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Weltensegler

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Everything posted by Weltensegler

  1. Thank you! That's what how I understood it in the past but some tests I made seem to follow the theory that most FPS counter rather count +1 and that the DCS or FC fps limit at 30 brought smoother results than having it at 29 while frame counter shows 30. I suggest everybody should try it both ways...let me rephrase that :) ...should try both options and see what turns out with less/none stuttering. Especially since other options play an influencing role here as well. Also this thread here might give some ideas (or more confusion) about this topic http://forums.eagle.ru/showthread.php?t=80179&highlight=supersmooth+motion And don't just assume this one! I helped people in the past to their most fluid frame rate that had it on 59Hz as default. Using a prime makes it really hard to find a multiplier :) and you will never get rid of stuttering.
  2. Tottally that's what I'm saying and why I cut it at 30. The display runs at 60Hz so there are only 2 smooth frame rates that one can try to achieve. 60 and 30 (15 one can't consider smooth anymore :) ) Which sucks balls every day for me bc a lot shots that are always 24fps I have to watch on displays that run on 60Hz, one can NEVER watch a shot perfectly fluid. There are only a few very expensive projectors that allow you to set it to 48 or something. At least in the scale and stereoscopic we need it. And most other reasons for stuttering in DCS I eliminated by good hardware like SSD drives and fast MB and RAM as well as water cooled overclocked CPU. Its very smooth now besides some hick ups when a city or clouds come close. But to be honest DCS engine is not the best example for fluid and efficient data management so I am pretty satisfied the way it runs. Will add the line then of course! :) Yeah on Saturday I didn't have to work so I actually even found some time to do noise and some wood and built this here :) Oh BTW at some point I kinda have to put in a USBtouch screen into this setup as you might have seen in my ICP picture (once DCS-F18C gets released). (ignore the left and right usb screens they are not worth the performance los) And I know its gonna be bad but curious how bad. I think you once talked about how the data gets handled in the case of bringing in a USB display. Could you explain that again in a few lines or if you have gimme the link to where you did? I agree! A lot visuals and a lot answers on these two pages. Should save some time for the next one facing these issues.
  3. I am aware of that but the sofTH help file said: ...so I thought that might not be necessary anymore. But I will check whatelse I missed and yes red your the whole thread when I pointed you to the resource management menu lua lines :) Yes I am :) I totally remember watching that video. And I cant even imagine any spherical mapping or post distortion grids (that dont exist within DCS anyways) that would give my setup what I wish for. Most distortions I deal with at work are barely based on wider lenses than 24mm which on a common aperture width is way shorter than my setup :). I will try your high lua tomorrow. I just finished some tests with current adjustments. Little wiered results with the softTH framecounter. On first instant mission (not a lot detail thought)I get about 45-47 fps with 8xaa, hdr; cockpit shadows and everything high. Global softTHVsync on reduces frames to 32-35 unless I look up then ~45...I would expect it cuts it to 30 to fit my 60Hz screen input. If I limit frames to 30 it cuts to ~32fps and same but with sofTH vsync cuts it to 31 which is the smoothest result and actually what I would expect from 30fps. I believe to remember that the frame limiter in DCS is 1 frame off, if so then it makes partially sense. If I also bring in the DCS vsync it gets chunky. Cant follow all logic of the results but I found my smoothest. I hope I don't annoy you too much in my conditions but I am always tired when I have time for my hobby :) ..very long and exhausting hours at work. :sleep: Have a good day!
  4. :) Thank you! I will check all links out but I did already another layout. After the decadent monster resolution of last time I thought about reducing the DCS resolution to what it actually needs. By putting 4 in a row the funny thing is I can even disable the 5th monitor and I can still have a working Helios profile overlapping to it. Question for you Peter, is it better to not disable the 5th(nonlocal) screen in softTH bc of PCI bus bandwidths/speeds etc? softTH config: monitor.lua: The 3 mains creens are all shifted to the left I just see, probably something in the monitor lua. EDIT: Interesting! one of those main screens is actually 1935 in width at least in those screenshots and the gabs are 20pixels not 50 ...:huh: ...guess I am getting tired EDIT2: OK got it, monitor lua center resolution needs to be 5860 (5760=2*50(bezel)) Concerning your portrait suggestion, that is a great idea! Especially since DCS when set to the correct FOV looks like Flanker or Lomac 1.0 on the left and right screen without messing with the lua files. And if one would then on cost of a lot performance anyways. Also I noticed I dont look left or right without using TrackIR really bc you still can zoom to center only(though sometimes its nice to pause it and have everything static). And the feeling of clouds flying by when peaking to the side I would still have. Only problem at the moment I have to build a new construction for the screens. They are 55" each and from left to right corner its more than 9 feet when they are in a 45 degree angle so that each one is facing me perfectly!!! :) But I have already some ideas...will finish the side panels and hull first though. After I have figured out the best solution for this horizontal alignment ;) Thanks again for your help and don't stop if you have more tips or suggestions! Oh one question before I go to bed. Maybe you can save me the experiment or thread studying... if I would go for 3 center cameras would the distortion be gone/less/different? I work with cameras and resolutions every day in my job but a game engine seems to behave different than I am used to it. And I cant find different lenses or distortion grids here either :)
  5. It just a banner with link to DCS. but the gauges look nice! But what is this? some Black-box for DCS? this cheap 3D model doesn't tell me anything.
  6. WOW 2.0: Remember I said softTH is easy? I tried that softTH configuration tool, now that's easy! very nice tool! For anyone that does bezel correction with tool or manually and wonders why everything moves to the left like seen in my last screenshot. You probably forgot to adjust your monitor lua (like me). Center view, MFDs and GUI etc all have to move the according pixels to the right. This new card is nice I have to say! (obviously sofTH gets a lot credit for this performance as well) I run the main screens on 3xHD with MFDs (and some other exports on another HD screen), TrackIR, VAC,big Helios profile on 2xHD touch and have textures, scenes and vis.range on high;HDR on; 4xAA; cockpit shadows and Vsync and still 30+ frames! I do aim for more or at least 30 on the ground so the vsync/limit makes sense but still I think that's a pretty nice ratio. I do have to find posts ( I think I was reading some solution somewhere) about the fov distortion. The outer screens have tearing though vsync is on. I guess I have to force them in the softTHconfig. Also I cut off useless fps killer like the flickering cloud shadows etc. @PeterP: I see now worse than expected about what you were talking about the visibility of buildings etc. I can be right over an airfield and have to zoom almost max until the buildings appear. If you have a minute could you look over my softTH config if you see something stupid I missed that wastes performance/quality? Thank you in advance! Since my only display exports are in the upper area of head 2 (lower middle screen), is there no way I can decrease the overall render resolution in height somehow? The rest is only used by Helios!?
  7. Alright I studied all your links but I did them all before and understood everything. I manipulated for older setups similar just not with that amount of monitors :) but lua is lua. Thank you very much btw for investing time for that and even recreating setups! I really appreciate that! My 5760x1080 test went unfortunately the same way as the 3x1980 Test 1: Ingame resolution 7680x1200 Monitor Lua Works exactly like expected...leaves the missing 1920 out left and right: Test2: Ingame resolution 9600x1200 Same lua! = "DCS has stopped working" I just don't get it. I do have a hard time letting go and leaving this unsolved but I guess that's a good practice. Will continue to layout 2 now and if that doesn't change anything I move over to the softTH solution. Will keep you posted. UPDATE: no difference with layout 2 UPDATE: Funny softTH on creating the default config complains: "Requested resolution is too wide for device (9600>8192)" I guess it tries to get 5x1920 on a card that can only 4x1920. Does DCS try maybe the same internally? Because that would perfectly make sense with my recent tests. Only contradiction is that I could power 3x1920 with a 580 before which I believe shouldn't be able to do that either. But I could be wrong on that. Ayt, turn down the resolution to get my config file for now since all that resolution issue should change later on anyways after setting it up. UPDATE: WOW! softTH always sounded so complicated to setup. I don't know why I studied threads about it for hours...took me no 30 min to setup without calculator or sketch and it works. I am really bad in calculating and don't consider myself smart so everybody who hasn't:"TRY IT" I have some miscalculation in the bezels though :) and I have to rethink the layout. The least loss would obviously be all lined up but since I found out the hard way that this width is too much I just shot for this here. Tomorrow I will start optimizing and bringing my helios profile in the lower part and see if I can't reduce the DCS render "surface" but its 5:30am and my eyes are burning like hell :) Gn8 and thanks so far Peter!
  8. :) I know... got ya. And btw to all people that actually thought about if the communication happens in an office or in a bar...I made that nuclear thingy thing up! :)
  9. Haha :) some beer at the soccer game? (oh no your post is older than the game, hehe) Yeah I heard that a 3rd party developer AviaTex is talking to ED about 3 types of nuclear warheads. Not sure if on the phone or if one of them took a bike over though.
  10. don't worry, this is the last FC. And it will please the ones who need it until we soon have all those planes way more advanced in DCS done by 3rd party devs.
  11. :D awesome but seriously we got direction and strength on the ground and just have to bind that to orientation and the according pre-animated cloth sim which takes seconds only if you do it with reactor in 3dsmax for example. Maybe 4 stages regular(slight turbulent) and 4 stages turbulent...anyone able to lua that when I deliver 3D and animation? OF COURSE cichlidfan, if you were serious about that being ur next mod then never mind!
  12. Best sim investment I ever made, never regret it. The springs or whatever centers the stick seem to be or warn out unevenly but I also stress it a lot more than supposed to bc I use an extension.
  13. Because that's how I use it already :) Just mine is "caged". It was going to get an own thread in the cockpit building section when progress is further ahead but I should give you a better picture on how and why I need what for my setup. For the last half year I fly with a 3 screen setup (1x55"; 1x24"; 1x23") and the second monitor.lua file from my last post. The first pic shows the detachable ICP box with the 7"touch which we will disregard from now on. That's something I can take care off when DCSF18 gets released. I tested it in BMS but I cant fly in this minecraft environment anymore for the sake of my eyes. Then some days ago I got this new beast of graphic card which can power 4 monitors alone. So I kicked my 480 and just kept my 580 in addition to the new 680 and was finally able to connect the two other 55" that were catching dust. So now it looks like this: Yes I was thinking about trying one viewport with 5760 when l was in bed. :) I made my setup with 2 monitors and with 3 last year and everything worked logically...kind of ...I probably can recreate your test blindly. But this time I cant follow its logic completely. I will of course read everything again you suggested and see what I missed. BTW that I sometimes use screen width and sometimes exact pixels etc in the lua is all from trial and error. the 1200height I used bc I got funny stretching as long as DCS didn't get the exact maximum resolution of all screens. Don't get why really but maybe tonight after work and hopefully less tired everything makes more sense. OFFtopic: An American coworker just saw my streaming and asked: "oh Germany is playing?"... I said: "No...we are not playing...we are destroying!" :D I am totally down to do an softTH approach and actually certain that I will go this way. Also bc of the bezel correction aspect. I miss pixels like due to a cockpit frame than seeing broken lines/horizons. But yes I wanna experience the performance and fps and also see my logic to work before I let go. After that I wanna do the same with layout two and then I go for final with an softTH probably. This way I hope to get some good comparison which also might be interesting for other multi-monitor users or as arguments for softTH at the end I guess. :) I don't get why even with my old 3 screen setup I can step up in resolution but it crashes when hitting 9600 width! Same in DCSW btw! Is there somehow a max resolution??? Anyone ever tried a 9600? guess Gadroc should have...watching his setup
  14. Before I change everything to Layout2 as you recommended (or try an softTH approach) I would like to know how it runs in the current Layout1 to have a comparison later (without the USB screen for now(thats for the ICP when the DCSF18 gets released)). So I changed DCSA10C option's resolution to 9600x1200 and added the left and right screens to the monitor lua as well as moved MFDs and it seemed as if DCS can't get over my resolution...: xcuse me, wHATT??? ->crash So I tried loading the old monitor lua from my setup before with two 55" screens less and a resolution of 5760x1200 (while display 2 was main display) just to see what happens. And it worked, no crash but still not like I expected it. The main screen was on display 3 and exports on 5 though the monitor lua said x=0 and y=0 which didn't make me expect to have the center view on display 3! I rather expected something distorted with a resolution of 5760x1200 in the DCS a10 options. When doing the same but having display 1. set to main display the whole show moves one screen to the right. SAme result like diplay1 as main display I get when display 3 is main display so it is not consistent. I thought well lets try the old lua with a 9600x1200 resolution... should gimme something...but crashes. Its not my first multi-monitor setup though here are some new challenges included with 5 screens...maybe I am just too tired. Its almost 2am and I have to work in a few hours so I will keep error searching tomorrow. Hopefully the issue is so clear that I understand it tomorrow. EDIT: I did one more test: old lua for 3screens and in the options I put in the resolution for 4 screens total width: 7680x1200 It didn't crash in this case! As soon as I go up to the real resolution of 9600x1200 it just craches! Is that just too much for DCS? Now I have to sleep, thanks in advance for ideas!
  15. Oh I know... I am in no rush I just thought its more polite to not ask for help and than let somebody wait too long for the required information. But you just took that off me :) I certainly didn't mean to rush YOU. PS.: hope your phone is on silent then by bow :D
  16. I was afraid of that :) I will study your links and come back with more information hopefully even before you wake up again but I'm still at work for another 5h. Assuming you are 9h ahead that should still leave me enough time, hehe
  17. Hello Gentlemen, I have not a lot time for trial and error at the moment so I hope you can save me some time with your knowledge. My cockpit got most of his screens and yesterday I finally received my gtx680 4GB FTW. Same as my gtx580sc it is a single GPU to have a better use of the video memory. My questions concerning video memory management and fps are now: A: As long as I use only two monitors for Helios, shouldn't it be preferable regarding video memory to use the gtx680 only for 3 monitors? ...the main screens? I think I remember an old thread on a SC-simulation forum that you would have better frame rates when one mainscreen and Helios is powered by one card (would be layout 2 in the picture) but I don't remember the exact context and it could have been a special case where someone had a strong and a weak card each with 2 monitor connections. B: Do I really have to tell DCS the whole freakin' width of all those screens? Lets say I export only DCS displays to the first Helios screen couldn't I skip the last 23" and the usb screen in the overall width in DCS options? Or doesn't that make any performance difference at all if DCS is not rendering anything on those anyways? I certainly hope PeterP and Gadroc have a minute for my thread as well :) Thank you in advance guys!
  18. Its the whole idea, every module will be in your game but you will be in its cockpit only if you buy it. Otherwise nobody could join a server bc everybody would miss some module at one point that's integrated into the mission.
  19. I could be wrong ( but at least then I might provoke some people to correct me :) ) the IP is from where ever you or JTAC decide to start your approach towards attack. And when you do so...JTAC wants to know so they can provide the marking (smoke or IR pointer pending on daytime) in time so you get your precise target location for example. If they mark the target just all the time and say "attack whenever you want ..or not" they might run out of smoke or IR-beam battery plus the enemy will have changed location :)
  20. Also what if you don't use trackIR, look to the left and spot a target and zoom in to see better? :) doesn't really work does it? It will always zoom to the center screen.
  21. have you tried a space mouse or space navigator? Also what sim are you talking about? FC? DCS module? or DCSW?
  22. Most likely that's at least how it will start, ...like a SP wing-man but in the same plane. But yes I guess everybody is hoping that someone will do the step to the 2 seat-player version :)
  23. But concerning your first question ...I believe that should work. As long as you can set an aircraft to client in the ME I guess it should work. But don't know for sure...try and let us know :)
  24. :thumbup: Which is underrated in aviation anyways! Especially for the guys here who fly real planes it is a good training to mumble less on the radio :D
  25. Not all warnings are bad things :)
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