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PB0_CEF

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Everything posted by PB0_CEF

  1. I think it will be difficult but you may look into active folder to try to change squadrons reserves ... not sure it will work but I don’t know how to do better... Envoyé de mon iPhone en utilisant Tapatalk
  2. It's "camp_triggers_init.lua" in the Init folder
  3. A radical solution can be to reduce the squadron number in this campaigns. For example you can cut off Harrier, Mirage 2000c one Falcon squadron, reduce naval squadrons : only one Hornet and one Tomcat squadron instead of two... etc To do that modify Oob_init.lua but be careful to the listing number : it must stay in good order so you will have to change numeration. Then look in the trigger file to adapt reinforcements deleting the squadrons missing ( save original files ) I will study a light version myself Envoyé de mon iPhone en utilisant Tapatalk
  4. - Campaign installation is much easier with only one file to edit : path.bat - Now you can finish an older version campaign while begining a new one because of the specific numbered ScriptsMods - A little more options for Super Carrier to avoid FPS losses and possible bugs on the deck (all is on the Conf_Mod file to avoid a complete regenerated campaign after each change) - Working Air to ground attacks (we hope so ! ) - CAP called to help will fly much faster - No more bug windows in OB version - May be more I will complete the list later ... One known bug to be fixed : It's impossible to eject from Hornet :music_whistling: If you find a technical solution please give it to us :thumbup:
  5. New TF-71 Hornet Super Carrier campaign with brand new DCE version easier to install ! First campaign to be released to test it. If all goes well, older campaigns will be upgraded... :thumbup:
  6. What campaign is it ? Envoyé de mon iPhone en utilisant Tapatalk
  7. Ok this one should work : db_loadouts.lua
  8. Ok I will look at this as soon as possible : that’s why I didn’t want to make a campaign for a plane I don’t own [emoji849] Hum ... looking at your initial file I’m not sure you really read my tutorial at all ... or just compared your JF-17 loadouts to the ones just above or under in this file [emoji848] Envoyé de mon iPhone en utilisant Tapatalk
  9. Try this ... db_loadouts.lua
  10. Sorry I apologize : I didn't see it :cry: I will look at it as soon as possible !
  11. Sorry but this post was intended to Scottvdken :music_whistling:
  12. Ok it was my fault and a strange coincidence. I just finished to play with all my joystick (using target) so I was sure all was working well ... but in fact my Hub was disconnected (it never happened before ! ) will all my missing devices connected on it ! I discovered it while trying to disconnect them like you told me ! Sorry for this waste of your time :( I will begin to test your interesting application now :)
  13. Hello new user to RS mapper I've just "installed" the last version by inzipping the RS Mapper folder on one of my hardrive. I opened RS Mapper.exe but I only have my mouse, my rudder Saytek and one MFD (cougar) that appeared on your application interface ?!? I have 2 other MFD and a Warthog Joystick an throttle that are not detected ... What did I do wrong ?
  14. Where do you try to change you timing ? The good one is in the conf_mod.lua file ;) Envoyé de mon iPhone en utilisant Tapatalk
  15. No sorry I haven't got it :( Can't you simply attach it to a post : it's not a big file, it should fit :thumbup:
  16. Scripts is for Mbot campaigns Scriptsmod is for all new mines
  17. Show me your loadout file in attachment. I will try to look at it :thumbup:
  18. Replace this file in the DCE Iran-Irak war PG-Mods folder, it should work :thumbup: db_countries.lua
  19. A little TF-71 teasing : Coming soon :music_whistling:
  20. Please try to change in oob_air_init.lua file in Init folder : [23] = { name = "13 TFS", --unit name player = true, --player unit type = "F-16C_50", --aircraft type country = "USA", --unit country livery = "13th_Fighter_Squadron", --unit livery base = "Al Dhafra AB", --unit base skill = "High", --unit skill tasks = { --unit tasks ["Strike"] = true, ["SEAD"] = false, ["Laser Illumination"] = false, ["Intercept"] = true, ["CAP"] = true, ["Escort"] = true, ["Fighter Sweep"] = true, }, number = 12, }, Change ["CAP"] = true, by ["CAP"] = false, and see if you can generate a mission ... Please tell me what happened ;)
  21. The best solution for you will be to load and install TF-74 Flanker campaign ! How to change for a new plane in DCE : The easy part is to open the oob_air_init.lua file in the Init folder with Notepad++ in ANSI or LUA encoding. Look at the Su-27 with player = true squadron... Here you will change the type = "Su-27" bywhat plane type you want ... be sure to use the good name ! In the tasks = you can add more tasks like : ["Strike"] = true, ["Anti-ship Strike"] = true, you can cut/paste tasks from other planes... but be sure to respect { and } all what is opened must be closed ;) Change the reserve squadron plane type too ! Don't forget to save your file before closing it ! Then comes the more difficult part : You will need to prepare loadouts for each mission type you validated for your new plane ! Open the mission builder put the plane type you want in a new mission then look for its loadout : use existing or create your own loadout for each mission BUT RENAME ALL your loadouts with an easy name to find (with weapons used is cool too) example : "Intercept R-73*2,R-27ER*4,R-27ET*2,ECM" When all your loadouts are done you can close this mission without saving ... Then go to your user name/saved games/DCS (or DCS.openbeta)/Mission Editor/planename file and open it with Notepad++ Open the db_loadouts.lua file too : copy/cut Su-27 planes complete section (better to add a new loadout than to replace an existing) Change aircraft name then for each mission type replace the loadout name you have in MissionEditor and the ["pylons"] loadouts for example : [1] = { ["CLSID"] = "{44EE8698-89F9-48EE-AF36-5FD31896A82F}", ["num"] = 1, }, [2] = { ["CLSID"] = "{FBC29BFE-3D24-4C64-B81D-941239D12249}", ["num"] = 2, }, [3] = { ["CLSID"] = "{B79C379A-9E87-4E50-A1EE-7F7E29C2E87A}", ["num"] = 3, }, [4] = { ["CLSID"] = "{E8069896-8435-4B90-95C0-01A03AE6E400}", ["num"] = 4, }, [5] = { ["CLSID"] = "{E8069896-8435-4B90-95C0-01A03AE6E400}", ["num"] = 5, }, [6] = { ["CLSID"] = "{E8069896-8435-4B90-95C0-01A03AE6E400}", ["num"] = 6, }, [7] = { ["CLSID"] = "{E8069896-8435-4B90-95C0-01A03AE6E400}", ["num"] = 7, }, [8] = { ["CLSID"] = "{B79C379A-9E87-4E50-A1EE-7F7E29C2E87A}", ["num"] = 8, }, [9] = { ["CLSID"] = "{FBC29BFE-3D24-4C64-B81D-941239D12249}", ["num"] = 9, }, [10] = { ["CLSID"] = "{44EE8698-89F9-48EE-AF36-5FD31896A82A}", ["num"] = 10, }, Be careful you will often have to change number in [xx] to be the same as ["num"] = xx , At the end change fuel flares chaff gun by : ["fuel"] = 2325, ["flare"] = 32, ["chaff"] = 36, ["gun"] = 100, For missing mission types (Su-27 is not able to do Antiship strike) look for Harpoon loadout for Hornets for example ... Be really careful to the { and }, = all what is opened must be closed ;) Save the loadout file and then it should work ! Use Firstmission.bat and be ready to read error messages or if you are lucky enjoy your new campaign (I always forget to close { !!!) :thumbup:
  22. I will try to make a little quick tutorial to change airplane type in DCE tomorrow if I have time enough ;)
  23. Waiting for your ww2 campaigns impatiently ;) There will be a Spit version I hope ? Envoyé de mon iPhone en utilisant Tapatalk
  24. Well Sublime sorry but the simplest solution will be to wait for the new versions : they will be very simple to install and should work ;) And sorry but I make those campaigns for my pleasure only so no need for more. I’m happy when people can fly those campaigns and have fun : it’s enough for me :) Actuel DCE can’t use transport Helico usefully so for me a campaign is not possible . We are thinking about introducing CSAR missions later ... for MP mainly but it’s way too early !!! And sorry too but I don’t own JF-17 so I’m not able to make a campaign for it... Envoyé de mon iPhone en utilisant Tapatalk
  25. +1 [emoji106] Envoyé de mon iPhone en utilisant Tapatalk
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