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Sabre-TLA

DLC Campaign Creators
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Everything posted by Sabre-TLA

  1. Thanks for the kind words. All input is welcome as we want to make the campaigns as useful and enjoyable for everyone.
  2. Thanks for your continued interest. So far this year we have been updating our existing campaigns to correct issues related to the 2.8 release. The campaigns mentioned above still need some final testing and tweaking for 2.8. We are anxious to get them completed and into ED for review and release but unfortunately there is no formal release dates yet.
  3. Thanks for the feedback and we are glad you are getting the experience we had hoped for. Your recommendations are spot on! We are refactoring and improving the campaigns so will consider including the threat profiles as you suggested. We look forward to ED's improvements in the AI as that will continue to improve the experience with these campaigns. We do plan on providing more BFM and ACM and Red Flag campaigns for the various aircraft platforms and we hope the player's experience in flying them in sequence (BFM, ACM then Red Flag) will ensure a more successful outcome in the Red Flag missions and any other future missions the player chooses. Thanks for your support and encouragement!
  4. You might encounter a problem with the wingman when landing. Some users have indicated the AI has a tendency to turn into the user on Final causing a fatal crash. We have a fix prepared and will be testing it soon so hopefully it will future proof the AI from crashing into the player on landing. Just watch out for it in the current version.
  5. Thanks for reporting the issue. We will review the track and retest the mission. We are refactoring some of our other campaigns so will be retesting and updating this one again soon.
  6. Campaigns for the A-10C II are included in the campaign packages for the A-10C. It's two campaigns in one package for all BFT, AFT and TTQ campaigns! They should show up in the A-10C II campaigns folder once installed. Good point about the website. We will get that updated.
  7. You can also use the in game kneeboard map (k) which shows the flight route as well. The F-5E is an older bird so it doesn't have HUD navigation like the more modern fighters (F-15C, F-16C, FA-18C). You need to fly TACAN nav or dead reckoning. Once you fly the route once it's easy to see the key landmarks and much easier to fly future missions. Just the first flight can be challenging if you haven't done it before.
  8. Ok thanks for the feedback. We will see what we can do to correct it. I suspect it's the same in all the missions as we used similar programming in each.
  9. We will have to take a look at that. He is an AI so controlled by the game engine (not like a regular wingman that you can order to RTB). It worked properly before so some recent game engine change must be making him turn into the player's aircraft now. We will see if we can order him to go Trail before he breaks away for the landing.
  10. Check for any installed MODS. We have seen issues in the past with Viacom or other MODS causing the game engine to do weird stuff. If you have done a repair I don't know what else it could be. We will re-fly the mission ourselves to see if we can reproduce it.
  11. Yes try it at 2833 as per the docs because Vaziani is about 1400+ feet above sea level and you are below the transition altitude of FL90 (9000'). Here is some info about the Transition Levels for Tbilisi region: https://airnav.ge/eaip/2020-09-24-AIRAC/html/eAIP/UG-ENR-1.7-en-GB.html If it's still a problem we will retest as ED may have made some game engine changes that effected the altitude and we can correct the trigger values in an update.
  12. Kneeboard pics are in the kneeboard in game (k key) and all the reference docs are available under this path: <your drive letter>:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\campaigns\F-5E BFM\Doc or <your drive letter>:\Program Files\Eagle Dynamics\DCS World\Mods\campaigns\F-5E BFM\Doc
  13. That must be something new as we did remove the triggers to stop the hard deck violation. I've seen some other user reports indicating the same thing in other campaigns so hopefully ED will make the appropriate AI changes to improve the behavior.
  14. Fixes should be in the March 1st patch. Please report any issues after updating.
  15. We did submit fixes to ED but it missed the last patch (we had 4 campaigns to update). Hopefully they are included in the patch planned for March 1st. After updating please report if you still see an issue.
  16. Sorry you had so many problems with the mission. Much of it is AI related which we don't have any control over but we will retest to see why after the 5000' clearance you got a restriction failure. For the lighting you can drop flares to help with the illumination. Hopefully ED will improve the lighting going forward. We will also check the smoke on the targets. Thanks for reporting the issues. We will fix them if we can.
  17. Yes the campaign package contains campaigns for both A-10C and A-10C II.
  18. Ok thanks for reporting your experience. We will remove the trigger as we have no idea when ED will fix the AI.
  19. Darn. We will have to turn off that trigger completely then as we have no idea when ED will fix the AI. Thanks for reporting your results.
  20. Fix is in this patch update. Let me know how your experience goes.
  21. Fix is in this patch update. Let me know how your experience goes.
  22. We did a have trail formation trigger that would put the FE in trail when close to landing but with the recent AI changes this is no longer working. We have some ideas to correct it so we will provide a fix as soon as we can.
  23. I'll have to check the log as I'm certain we had put an update in to fix it in this mission. However it's being reported more and more in other missions so we will fix it for all missions as soon as we can. We will see what we can do about including the emergency procedure details in this mission (though more emergency procedure qualification tests are included in BFT08).
  24. No idea why your post was removed but the updates for the files were added to ED's repo on Nov 20/21st so they should be included in the next patch.
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