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PB0_CEF

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Everything posted by PB0_CEF

  1. DCE Manager big update ! Now you activate an inactive plane when you choose it in the squadron list while cloning a campaign ! No complicated methods to do it anymore https://www.digitalcombatsimulator.com/fr/files/3315285/ V5.11.33 fix: news display not working properly mod: n-depth rewriting of the code, especially the class systems, with a slightly more 'academic' approach... ^^ fix: cloning a campaign does not automatically activate the selected aircraft V5.11.32 mod: ability to add campaigns with a simplified architecture (no ModScripts, no folders...) mod: new distribution with a "real" executable
  2. Well, I know that the only way to move a static template is to shift copy every single unit and then copy past it where you want to move it on the map. I didn't find any tools to do it with a more user friendly method First question : is it existing somewhere ? Second question : If not isn't it possible to use the .STM file to modify each objet coordinates using a reference point coordinate on the map where you want to put this template (compare reference point coordinates and shift every objet coordinates accordingly) ? I remembered that this kind of method was used with IL2 (old one) and there were a vast library of templates easy to put on the map ... it was possible to orientate the template too but for beginning just moving a FARP anywhere on a map would be really usefull. Of course I'm not a programmer at all so it could be more difficult to do than I think that's why it doesn't exists yep
  3. Here is a small tutorial to how activate an inactive module in a DCE Campaign : Useless now ! See next post !
  4. Please tell me if it works for you now
  5. Yes it should : With the new scriptmod in the zip file it should work better
  6. Or use the ScriptsMod.NG which is in the Zip file you downloaded with the campaign to replace the old one ...
  7. Hum .... can you please verify the version of the UTIL_db_loadouts.lua file that you can find here : Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG ? If it's V165 please put this one instead (V166) : UTIL_db_loadouts.lua
  8. I tested it and I discovered a bug with activation (a problem with one base name Tah'al) so can you try another manual method waiting for a fix with DCE_Manager? Do you know how to use Notepad++ ? If so open the OOB_air_init.lua file in the Init folder in the campaign folder ( \Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\War over Beirut-Blue\Init) and then modify inactive from "= true" to "= false" then save Go back to DCE manager and then the AH-64D_BLK_II should be available
  9. As soon as possible I will try to test it…
  10. Did you save it below ? Then did you try to clone ?
  11. Hi, you can use DCE_Manager : click on the campaign picture to the left Then tou will see to the right a panel with options to activate (or desactivate) a squadron Don’t forget to save then start a new campaign try this and if it’s not sufficient I will provide you screens as soon as I can (I’m working)
  12. Really very good Mod I discovered Yesterday only ! Any possibility to have a Lybian Tu-22 ? It would replace my "false" Tu-22 Backfires in my War over Tchad campaign Thx again for this great Mod !
  13. War over Beirut Blue version released ! https://www.digitalcombatsimulator.com/fr/files/3339255/ Defend Beirut against Syrian invasion ! Flyable modules for this campaign : Activated by default at start : - M-2000-5F (Missile Mod to activate with OvGME see Recommended Mods and Skins file) - F-4E Phantom II (Turkish Air Force) - F-15C (Incirlik) - FA-18C (CVN Super Carrier) - F-14B (CVN Super Carrier) - AV-8BNA (LHA-Tarawa) - SA-342L (Libanese) - OH-58D Kiowa - F-16C_50 (SEAD or Multirole squadron) Not activated by default but ready to be activated (using DCE Manager ... see PDF) : - A-10C-2 - A-10C - AJS-37 Viggen - F-15ESE - Mirage F-1EE - SA-342M (French) - AH-64D_BLK_II - Ka-50 (Greek What if ! ) - Mi-24P (Georgia) - Possibility to activate excellent UH-60L Mod but it will be instead non playable SH-60B for SAR missions
  14. Yes, the stats board is bugged but fortunately the good stats are registered for the campaign
  15. If you have problems with DCE_Manager update please load this version : Last Manager version here : https://www.digitalcombatsimulator.com/fr/files/3315285/
  16. TF-71 US Navy aeronaval operations campaign released : https://www.digitalcombatsimulator.com/fr/files/3338681/ Flyable modules for this campaign : - FA-18C (2 Squadrons - CVN Super Carrier) - F-14B (2 Squadrons - CVN Super Carrier) - AV-8BNA (LHA-Tarawa)
  17. Iran-Iraq war IRIAF version released too : https://www.digitalcombatsimulator.com/fr/files/3338667/ Flyable modules for this campaign : - F-4E Phantom II (2 Squadrons) - F-14A Tomcat (2 Squadrons) - F-5E-3 Tiger (1 Squadron)
  18. Iran-Iraq War Iraq version campaign released : https://www.digitalcombatsimulator.com/fr/files/3338668/ Flyable modules for this campaign : - MiG-21 (2 Squadrons) - Mirage F-1EE (2 Squadrons) - Sa-342 Gazelle (1 Squadron) - Mi-24P Hind (Strike and CSAR)
  19. Ok ! First campaign to be updated is Crisis in Persian Gulf Blue version ! You can find it here : https://www.digitalcombatsimulator.com/fr/files/3335187/ Iran attacked Oman and several landing points are reported north of the peninsula. We do not know what the final objective of the Iranians is, but it is feared that they will rush south to invade the UAE taking advantage of the surprise and the relatively weak forces at the moment. Your goal will be to repulse Iranian troops from Oman. Good Luck ! Flyable modules for this campaign : Activated by default at start : - A-10C-2 - M-2000C (UAE Air Force) - F-4E Phantom II (Turkish Air Force) - FA-18C (CVN Super Carrier) - F-14B (CVN Super Carrier) - AV-8BNA (LHA-Tarawa) - SA-342M (FARP) - OH-58D Kiowa - F-16C_50 (UAE Air Force) - UH-1H (SAR and CSAR) Not activated by default but ready to be activated (using DCE Manager ... see PDF) : - A-10C - AJS-37 Viggen - F-15C - F-15ESE - M-2000C (French squadron) - Mirage F-1EE - Mirage F-1CE - AV-8BNA (LHA Nassau to fly in MP with 8 planes) - AH-64D - Ka-50 (Greek What if ! ) - KA-50_3 (Greek what if ! ) - Mi-24P (Bulgaria) - Mi-8MT (Bulgaria SAR CSAR) - Possibility to activate excellent UH-60L Mod but it will be instead non playable SH-60B for SAR missions There was a file mistake in the first release so please check that your campaign version is 9.3 on the DCE_Manager It should be the good one now !
  20. Is AI Phantom pilots able to fire Mavericks ? I can't make them attack targets ...
  21. Did you reach IP before giving the order ? Sometimes it seems to be better for AI …
  22. Coming soon : new versions of TF-71-Blue, TF-71-80s-Blue and War over Caucasus-Blue campaigns
  23. Well I wrote it a long time ago but I think that I thought lua code dislike (1) so I prefered use "IRIAF" folder name rather than "IRIAF (1)" in the "oob_air_init.lua" file : So the best is to copy IRIAF (1) folder and rename it "IRIAF" like in the picture above
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