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Everything posted by PB0_CEF
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I think it's an installation problem : did you install tech folder in the saved games/Mods folder ? Not in the main DCS World folder ?
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I was able to take off but still collision problem with deck while taking off and my IA crashed just after take off :( Only two Harrier can start on the deck ...
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Yes I’m testing it ;)
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Sorry not able to read your screenshot :( Envoyé de mon iPhone en utilisant Tapatalk
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Are you sure you found the real réserve number and not the theorical max reserve number ? How many losses had the squadron ? (Put the file here if you want) ;)
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No you don’t have to active them ! If they are in your package they should activate and fly to respect timing (nearly the same of yours) I will have to see if it’s only a one time bug or if they are bugged with last OB update... If you want to have Sead surely desactivate F-16 SEAD mission in Oob-init file in init folder ( find squadron and put false instead of true for SEAD= ... then use Firstmission.bat to reinitiate the campaign Hornet will do the job
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New campaigns versions and adaptations of existing Tomcat and Hornet campaigns to SuperCarrier module : links on the first page. Installation is far simplier : read the new PDF for instructions and new features. A little FAQ should answer some questions often asked in this forum ;) Other campaigns will be updated too soon...
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For the first time WW2 DCE campaigns by Eagle01 : links on the first post :thumbup:
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Really very interested by this bug (?) I use old F-16C version because of it's SEAD possibilities ! Was it in OB or Stable ?
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I think it will be difficult but you may look into active folder to try to change squadrons reserves ... not sure it will work but I don’t know how to do better... Envoyé de mon iPhone en utilisant Tapatalk
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It's "camp_triggers_init.lua" in the Init folder
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A radical solution can be to reduce the squadron number in this campaigns. For example you can cut off Harrier, Mirage 2000c one Falcon squadron, reduce naval squadrons : only one Hornet and one Tomcat squadron instead of two... etc To do that modify Oob_init.lua but be careful to the listing number : it must stay in good order so you will have to change numeration. Then look in the trigger file to adapt reinforcements deleting the squadrons missing ( save original files ) I will study a light version myself Envoyé de mon iPhone en utilisant Tapatalk
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- Campaign installation is much easier with only one file to edit : path.bat - Now you can finish an older version campaign while begining a new one because of the specific numbered ScriptsMods - A little more options for Super Carrier to avoid FPS losses and possible bugs on the deck (all is on the Conf_Mod file to avoid a complete regenerated campaign after each change) - Working Air to ground attacks (we hope so ! ) - CAP called to help will fly much faster - No more bug windows in OB version - May be more I will complete the list later ... One known bug to be fixed : It's impossible to eject from Hornet :music_whistling: If you find a technical solution please give it to us :thumbup:
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New TF-71 Hornet Super Carrier campaign with brand new DCE version easier to install ! First campaign to be released to test it. If all goes well, older campaigns will be upgraded... :thumbup:
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What campaign is it ? Envoyé de mon iPhone en utilisant Tapatalk
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Ok this one should work : db_loadouts.lua
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Ok I will look at this as soon as possible : that’s why I didn’t want to make a campaign for a plane I don’t own [emoji849] Hum ... looking at your initial file I’m not sure you really read my tutorial at all ... or just compared your JF-17 loadouts to the ones just above or under in this file [emoji848] Envoyé de mon iPhone en utilisant Tapatalk
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Try this ... db_loadouts.lua
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Sorry I apologize : I didn't see it :cry: I will look at it as soon as possible !
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Sorry but this post was intended to Scottvdken :music_whistling:
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Ok it was my fault and a strange coincidence. I just finished to play with all my joystick (using target) so I was sure all was working well ... but in fact my Hub was disconnected (it never happened before ! ) will all my missing devices connected on it ! I discovered it while trying to disconnect them like you told me ! Sorry for this waste of your time :( I will begin to test your interesting application now :)
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Hello new user to RS mapper I've just "installed" the last version by inzipping the RS Mapper folder on one of my hardrive. I opened RS Mapper.exe but I only have my mouse, my rudder Saytek and one MFD (cougar) that appeared on your application interface ?!? I have 2 other MFD and a Warthog Joystick an throttle that are not detected ... What did I do wrong ?
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Where do you try to change you timing ? The good one is in the conf_mod.lua file ;) Envoyé de mon iPhone en utilisant Tapatalk
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No sorry I haven't got it :( Can't you simply attach it to a post : it's not a big file, it should fit :thumbup:
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Scripts is for Mbot campaigns Scriptsmod is for all new mines
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