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AlpineGTA

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Everything posted by AlpineGTA

  1. Great! Thank you.
  2. Does anyone have/know where I can find/have a link to a picture of the stick and throttle with all the buttons labelled, such as you can find in a Chuck's guide, for example? I like to map the buttons on my throttle and stick as closely as possible to that of the real aircraft. Thanks.
  3. I asked about this in the patch notes thread but didn't receive a reply. I went ahead and bought it and was disappointed to see it's not implemented. I would have bought it anyway but it would have been nice to clarify in the release notes that it was only teasing a possible future feature that may or may note be implemented. I know it says experimental on the video, but something can still be classed as experimental and still be included. Anyway, personally it's a feature I would very much like included on all modules. I think it would add greatly to VR immersion, even if it's only implemented as an animation of walking up the ladder and into the cockpit when doing a cold start, (although I'd prefer a full walkaround).
  4. Is this implemented in this version or is it coming in a future patch?
  5. Maybe I wasn't remembering correctly and was getting confused with my Quest 2. Thanks for the info.
  6. Hi RealDCSpilot, Thanks for your response. I tried many different settings. I never use motion smoothing or third party plugins or hacks. I prefer to run DCS and VR as simply as possible. I just run my G2 @ 60HZ in DCS VR using WMR and adjust my DCS settings down until I have it running nice and smooth. I don't like the fake frames and blurring of motion smoothing. But for some reason, I just couldn't get the PSVR2 to run smoothly like my G2. That's why I suspect it's just my hardware is not quite up to running the PSVR2, I think the PSVR2 @ 72HZ is slightly more demanding than my G2 at 60HZ. But having said that, I'm still willing to go back to the PSVR2 and give it another try with the eye tracking. BTW, I don't have an issue with using SteamVR, I just like the simplicity of turning on the G2, WMR starts up automatically and then I just go straight into DCS VR.
  7. Yes I know, I stated it's a long wished for feature. That's why I asked, now it's a thing on the C-130, are there any plans to introduce it into the wider game and other modules?
  8. I posted my experience in an other thread last year: I ended up sending the PSVR2 back. I just couldn't get rid of the stutters. I summed up the advantages of my G2 as: Prefer not having to use Steam VR, Integrated speakers, no mura, sharper image, smoother and better comfort. However, now that the PSVR2 has eye tracking I am thinking of picking up another PSVR2 and giving it another try. Those OLED panels really are great when flying at night, there's really nothing like it available at the same price. The G2 is horribly grey compared, as too are many other more expensive headsets, I would imagine. I'm just still not sure that my CPU has enough muscle for eye tracking and quad views, to give me that stutter free experience that others are reporting.
  9. I wasn't sure where to ask this because it's not just C-130 specific and I'm surprised more people haven't been excited by it, but are there any plans to incorporate the first person walk around feature into other modules (new and existing)? I believe it's a long wished for feature, especially in VR and is one of the main reasons I'll be buying it.
  10. Does this work with AMD cards? I noticed everyone who's posted that's using it seem to be using NVIDIA cards. A quick search mentions AMD compatibility issues, something to do with HDR and 10-bit colour support, but I don't know how up to date that information is.
  11. Good to know. Thank you for clarifying. And thank you for the work!
  12. I read in this article that eye-tracked foveated rendering isn't working in MSFS or DCS. Is the article incorrect? https://www.uploadvr.com/playstation-vr2-eye-tracking-now-works-on-pc-via-open-source-driver-mod/
  13. These videos might help you to understand the software and work out what you want to do:
  14. Well, after more tinkering I've decided I'll be sending it back. Even with everything on low I can't get it to run stutter free. As nice as it is, I'd rather have a nice smooth experience than nice twinkly stars on a deep black sky. Not having to use SteamVR, good integrated speakers, no mura, sharper image and good comfort also swing it in favour of the trusty old G2, which I'll be sticking with until it no longer works. And then I'll see what else is on the market when that time comes.
  15. My PSVR2 arrived yesterday and my initial impressions were not positive. Firstly, I was surprised how uncomfortable I found it. I expected it to be a lot more comfortable. Particularly when looking up and the weight of the headset shifts I could feel the hard plastic pressing into my head and nose through the face pad. Secondly, the mura was very noticeable and the image was very blurry and stuttering. So not off to a good start. But after some tweaking, I managed to get the headset sat a bit more comfortably. I know everyone seems to rave about the Globular Cluster mod but I'm not yet sure whether I want to spend more money on this or send it back. And after some fiddling with the Steam VR and other settings I got the image looking sharper and smoother, although it does seem to suffer from more jaggedness and flickering than my G2 and I can't completely eliminate the stutters. I was running my G2 at a nice sharp and smooth 60Hz without any upscaling. But, I then tried a quick free flight night mission and wow! I was seeing stars twinkling in the sky that I never knew were there before! Also, because of the better contrast and more vivid colours I was seeing external detail of my aircraft and the terrain in the dark that I just couldn't see before, although, unfortunately the mura is more visible at night when looking at the sky. It feels like you're wearing a goldfish bowl type space helmet as you move your head around. However, the more I played and tried different scenarios the less I was noticing the mura. I think your eyes eventually adjust to it somewhat. So at the moment I'm undecided whether or not to keep it and order the Globular Cluster mod to fix the comfort. I switched back to the G2 to compare and although it felt nice and smooth and sharp again, flying the same night missions everything just looked grey. I could no longer see nearly as many stars nor the detail outside of my aircraft and terrain. I was flying past hillsides that I just couldn't see in a sea of grey that were beautifully silhouetted against a night sky in the PSVR2. Like @RealDCSpilot has said, those OLED panels hard to give up once you've tried them. Other nice to haves over the G2 are the larger FOV and the passthrough, which although only grainy black & white is useful if you want to locate something without lifting the headset. I'll spend a few more days tweaking to see if I can get it running as smoothly as my G2 but that might be difficult on my current system without upgrading.
  16. Since the PSVR2 is currently on sale again for $350 I thought I'd order one from Amazon and see how it compares to my G2. I can always send it back if I don't like it. It should arrive on Thursday.
  17. What happened to the option to buy just the Crystal Light headset without the controllers? Under this new scheme there appears to be only the one option to buy with controllers, so it's now more expensive. Wasn't it previously something like $899 with controllers and $799 without controllers? I would think that a lot, if not most, people purchasing it solely for DCS would want the option to pay less for just the headset without controllers.
  18. Ok. Thank you for the response.
  19. I was just curious whether anyone is using a Crystal Light with an 11th generation Intel CPU? The store states minimum Intel CPU spec is at least a 12th generation i5 but I currently have an i5 11th Gen. Depending on when my G2 eventually stops working, I might be forced to upgrade to a Crystal Light, but it looks like I'd also have to upgrade my CPU? If I was going to upgrade I'd probably go the AMD 9800X3D route, making the Crystal Light a potentially very expensive purchase!
  20. I would be happy if existing owners could just buy a concave hat to replace the original pointed one.
  21. This is the top gripe for everyone that has the STECS, I think. I don't know why they can't just throw in a concave hat to give people the option of either.
  22. Yes, it would be much better if it behaved like the pilot models in other aircraft. It's never been explained why this is intended behaviour. Why is it different to the way it's done in other modules? It's very immersion breaking if you lean forward or lean you head outside an open cockpit door and leave your head behind! The whole point of a pilot model in VR is to increase immersion, is it not? On the plus side. If you bail and decide to go for a walk about (I haven't tried it in the Apache), I'm guessing that unlike other pilot models your shadow will have a head!
  23. Thanks for the tips. First thing I did was turn down the engine effect. I don't like the constant rumble whilst flying, especially on the warbirds. It does tend to dilute everything else.
  24. I went and picked up an HF8 today. My local Micro Center had an open box one for $133 so I went and got it. I haven't even installed the NLR software, I just installed the SSA software and it's working fine. I've been going through all my modules testing them out. I'm not a fan of some of the effects, I'll have to do some fine tuning to my liking but it definitely adds immersion in VR. Firing guns and missiles feels great. With missiles you can really feel which side they shoot from. Pretty cool! It does make my backside numb after a while though. I'll have to work on a cover or something to improve the comfort.
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