Jump to content

PB0_CEF

Members
  • Posts

    1243
  • Joined

  • Last visited

Everything posted by PB0_CEF

  1. Well interception missions are not perfect for players (a little better for IA). In the briefing you should have a distance and azimuth and you will have to take off as soon as possible to have a chance to intercept them. It’s difficult because often CAP make the job or targets go back home before interception but sometimes you can do it ;) Envoyé de mon iPhone en utilisant Tapatalk
  2. One simple example for an upcoming campaign : ["A-10C_2"] = { ["Anti-ship Strike"] = { ["CAS-2-mixte"] = { minscore = 0.3, support = { ["Escort"] = true, ["SEAD"] = true, }, attributes = {"soft", "Parked Aircraft", "SAM"}, weaponType = "ASM", expend = "Auto", day = true, night = true, adverseWeather = true, range = 130000, capability = 1, firepower = 1, vCruise = 120, vAttack = 125, hCruise = 5200, hAttack = 5100, standoff = nil, tStation = nil, LDSD = false, --- --- self_escort = false, sortie_rate = 2, stores = { ["pylons"] = { [11] = { ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", ["num"] = 11, }, [1] = { ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}", ["num"] = 1, }, [10] = { ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}", ["num"] = 10, }, [9] = { ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}", ["num"] = 9, }, [2] = { ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}", ["num"] = 2, }, [8] = { ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}", ["num"] = 8, }, [3] = { ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}", ["num"] = 3, }, [4] = { ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}", ["num"] = 4, }, }, -- end of ["pylons"] ["fuel"] = 5029, ["flare"] = 120, ["chaff"] = 240, ["gun"] = 100, }, }, }, ["Strike"] = { ["CAS-1-soft"] = { minscore = 0.3, support = { ["Escort"] = true, ["SEAD"] = true, }, attributes = {"soft", "Parked Aircraft", "SAM"}, weaponType = "ASM", expend = "Auto", day = true, night = true, adverseWeather = true, range = 360000, capability = 1, firepower = 1, vCruise = 120, vAttack = 125, hCruise = 5200, hAttack = 5100, standoff = 9000, tStation = nil, LDSD = false, --- --- self_escort = false, sortie_rate = 2, stores = { ["pylons"] = { [11] = { ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", ["num"] = 11, }, [1] = { ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}", ["num"] = 1, }, [10] = { ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}", ["num"] = 10, }, [9] = { ["CLSID"] = "{LAU-131 - 7 AGR-20A}", ["num"] = 9, }, [2] = { ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}", ["num"] = 2, }, [8] = { ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}", ["num"] = 8, }, [3] = { ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}", ["num"] = 3, }, [4] = { ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}", ["num"] = 4, }, }, -- end of ["pylons"] ["fuel"] = 5029, ["flare"] = 120, ["chaff"] = 240, ["gun"] = 100, }, }, ["CAS-2-mixte"] = { minscore = 0.3, support = { ["Escort"] = true, ["SEAD"] = true, }, attributes = {"soft", "Parked Aircraft", "SAM"}, weaponType = "ASM", expend = "Auto", day = true, night = true, adverseWeather = true, range = 130000, capability = 1, firepower = 1, vCruise = 120, vAttack = 125, hCruise = 5200, hAttack = 5100, standoff = nil, tStation = nil, LDSD = false, --- --- self_escort = false, sortie_rate = 2, stores = { ["pylons"] = { [11] = { ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", ["num"] = 11, }, [1] = { ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}", ["num"] = 1, }, [10] = { ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}", ["num"] = 10, }, [9] = { ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}", ["num"] = 9, }, [2] = { ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}", ["num"] = 2, }, [8] = { ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}", ["num"] = 8, }, [3] = { ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}", ["num"] = 3, }, [4] = { ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}", ["num"] = 4, }, }, -- end of ["pylons"] ["fuel"] = 5029, ["flare"] = 120, ["chaff"] = 240, ["gun"] = 100, }, }, ["Strike-1-8*GBU-12"] = { minscore = 0.3, support = { ["Escort"] = true, ["SEAD"] = true, }, attributes = {"ship", "Structure", "soft", "SAM"}, weaponType = "Guided bombs", expend = "Auto", day = true, night = true, adverseWeather = false, range = 360000, capability = 1, firepower = 1, vCruise = 120, vAttack = 125, hCruise = 5200, hAttack = 5100, standoff = nil, tStation = nil, LDSD = false, --- self_escort = false, sortie_rate = 2, stores = { ["pylons"] = { [11] = { ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", ["num"] = 11, }, [10] = { ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}", ["num"] = 10, }, [1] = { ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}", ["num"] = 1, }, [9] = { ["CLSID"] = "BRU-42_3*GBU-12", ["num"] = 9, }, [3] = { ["CLSID"] = "BRU-42_3*GBU-12", ["num"] = 3, }, [8] = { ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}", ["num"] = 8, }, [4] = { ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}", ["num"] = 4, }, [3] = { ["CLSID"] = "{LAU-131 - 7 AGR-20A}", ["num"] = 2, }, }, -- end of ["pylons"] ["fuel"] = 5029, ["flare"] = 120, ["chaff"] = 240, ["gun"] = 100, }, }, ["Strike-2-GBU-10-GBU-12"] = { minscore = 0.3, support = { ["Escort"] = true, ["SEAD"] = true, }, attributes = {"ship", "Structure"}, weaponType = "Guided bombs", expend = "Auto", day = true, night = true, adverseWeather = false, range = 360000, capability = 1, firepower = 1, vCruise = 120, vAttack = 125, hCruise = 5200, hAttack = 5100, standoff = nil, tStation = nil, LDSD = false, --- self_escort = false, sortie_rate = 2, stores = { ["pylons"] = { [11] = { ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", ["num"] = 11, }, [1] = { ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}", ["num"] = 1, }, [10] = { ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}", ["num"] = 10, }, [2] = { ["CLSID"] = "{LAU-131 - 7 AGR-20A}", ["num"] = 2, }, [9] = { ["CLSID"] = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}", ["num"] = 9, }, [3] = { ["CLSID"] = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}", ["num"] = 3, }, [8] = { ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}", ["num"] = 8, }, [4] = { ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}", ["num"] = 4, }, }, -- end of ["pylons"] ["fuel"] = 5029, ["flare"] = 120, ["chaff"] = 240, ["gun"] = 100, }, }, }, },
  3. Well it should not be very difficult : Change the aircraft type in oob_air_init.lua (in Init folder) from A-10C to A-10C_2 then create a loadout set for the A-10C_2 in the db_loadouts.lua (same folder) To do that I use mission editor renaming an existing A-10C_2 loadout or creating one and giving it a new name. You will find this new detailled loadouts in the MissionEditor/UnitsPayloads/A-10C_2 folder in your Saved Games/DCS(or DCS.OpenBeta) folder. Inspire you from A-10C loadout to create the new sets. Be careful : AI are not able to manage different kind of weapons in DCE in the same mission : they use Rockets OR Bombs OR Guided Bombs OR ASM etc ... look other aircrafts sets to find variable you need to put to attack each kind of targets ! You must look at the Hard point numbers : the first number must be changed to be the same as the one at the end of the line : By defaut it's : [1] = { ["CLSID"] = "LAU-105_2*CATM-9M", ["num"] = 11, }, Change it to : [11] = { ["CLSID"] = "LAU-105_2*CATM-9M", ["num"] = 11, }, I will try to put a more complete example here ... one last thing use Notepad++ to make your changes ;)
  4. Yes this is a loadout mistake : I used an old Mbot first campaigns loadout and forgot to change it. I will fixe it with the next version or may be sooner with a file ;)
  5. Miguel is working intensively on MP in DCE :thumbup: It worked quite well when we used it in our annual LAN (7 players) and his newest version should be even better with all players in the same package (so same radio channel for SRS) ...two more weeks :music_whistling:
  6. I forgot to put the links for Tomcat and Hornet over PG without SuperCarrier :( I added them now It should be possible to put Hornet on the ground changing its base in the oob-air-init.lua in the Init folder (using notpad++) You can put them in Dubai may be : look in the db-airbase.lua file for exact spelling... Not sure it 's enough but make it a try and tell me ...
  7. Being a user and maker of DCE campaigns I will try to stay honest about my feelings of the two campaigns : They have quite different philosophy : - Liberation is like a wargame with a flight simulator inside : you choose what kind of units you want on the battlefront and where to put it. There's a budget to manage and you choose the global strategy. You are being able to influence battle results with your skill in the air too. The initial ground and air forces settings are minimal and it's you that will decide everything. - Mbot DCE concept is more to simulate the life (and death ! ) of a pilot in a squadron while a war is going on. Yours choices are really simple : you can change yours weapons and your navigation but you will have to take into account other flights timings of your package. Most mission have package with precised timings for Strikers SEAD, Escorts. So you can fly where and when you want but if you need support try to respect timing ! Mbot original campaigns don't give choices for missions : it's of course more realistic. We choose to allow limited missions choice when possible. DCE should be more immersive or RPG like but you will depend completly of campaign designers choices and is basically a one plane type campaign although we are working to allow more targets and planes types for MP mainly. Liberation allow more freedom in missions and planes. Moving targets and Frontline are really nice but maybe players who only want to fly a plane with no managing should look to DCE
  8. Personally I think that, if you put aside the financial risk to not be delivered, this tools seems to me the best button box existing for this price :) I can’t find ( at this price ) a better product and I can add that I didn’t find a better product at all (whatever the price) It’s exactly what I need ;) Envoyé de mon iPhone en utilisant Tapatalk
  9. Other flights will not be considered dead if they are still alive when you end the mission but targets will not be considered attacked if you leave before AI attack their targets ... sometimes I wait a little to see theirs attacks if it’s not too long .... ;) Envoyé de mon iPhone en utilisant Tapatalk
  10. Well for me it’s simple : where can I find this kind of product at such price ? ;) Envoyé de mon iPhone en utilisant Tapatalk
  11. + 1 Envoyé de mon iPhone en utilisant Tapatalk
  12. Well did you read the PDF file ?
  13. I hope so much :thumbup:
  14. Really really nice looking :thumbup: It will be my perfect birthday gift ;) I was too slow to command the early ones but I'm in for the normal version :)
  15. There's an alignement procedure in the campaigns installation pdf : is it still good ?
  16. Hum ... this is really strange because it should not turn a lot with this option ! Try to put it to true : it will turn into the wind each time a plane launch or recover is detected but it may be more predictable and stable. Of course it will increase collisions risks :( Envoyé de mon iPhone en utilisant Tapatalk
  17. Can you please verify in your campaign conf_mod.lua file in Init folder if you have this : SC_UseTurnCarrier = false, If it's true try to put it false ...
  18. Sorry for that :(
  19. It should no be a problem because my stable configuration is exactly the same of yours...:thumbup: Are you playing OpenBeta or Stable version of DCS World ? Can you show me your Path.bat please ?
  20. It’s only a bad installation : did you read installation PDF ?
  21. I corrected CVN-71 Roosevelt TACAN for Hornet and Tomcat over PG -Supercarrier campaigns. Sorry for this error :(
  22. Put this file in your Init folder of Hornet over PG - Supercarrier campaign folder replacing Base_mission.miz file THEN use Firstmission.bat to generate a brand new campaign with good Tacan and ILS. Sorry for this bug :( base_mission.miz
  23. DCE can track on map structures and static objects destructions but I don't think DCS can do that. I think it can only track live ground objects. DCE uses lot of static and on map structures to be more FPS friendly so only DCE stats are available sorry
  24. Links updated on first post for Eagle_01 adaptation of Tiger over Persian Gulf to the last version (20.38.01) :thumbup:
  25. I tested it : no problem : an installation problem maybe ?
×
×
  • Create New...