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RealDCSpilot

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Everything posted by RealDCSpilot

  1. Yeah, it also makes the 1000 Mbps mode possible when going over a USB 3.0 10G cable. Looked pretty good when i tested it last year. However, i'm back to tethered VR since Sony released the PCVR adapter...
  2. @mbucchia Thanks for taking the time to answer. I will take a closer look at what is happening with shared memory over time. However, i really hope ED is getting it right with the switch to Vulkan and implements better memory management. It's unbelievable how bad DCS is in this regard in the year 2025.
  3. The problem is back again, seems to be brought back by the latest patch. Was trying to work with GBU-12s yesterday on 4YA with hot start spawn. No chance of getting the laser to work.
  4. If you use the easy global override method (only change settings in Nvidia Profile Inspector, no DLSS swapper tool used, no NVIDIA app needed, no manually copying DLSS dll files), you will always have to check and/or make the settings again after each driver update.
  5. Actually this issue is bugging me since years and over several generations of different VR HMDs i had. Only if i didn't had to use SteamVR (like Virtual Desktop over VDXR on a Pico 4 (later Ultra)) it wasn't occuring. It's always the same behaviour, after a certain amount of time, i can't call up the Steam VR dashboard anymore without getting it to freeze or becoming extremely unstable or eventually crash. Strange thing is, DCS is still running fine in the background, so whenever i can manage to switch back to DCS, it's running fluid VR again as if nothing happened. The thing is, no other VR game shows this issue ever! Even the other big flight sim. My suspect at the moment is only the excessive use of VRAM that DCS is infamous for. It might interfere heavily with SteamVR's own ressource management for dashboard functionalities (access to Windows desktop etc). I would like to ask a pro like @mbucchia Can you shed some light on this?
  6. @PryingMantis Don't know if you already taken these measures: The new DLSS 4 preset "K" does real magic. Especially if you run the lower DLSS settings like "performance". The outcome depends highly on which gen of RTX GPU you are of course.
  7. @freehand Yeah, you are right. I don't remember the name, but his posts are exactly the same "quality". aka misleading... not from planet earth... etc. However, everyone upgrading from anything lower than a 4090/4080 definitely benefits from the gain of raw performance when buying the 5090.
  8. NVcleanstall shows an option during installation "Enable DLSS Indicator".
  9. 1. use NVcleanstall and only install Nvidia driver, HD audio and PhysX https://www.techpowerup.com/download/techpowerup-nvcleanstall/ 2. get Nvidia Profile Inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases 3. do this (and check and maybe revert former settings for the Digital Combat Simulator Black Shark profile)
  10. No surprise to me. And these are no private matters, it's about professionalism. I totally understand each of the team members who had to choose to leave.
  11. You have to bring the hardware of course. Next year comes the 5090... However, i'm currently running 4Kx4K per eye as render target with the PSVR2 (DLSS 2776x2832 -> 4164x4244) with DCS settings on max. Getting 50-90 fps depending on the situation (depends on airframe and close to ground or not).
  12. Sad.
  13. Yeah, definitely hold your horses on this guy. However, this HMD is real and i actually think that ShiftAll will deliver this time. And this is actually the first time i'm really convinced that this is the form factor of the future. It's all i want from a VR headset: small, light, good resolution and FOV. It still will take a couple of years, but yes - this is the way to go. No more bulky bricks on foreheads. Go go go MeganeX (XX whatever). The Beyond couldn't convince me because of the small FOV, but the future looks good seeing two companies working in the right direction already.
  14. Only possible with H.264 atm but at least you have the option. I tested this only with other VR games. I'm back to wired PCVR with PSVR2.
  15. Some Vulkan .dll files already sneaked into the /bin folder...
  16. With a good USB-C 3 cable you can get a 1000 mbps connection with it. Looks very good in terms of compression quality and sharpness. Definitely worth a try.
  17. S76 is just a bit more than half the weight of an AH64 Longbow. When it comes to maneuverability it really depends on each type and it's construction how it can and will react to inputs. Different models are very different on how they react to control input. It's design, specs and usage that define the end result.
  18. A lot of the hardware is more advanced and newer than in the Q3. Wifi7, the iToF 3D sensor, bigger amount of LPDDR5 RAM, Bluetooth 5.3, 32 MP cameras, Quick Charge 4.0... It's the overall much better device.
  19. Just to add: "Without springs and FFB" is for mechanical joystick/cyclic bases like the Komodo Base with hydraulic dampers or simply modded joystick bases with their springs disabled/removed.
  20. PSVR2. When i need screen recording i use the Pico 4 Ultra.
  21. Don't forget that the CPU/GPU is up to 2.5x faster than in the Pico 4. Since VD and Pico Connect do VR compositing on the HMD, this process also benefits from the performance that the Snapdragon XR2 Gen2 provides. All in all the Pico 4 Ultra is a great upgrade. (However, i'm back to wired PCVR with the PSVR2)
  22. The problem is that they forgot to add trimmer modes for pedals. They now run on central trimmer mode which is totally counter intuitive to realistic helicopter flying. Usually, each helicopter in DCS has trimmer options for pedals too in special options. Why they did forget this for the Chinook is a mystery for me. Atm the module is kind of unflyable for me.
  23. Having FFB now is nice, but we also need the pedal trim disable option like in the other helicopters as well. It makes flying with FFB totally unnatural if you have FFB trim on the cyclic but the pedals act like the central trimmer mode and always need to be re-centered after trim. I have the Virpil ACE pedals with damper and my usual pedal use for choppers is holding them in position as needed manually with my feet.
  24. You still not understand. If i could bind the VR spyglass zoom to an axis and just move the lever from 0% to 5% or something, i could demonstrate the issue perfectly.
  25. I have my doubts. The appearance of the moon in my headsets leads to the conclusion that something is off. First suspect is a slightly bigger rendered FOV than the screenspace demands for being 1:1 with real world perspective.
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