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PB0_CEF

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Everything posted by PB0_CEF

  1. Thanks for the report Few questions : did you use the Manager to install and generate the missions ? Did you enable Iran-Iraq war Mod in OvGME ? There is a Scriptmod update available using the Manager NG(20.47.107) ...just in case
  2. All my campaigns have been updated to NG version : -Crisis in TF -Over Caucasus (few to come after accepted by ED) -Overs PG -TFs -Iran-Irak War -Indian-Pak War 71 -Roll's Hot War in the Cold I hope I didn't make too much mistakes
  3. Happy that this campaign pleased you . The logic used for it is just mine ;) I wanted to avoid the usual campaigns I made before and found this kind of scenery to be able to change missions and targets. It’s not always possible because with static frontlines, defenses must be destroyed before being able to strike other targets... I think. Sometimes AI are more efficient and destroy SAMs quickly... In TF campaigns I used B-52 to try to destroy SAMs easier ... We are working on a possibility to simulate moving frontline with static units without FPS loss ...
  4. My laptop configuration I use for my dedicated server : Intel I5-4200 CPU @2.8Ghz 8Go RAM - SSD hardrive for system and DCS OB server (That was my sole upgrade) ... DCS World is not running very well but it's really enough for my server
  5. Hello, would it be possible to add Gazelle NADIR control to this very good application ?
  6. Hi bonfor, really interested with your trick. Can you you explain me what you mean with this part of your post ? How can you assign it and does it need a lot of hardrive space ?
  7. Very very happy that globally DCE is used in MP by squads and that you enjoy it . Mbot gave us a very cool tool to fly in DCS with a credible and realistic environment ! The main mechanisms for creating packages and selecting targets remains mainly based on its original coding. With his tools I tried to prepare, with other designers, campaigns respecting a logic regarding the positioning of targets and defenses as well as air units. Of course that's my logic and what I think makes the most sense. This is not necessarily always the best that could be done. Mbot's DCE is originally designed to simulate attrition warfare with most often an offensive air force attacking fixed targets and a defensive air force. With my first campaigns derived from those of Mbot I tried to introduce a little more balance to diversify the types of mission (interceptions, CAP) with targets in both camps. For the moment we are very limited by moving targets because the missions generated are often difficult to play with low FPS. We are studying the possibilities of artificially moving static units according to various factors (losses, timing, etc.) The track of templates is studied but it may require a lot of work for a sufficiently flexible implementation. While waiting for the release of these new kinds of campaigns, I think it is possible for you to modify the existing campaigns to put them to your liking. You can change the positions of the units in the Base_mission and modify the loadouts with in particular the altitudes and speeds according to the missions. You should also look at the priority values in the target file. I often used the Mbot original values so they are not always very well adapted to new planes introduced in our campaigns. Fell free to change all those settings.
  8. Well the simpliest way to fly a Falcon campaign with DCE for now is to use the Hornet over Caucasus campaign we released after the 2.7 OpenBeta was released. You will be able to use the DCE_Manager we provide to install and generate the first mission then the others in MP so you can chose your plane. You can see my post just above to see how to use a dedicated server
  9. You need to install DCE campaigns on your DCS World OpenBeta server installation like in DCS World OpenBeta ... you will need modscript.lua modification on the server installation too. Use the DCE_Manager to install it and then to generate a firstmission... Then you launch the server (changing options as you like) and load the mission on the server and launch it ... to be sure to be on time pause the server. Launch you normal game and find your server on MP... You have time to read the brief then unpause the server and be ready to fly At the end of the mission you can leave the server on your normal game installation (like a normal player) then, you stop the mission on the server GUI : the debrief and next mission generation will appear so you can proceed like usual. One special thing for the firstmission : the server always launch the last played mission when you open it. So if you close your server after the end of a firstmission even after adding the next mission to the mission list be careful. If the firstmission is still in the list it will launch automatically next time you open your server. You will have to stop the mission generating a debrief txt but even if you refuse the result of the mission there will be a problème at the end of the next mission flown : the result of the firstmission will not be the good one it will be the last launched result and not the one played and accepted... sorry it's a bug ... The solution is to generate a nextmission just after the firstmission end and upload it on the server then delete the firstmission to be sure it will not be launched next time you open the server ! Of course if you play the nextmission just after the firstmission there will not have problems anymore. I hope i'm clear enough ...sorry for my bad english
  10. Yes and I can certify that : yesterday I played in solo mod a Crisis in PG Gazelle mission in VR : it was nearly unplayable with very low FPS ... Then I played the same mission on my dedicated server and it worked like a charm (except for the Iranian Mig-29 that tracked me in the mountains and shot me with a R-60 ) !
  11. Well I'm not sure to understand your problem ! What do you mean with "Server is dedicated so it should have all modules in it " ? When you use DCS dedicated server you need to chose an MP option when you generate a mission : The two MP choices are T (where you begin to chose your target) or N (where you begin to chose your plane) If you play without any human wingman on a dedicated server you need to chose 1 flight only in the options then only one plane. DCE will give you AI wingmen So when you launch the mission you should only be able to see your chosen plane in the list. If you play alone and you prepare many flights of different planes to generate the mission the problem will be that all playable planes will not fly in the mission if no human select them...
  12. You should see that when generating a mission for a Falcon
  13. Playing myself nearly exclusively in solo I discovered recently that to play with more FPS in heavy loaded DCE missions in VR I could use the DCS World Open-Beta server. I use an old and low specs Laptop to launch this server (yes Fiber was installed few weeks ago ) and play solely in MP mod. It runs really smoother and there are no big differencies. Of course MP can be used to play the same campaign with different planes too !
  14. It should be better now sorry
  15. Yes it's an error/ ED files seems strange I will try to solve this quickly!
  16. For the experts (and only them ^^), you can make an old campaign compatible if and only if - the old campaign is based on a version of scriptsMod 20.43.00 (possibly 20.38.00 but...) - re-save the base_mission.miz file with the DCS mission editor - have a ScriptsMod.NG folder (provided for example with the first test campaign "Hornet over Caucasus-CVN") - change the path.bat line this way: set "versionPackageICM=NG"
  17. Hornet over Caucasus using Mbot Dynamic Campaign Engine modified by Miguel21. Fly the Hornet in an immersive dynamic system which will record your destructions and losses. Each mission will be different with SEAD, CAP, STRIKE, ESCORT, ANTI-SHIP STRIKES, INTERCEPTIONS, etc... Your Fleet will support you with S-3 Tankers, E-2D Hawkeyes, F-14B Tomcat and many other fighters and bombers. Beta version with new auto-update ScriptsMod NG with DCE MANAGER making installation and update quite easy ! It's for 2.7 OpenBeta only with new clouds. Please check the PDF file for installation 2003 Air War in the frontier between Georgia and Russia to prevent air attacks from Russian's aviation. F/A-18C of the VFA-106 based on CVN-71 Theodore Roosevelt will help US and allied Air forces to defeat Russian Forces. This version is a beta with a new CVN deck gestion : more planes on the deck in SP Game . We need your feedback please before releasing other campaigns updates... Not really tested in MP which should allow to use other planes but not sure it works now... For advanced users please read PDF page 5 to adapt Crisis or over PG campaigns New DCE_Manager : Version 3.8.13 : added easy Manager update - Scriptsmod NG update - First and next mission generation - Conf_init access to modify campaign options !
  18. Miguel is working on it We hope be able to update our campaigns to 2.7 soon
  19. Dear DCE users, It is likely that with the 2.7 update, DCE will no longer work correctly or not at all! One solution will be to try to play on the RELEASE version of DCS. We will try (well Miguel21 especially ) to update DCE quickly !
  20. Oops I thought you were playing the Crisis in PG campaign sorry but it's the same. I hope it will work ...until 2.7 upgrade !
  21. Can you please try something to try to avoid this ? In Init/camp_triggers_init.lua (I'm in front of my computer ) please look at this : ["TF-71 Patrol Gulf of Oman"] = { active = true, once = true, condition = 'Return.TargetAlive("Bandar-E-Jask Silkworm Battery") == 0 and Return.TargetAlive("Iranian suicide speedboat fleet-1") == 0 and Return.TargetAlive("Bandar e Jask airfield") == 0 and Return.TargetAlive("Bandar e Jask airfield Strategics") == 0', action = { [1] = 'Action.ShipMission("TF-71", {"", {"TF-71-2", "TF-71-4", "TF-71-5", "TF-71-6"}}, 12, 8, nil)', and replace by : ["TF-71 Patrol Gulf of Oman"] = { active = true, once = true, condition = 'Return.TargetAlive("Bandar-E-Jask Silkworm Battery") == 0 and Return.TargetAlive("Iranian suicide speedboat fleet-1") == 0 and Return.TargetAlive("Bandar e Jask airfield") == 0 and Return.TargetAlive("Bandar e Jask airfield Strategics") == 0', action = { [1] = 'Action.ShipMission("TF-71", {"", {"TF-71-2", "TF-71-4", "TF-71-5", "TF-71-6"}}, 10, 8, nil)', or just change the last 12 by 10 ! Save and use Nextmission.bat to generate a new mission and see if you still have this bug Not sure but it can be the reason (TF sailing too fast ). I hope it will work
  22. Sorry I was not in front of my computer It's conf_mod.lua and look at this : SC_SpawnOn = { ["F-14B"] = "deck", -- (default: "deck"), "catapult", "air" ["E-2C"] = "deck", ["S-3B Tanker"] = "deck", ["Pedro"] = "air", }, replace ["Pedro"] = "air", by ["Pedro"] = "deck", and it should be better
  23. To avoid rescue helo bug change their spawn method in conf_init : it should be air by default change for deck then use next mission.bat to generate a new mission ...
  24. By default we reduce number of aircraft on the deck to 10 because above this number players will have to wait to appear on the deck. So solo player can see 9 IA planes move on the deck but in MP the priority is for players You can change number in conf-init to test but it may cause problems for players...
  25. Did you ask for startup ? (Generally twice to obtain answer) and when beginning moving ( respecting timing nearly) did you drive near the middle of the deck ? If you start in front of the CVN (often in solo) you will go to the Cat 1 making a large turn not a tight one and you should hear your wingman moving
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