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Everything posted by killkenny1
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На VR кто нибудь запускал? Как производительность? Если когда нибудь выйдет МиГ-25, то будет пахнуть Массандрой
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Dammit, I need to hear this song! Can't try the module until the end of the week.
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Before spending l’argent, looking for some feedback on Mirage F1 performance in VR from people who bought it and had some flights. Apart from FPS, the following info would be helpful - PC config, VR headset, SteamVR/OpenXR, map, tested in SP or MP, comparison (i.e. runs better/worse than X module.).
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Sidewinders/Magics on outer wing pylons discussion centralization thread
killkenny1 replied to PetRock's topic in Aerges
That screenshot was taken from Aerges Mirage F1 manual, so it is safe to say it will be in our version of F1 like that. -
Personally I want that drop tank. It’s a bit more sleek looking than an OG one.
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Sidewinders/Magics on outer wing pylons discussion centralization thread
killkenny1 replied to PetRock's topic in Aerges
Yup, and looking at control panel, I wonder how would you operate them if there are no controls Unless you modify them. -
So it begins, the rush to release training missions for a DCS module. I expect GR to release an entire series of training vids 20 minutes after module release :D.
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That FPS though... EDIT: see it got better further down the video.
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Is this CE? Those wing missile launchers looks different IRL than in game. Then again, it's WIP, so it's understandable.
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Aerges said that only chevron style mustache will be included in EA. They aim to have walrus, imperial an handlebar styles modeled by the end of this year. They also said that if they find any documents they would model Fu Manchu style as well.
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What a shame seeing these beauties in such condition...
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Mirage F1: What's the square box in the center of the cockpit for?
killkenny1 replied to lengro's topic in Aerges
I think it would be a cool feature if we could click on it, it would pop out, and we could use a keyboard to write on it for some information (i.e. VOR/radio frequencies). I know there are mods for this, but would be nice to have it as a dedicated module feature. -
Personally this cockpit looks like a sweetspot - a good mix of old and new.
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https://www.digitalcombatsimulator.com/en/files/3320601/
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"After the Early Access release of the Mirage F1, the immediate focus of the Aerges Engineering team will be on completing the remaining Mirage F1 CE work-in-progress systems. In particular, several radar scan modes, the radio navigation modes of the autopilot, and the implementation of the S530F ‘Supermatra’ missile." https://www.digitalcombatsimulator.com/en/news/2022-07-08/