Jump to content

Jafergon

Members
  • Posts

    187
  • Joined

  • Last visited

Everything posted by Jafergon

  1. Actually I am the original author of the USNS Patuxent, he used the model under my permission. I did it originally for FSX, so I must have the source files somewhere in an old hard drive.
  2. The product description says: "Detailed lighting systems that includes the long-range line-up lights, IFLOLS, Animated "rabbit lights" along landing area centerline, deck lighting, floodlights, and ship number on the island" I wonder how the hull number and floodlights will be enabled or disabled in the mission editor. In my opinion, leaving the numbers always lighted up as currently happens in the Tarawa, would be a terrible mistake, breaking realism completely (Everytime I fly off the Tarawa I have to look away from the island). Those lights are only used in harbor or when the ship is anchored and hopefully there will be a way to enable or disable them in the editor. On the other hand floodligths are a must for flight ops.
  3. Actually this is an interesting question. I think with such a beautiful and detailed asset, it would be cool to have alternative point of views in F9 other than the PLAT camera to enjoy flight ops. It would be nice to cycle views via F9, PLAT, vultures row, Prifly, cat bubble and so on, without having to manually setup views in the cfg file.
  4. Those holes are called padeyes.
  5. Jafergon

    Lighting

    Definitely it's a long expososure shot, but in real life as seen by the human eye it's not much darker. This video is a good example of how it looks in reality. Only in some situations, the "Darken ship" (all exterior lights extinguished) condition is active during flight ops at night.
  6. Jafergon

    Lighting

    Floodlights on the island are extensively used during night flight operations.
  7. I think in one of the newsletters they mentioned that 5MC (the flight deck announcement circuit) is included in the module.
  8. Jafergon

    Lighting

    Having floodlights on the deck, as well as being able to control them, or at least set them as unit property in the editor is a must IMHO.
  9. At least if we have deck floodlights we will be able to see the crew at night. Now, in nights with no moon is impossible to see anything. I'm willing to see a screenshot of deck lightning at night.
  10. I'm wondering if we are gonna get two different models of the supercarrier, instead of just different textures for each ship. I've noticed that there are significant differences in the island structure, comparing previously released screenshots and the latest trailer. In this "old" screenshot, the island is from a Nimitz class aircraft carrier pre-multi-year mid-life Refueling and Complex Overhaul process. Compare it with the model from the trailer... In last week's trailer the carrier depicted is a modernized Nimitz class carrier with the new main mast and a bigger pri-fly. I'm wondering if the module is going to include 2 variants of each carrier for different years of operation, or if simply at some point it was decided to go for a more modern version of the carriers...
  11. I think in one of the newsletters it was mentioned that 5MC comms would be available, so there is chance we get to hear him ranting :)
×
×
  • Create New...