while later it's stopped. The plane's on fire, still. I open the cockpit, but there isn't really a way to crawl out of it then run. I'm not staying for the explosions, though. And with a pull I'm out of there. Phew. Brought it home. Someone bring me a coffee, quick.
  6. Maybe your file's resolution is too big and is "leaking" onto the rest?
  7. Guns spooling up perhaps? :)
  8. Kameni, try ModMan, it puts user made files in .cdds format :)
  9. I agree with you but after discussing this with some people (from Germany, in fact), the main implication of that rule is not erasing history (not that it doesn't happen, may this be clear), but to keep the streets clean from neo-nazi rallies waving swastika flags high up in the air. A ban on the display of the swastika, although harmful to historical depictions (there may be a clause covering museums/historical applications and whatnot, Wags discussed it earlier but I don't know enough to tell you), is a useful tool to keep extreme-right groups at bay. To be honest, it's no big deal. In Il-2 Sturmovik, the developers initially made it a hidden feature you could activate through a .ini file. That was deactivated after some time. Later on, we either used an insignia program/mod (MAT-Manager for insiders) or the users just added the swastikas to the aircraft skins and that was it - shouldn't be a problem to do this here, no? :) PS: On museums, at least Munich's technology museum, swastikas are not present in any aircraft or replica model, so not sure what laws apply. They had a V1, V2, Me-262, Me-163 and the very last Bf-109E-1, no tail markings.
  10. Great! I'm a big fan of them, always zoom in every time they show up on any thread :D
  11. Are all the RAF skins you use yours? They look brilliant :thumbup:
  12. Still, WSO systems are very complex, the flight model is a bitch to make and costs money, and whoever's in the second seat, if it applies to the A/C, HAS to have control of the plane. This is a SIMULATOR, I don't think they'd ever sacrifice realism to such a point.
  13. Teeth should do the job. :D
  14. Impossible, most aircraft have dual controls. Unless you misteriously remove them - fun ride if the pilot gets hit :D
  15. Here's a 2008 post by Wags mentioning 6DOF cockpits for the Flanker and the Eagle (pics are gone, though): http://forums.eagle.ru/showthread.php?p=422862#post422862 Also, quoting: Poko24 kindly gathered all he could find (AH-64A, F-16C, Mi-24V and A-10A), pretty nice material: And that was no less than 5 years ago :)
  16. They're pretty old, but I'll look around and see if I can find them for you :)
  17. I know :) but the general attitude towards developers has been pretty much the same with all aircraft except in cases where the devs happen to be active forum members and drop by their forums on a daily basis. There's always people posting desperate messages about it being dead and how sad and whatnot, I think it's pretty unfair with the developers.
  18. I don't think it was "lost" or anything, there is probably just a bigger development in the Su-27 and F-15C which made it possible to announce both modules earlier. Both already have beautiful revamped 3D-models, and full-3D 6DOF cockpits out and tested in commercial releases. ED has worked with the Su-27 since 1995, always trying to make it as realistic as possible. They might as well have been working on the Su-27's AFM as soon as they managed to implement AFM in general, they might have had it ready for a while, we don't know what happened behind the scenes. I think it's only natural to bring these aircraft to DCS standard - they've been working to upgrade LOMAC era birds to DCS (as far as I recall, DCS:A-10C started out as an A-10A until they saw they could bring us the C no?) Releasing other modules does not mean, in any way, that a module's been cancelled or anything like that. Look at how 3rd party devs have been working on their projects. Besides Coretex Designs and the DCS: MiG-21 team, I can't think of a single developing team that only has one project in the works. We've had a truckload of screenshots of cockpits from all kinds of aircraft, including Mi-24, F-16 and Apache A. Looks like they have a pretty big list of aircraft with some degree of work in them, which will come out eventually.
  19. I think they're quite respectful with costumers; we, on the other hand, have been very impatient and paranoid, like a very over-obsessed paranoid girlfriend who tracks you via GPS and reports you as missing to the police if the signal dies for 2 minutes. Remember, no news is good news. If they haven't been here, it's probably because they're working their asses off in coding, bug-solving and testing, and as said a million times by all developers here, it is a f***ing boring and arduous process. You wouldn't be thrilled to see a screen full of coding with 75% of them blurred out because of NDA. Let's trust our teams, people. If they said they're at work, then they're at work, and that's the status until someone says otherwise. They haven't given us any reason to distrust them, let it stay that way :)
  20. Does anyone know if the Su-27SM can do SEAD? I know it's LGB capable but if it does SEAD I'm fine for a couple years :D
  21. It's another way to unlock the bonus secret DCS: Martin Baker Mk14 alpha. Currently it still uses SFM but AFM is being implemented and should be here with patch 1.2.7. :D
  22. BBC has this on the story: However I'm willing to bet the 135 has no ejection seats at all. Some Googling got me this (link, Air Force Reserve Command article):
  23. RIP to the crew, what a streak :( On a side note, when an incident like this happens e.g. tanker unavailable, how does that impact ISAF operations on that day? Is another tanker sent up ASAP, or are operations restricted/halted due to range?
  24. I think 120 dollars is very prohibitive. Although a vast number of simmers is past their 30s, another big share of the market still lies in the younger people - kids, teenagers, university students and fresh graduates, that gang who very often aspires to fly the real thing, they also buy the sims, and part of the reason why they buy it is because the price makes it accessible. Sure, a lot of them won't learn how to start the aircraft properly, or will tone down the complexity, but point is they'll buy it and they'll enjoy it. I grew up on Chuck Yeager's Air Combat off a diskette, it was nearly DCS, vast choice of aircraft, maps, and merging a lot of generations together :D 120 dollars is easy money for a middle class lad with a stable career, but for a flat broke student it gets a bit tougher. I think the relatively low prices for fully functioning aircraft are compensated by the sales increase really - let's not forget, if it wasn't working, they wouldn't be doing it and they wouldn't be here in the first place. ED's been in the top ranks of combat flight simulators for over a decade, those people know how to make simulaators, and how to sell them too.
  25. This is really old news, but ages ago ED posted some cockpits here and there and the F-16 was one of them (together with the Hind, Apache-A, Su-27 and some other stuff), here's what they got back then: http://forums.eagle.ru/showpost.php?p=503375&postcount=343
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