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Heli Shed

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Everything posted by Heli Shed

  1. Yep, all understood - just a view you understand. Personally, I think Mustangs is right up there from my own 'delving', but good job on your own. Good to see you too - I pop in every now n then but life man......hell RL is super busy. Wishing you well now
  2. Starways is donateware. Credit has been made - all good. Like I said, just my view.
  3. Agreed. Doesn't make it right though does it? or does it? Undoubtedly, as i know Myth, he would have gained a form of agreed use or 'permission' per sae from the originators of the terrain mods. Especially when you consider that one of them is donateware. just my view. Don't mean nuthin by it. 'T'
  4. all that hardwork for others to make a compilation. I think that's a little unfair. just my view you understand.
  5. Well I'm in for sure! Well done Sven. 'T'
  6. Good man. 'You must spread some rep again...................' 'T'
  7. Top Man - have some rep +1 'T'
  8. Mind if I make a comparison video using this Hybrid package? Thanks 'T'
  9. https://forums.eagle.ru/showthread.php?t=180493 comparator
  10. Good points in my view Pikey. I love DCS, always have done but the fact is that the constant bugs in mission design negate any mission depth or continuum - this has however, always been the case. One thing fixed, next you know, something (that wasn't broken before) else breaks. I admit, to us 'norms' who are not programmers or dev's this just reaks of, dare i say it - 'incompetence', but we all know this cannot be farther from the truth. The Devs are certainly not incompetent, I've met a fair few of them - super smart people - so why are we all, where we are? Why can't we have a mission design system that is stable, a constant, that works and is reliable? Simples...............because it is 'all' constantly moving forward, rather than a hub and spoke approach - the Hub was once going to be DCS World, with modules as the spokes but as we see, there are some elements of DCS world which need regular updating and bug fixing. Many players and pilots have left out of sheer frustration - I know, I'm one of them. not only that, but I folded the 74th for what is now over 3 years ago to give the sim time to mature before a re-visit. My missions I spent weeks, months, 1000's of hrs compiling that were very popular, broken after every minor update. It was, in a couple of words, 'soul destroying'. So why are we all here then? Why did I come back and why do many others come back each day? 'Faith', 'Belief' and 'Buy-in'. We know ED want the very best and will stop at nothing to deliver. Bugs, warts and awl. Gota give it to 'em for that and, that is why we all come back. Regards 'T'
  11. Initial post updated with Mountains video
  12. Picskings is a great mod but a Hybrid - trying to stay with a single 'modder' who owns the mod. That said, it is clear to me that some mods are much better in some areas than others. Perhaps a Hybrid is the way forward? 'T'
  13. seen the video for 1.2 Chris?
  14. I'll try to pop something up here. A real time eater. Thanks for the suggestion. 'T'
  15. Thanks man! it's been a while! ;-)
  16. I have to say that I really don't understand how anyone could not benefit from the mod. Short of a reduction in the eye candy, this produces far better fps for me - especially on a really busy map. 'T'
  17. Hi all, The amount of different Ground Texture Modifications (GTMs) out there currently for DCS World 1.5.5 Caucasus region is quite simply staggering. The amount of work gone into each one is extraordinary - congratulations to all. That said, I wanted to compare what I perceived to be the most popular. Note, I said compare and not review - you are the reviewer - each to their own. I decided upon, Starways 2.5, Mustangs 1.2 and Barthek's new v7.0. I compared them all to a vanilla install, with no other mods - v1.5.5. System settings are shown in the video - sound Db reduced - Jet noise gets a bit much after a while - if you want it, crank up the volume. Go 1080, full screen - sit back and note the distinct and differing texture styles of each of the variations and make an informed choice of which one is for you. The date for all videos is 01st June. I think this is 'summer' (??) Do, please, feel free to comment here or on the YouTube page - so....................which is your favourite? Regards 'T' 3Dom3zBX0Y8 hVBI8wAYUos
  18. Pet - didn't work for me. Have re-packaged with all other files - uploaded to user files - same address as post 53. Thanks.
  19. Hi guys, I have made this mod now JSGME compatible. Enjoy! 'T'
  20. File updated to reflect non JSGME compatibility.
  21. Not sure if this archive is right Gavagai. The files need to go into the SpitfireIX.zip folder in here: \CoreMods\WWII Units\SpitfireLFMkIX\Textures\
  22. https://www.digitalcombatsimulator.com/en/files/2306815/
  23. Excellent - thanks! - file updated.
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