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Everything posted by Starfire13
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reported WWII aircraft cause extreme load times stage 'Spawn objects'
Starfire13 replied to Buzzer1977's topic in General Bugs
This bug is making it a massive pain to play any campaigns with large numbers of WW2 aircraft, such as any Liberation campaigns with WW2 factions. Some testing I did earlier showed performance degradation tied directly to number of WW2 aircraft, as replacing one faction with a non-WW2 one reduces load times. Allies 1944 vs Germany 1944 - 04:02 Allies 1944 vs Russia 2010 - 03:11 USA 2005 vs Germany 1944 - 01:24 USA 2005 vs Russia 2010 - 00:06 Edit: To clarify, the reason why Allies 1944 takes longer to load than Germany 1944 is because the Allies have 3 airfields (and thus more WW2 aircraft impacted by this bug) while the Germans have only 1 airfield. -
"Did you get rid of the pests, dear?" "Yep, killed a bunch of mosquitoes." "Oh. What did you kill em with?" "I hit them really hard with a runway."
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But when it releases, it'll be Saturday morning here and we can dive right in and spend all weekend with the Mossie!
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Thank you! The dial reflections look great!
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Hope you're ok now, and thanks for all your work on this but look after your health too!
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Hi. Currently playing Hunters Over The Yalu. Noticed that there appears to be some sort of cockpit reflection in place while the canopy is still open, like the glass is in place but the frame isn't?
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Mission 13 - P-51 Crashes with chinook on runway
Starfire13 replied to illern's topic in The Museum Relic Campaign
As you can see here (https://steamuserimages-a.akamaihd.net/ugc/1331327399869744288/D065981671C0A6333B959B387EB6A70590ED37D6/), this is still an issue on the latest open beta (2.5.6.50979). Briefing says mission is Version C. I got around the issue by racing the Mustang to the taxiway and overtaking him, so he had to wait behind me. -
Trouble with the three SU-25s on Mission 6
Starfire13 replied to Starfire13's topic in The Museum Relic Campaign
Apache, I was wondering if you might be able to provide the briefings in text format? I started going through them to find the typos, but there are quite a few and it's rather a hassle typing them out manually. If you have it in text, I can just correct it in MS Word with tracked changes, which I think would make things easier for both of us. -
I've been really enjoying this campaign and decided to touch up one of my screenshots and make some fan art. https://i.imgur.com/IvGXalq.png
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Voice issue on more than one line in Mission 8.6. Playing F-86 and audio says "Hind" even though subtititles correctly state Black Hawk.
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Trouble with the three SU-25s on Mission 6
Starfire13 replied to Starfire13's topic in The Museum Relic Campaign
I'm on Open Beta. The Su-25 typo is under "SITUATION". It says "Depart and form up on the #3 SU-25". Mission 6 and 7 are both Version C. Mission 8 is Version D. -
Trouble with the three SU-25s on Mission 6
Starfire13 replied to Starfire13's topic in The Museum Relic Campaign
After flying by and inspecting each of the SU-25s, I realised the lead aircraft was the chap with the missiles. No wonder I was having trouble. I was attacking them from the rear so I was leaving the lead aircraft for last. Once I went after it first, I had no more troubles. The other two really don't put up any fight at all. Shot em all down relatively quickly. I've noticed a number of minor typos in the briefings in earlier missions (off spelt as of, that kinda thing). Once I'm done with the campaign (so I can avoid spoilers), I'll go over the mission briefings in detail and pick out typos for you. -
Trouble with the three SU-25s on Mission 6
Starfire13 replied to Starfire13's topic in The Museum Relic Campaign
Oh. Only one of them has missiles! I should prioritise that one then and take it out first since I might not have the ammo to down all three. They do take quite a few rounds to bring down, but that's not surprising for an Su-25. Speaking of SU-25s, the briefing text refers to the A-10s I was originally supposed to be providing CAP for as SU-25s. I'm assuming that's an accidental carryover from the Mig-15 version of the briefing? -
Hi Apache600, I'm currently on Mission 6. Very atmospheric start to the mission, but I am having troubles with the three SU-25s that are approaching along the coast from Gudauta. I'd probably be able to deal with them if not for the fact that they're firing missiles at me. When I go after one, one of the other two will at some point shove a missile up my tail pipe. After 7 tries, I eventually caved and turned on the Immortal setting. However, the missiles still blow me up even though I have Immortal turned on. Are they supposed to be this deadly?
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I tried the rockets and they did not work well at all. So I went back to guns and practiced. After a while, I figured out how much to lead the boats by and it got significantly easier after that. Now I'm on Mission 4. :)
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Just started playing this campaign and want to say I am enjoying it thus far. However, I'm having a little trouble with Mission 2. I can't seem to hit the damned speedboats even though I'm firing all over them. Is there any trick to it, or is it just due to my terrible aim and I need to get better? Would rockets be effective for splash damage? Not sure if the rockets would explode on impact with the water, or would only explode after impacting the sea bed.
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fixed Mission 5 missing target 2.5.6
Starfire13 replied to Tygaris's topic in A-10C The Enemy Within Campaign 3.0
It is? Will the mission proceed as normal if we intercept and shoot it down? -
fixed Mission 5 missing target 2.5.6
Starfire13 replied to Tygaris's topic in A-10C The Enemy Within Campaign 3.0
I'm encountering the same bug. This might be my favourite campaign in DCS so far, so I'm going to wait till it's fixed. Don't want to miss the rest of the mission. :) -
[MISSION] mission 5 road placement wrong?
Starfire13 replied to LastRifleRound's topic in DCS: AJS37 Viggen
Thanks. This mission was driving me crazy. Hopefully it gets fixed soon as I'd like to progress past this mission. -
Thanks for the response, Hollywood. Is there any way for me to switch back to the old text block positioning? I often play at night, and use of voice comms is not always a possibility (due to family sleeping), so I am restricted to comms menu at those times.
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Hmm. Unfortunately I don't have any screenshots of the comms menu open prior to installing Vaicom, but I honestly don't recall ever finding myself unable to read the text on the menu until I installed Vaicom.