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DropZone

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Everything posted by DropZone

  1. I don't think that can be it, I was flying at 2000m. I recorded a track of it happening: kub_bug.rar
  2. I don't think that is what's happening with the Hawk - I've seen a Kub site do the same thing, and it definitely looks like a bug. What happened was: I was flying the Su-25T and fired a pair of Kh-58s at the Kub's radar, destroying it. I then continued to fly towards the SAM site, and when I got within its launch range, it started trying to launch missiles at me. Of course, because it had no radar, they exploded almost immediately after launch. The bug seems to be that a SAM site will still try to launch missiles AFTER its radar has been destroyed. You can see in the attachments that the Kub is launching missiles, even though it has no radar.
  3. I *think* that when an AI aircraft runs out of fuel, it'll refuel at a tanker if there's one nearer to it than the nearest airfield. While we're on the subject of large planes refuelling...
  4. Yep, and so can the A-50... (ignore the menu on the bottom right of the first one, MSN Messenger decided to go a bit crazy)
  5. DropZone

    Bugs

    I sometimes find something very similar happening to me. Say I have two Kh-25Ls loaded, and I lock on to something using the Shkval. I turn on the laser and fire the first one - it works fine. When I fire the second one, the pipper sometimes (but not always) jumps back to the centre of the HUD, meaning that that missile (and the first one if it's still in the air) loses track of the laser and explodes in midair. The laser doesn't turn off - it just jumps to the middle of the HUD as if I'd pressed Ctrl-I.
  6. Look at the table on page 152-153 of the 1.1 manual. No antiradar missile can lock on to either EWR station.
  7. 230 km/h? It's always worked for me at anything less than 300 km/h (I wait until the airspeed readout goes to "290" to make sure).
  8. Ages ago, me and a friend were starting up a team for a certain online game. He was the "leader", and decided we needed cool names. He chose mine after leafing through a bike magazine and seeing an advertisment for a bike called the "Dropzone", and I've used the same name ever since (even though that team never actually got started). Don't ask me where the capital "Z" came from, though! :)
  9. I seem to remember reading that the Master Arm switch in LOMAC doesn't actually do anything (never tried it myself, so I might be mistaken). In real life, I think you have to switch it on before you can fire any weapons. Like BuzzU said, it's probably to stop the weapons being fired accidentally in situations where they shouldn't be (e.g. over civilian/friendly areas), kinda like the safety catch on a gun.
  10. The capability definitely hasn't been removed, I've done it several times. Remember that as well as using Ctrl + and Ctrl - to make large adjustments to the target box size, you can also use Alt + and Alt - to make precise adjustments. Also make sure you're not trying to lock it from too far away - maybe it's just me, but it seems like the Shkval doesn't like locking very distant targets.
  11. Heh, funnily enough, I've had that happen to me as well. I've got no idea if it was the same place, but I was flying level, probably a couple of thousand meters altitude, when I suddenly got a "pull up" warning just like you described: screenshot :) edit: Wow, you can use your shadow on the invisible wall to make it look like you're flying a huge plane: screenshot :D
  12. Same here - in fact, only a few minutes ago I discovered this strange building. No idea what it is, but it looks cool ;) I also found another building with a sign in Russian on top of it - it looks like it says "КИНОТЕДТР", but putting that into an online translator didn't work. Any of the Russian-speaking forum members care to tell us what it means? :)
  13. You're not supposed to "install" them. They're for people who want to make custom textures for aircraft, to use as a base. They have all the panel lines, rivets etc. on them, and you can then paint a new paint scheme on top of that.
  14. Re: Mission Building is a House of Cards It seems to me that the SU-17's maximum allowed weight in LOMAC is a bit optimistic - load them up fully, and they need a very long runway to take off from. You have to either set them to take off from an airbase with a big runway, or just not load them up as much. Otherwise, they'll run off the end and crash.
  15. Thanks DropZone. Do you know how the relationship between distance and dispersion well enough to tell us the diameter of the circle the rounds would go through at half a mile? One mile? Cause I really think it's too small in LOMAC. Thanks. I reckon that at one mile, the dispersion would be: 26.4 feet for the GAU-8 42.2 feet for the M61 At half a mile: 13.2 feet for the GAU-8 21.1 feet for the M61 Bear in mind that I'm not certain I'm working this out right - here's how I'm doing it, so if anyone who knows a bit more about this than me could check if I'm doing it right, I'd be grateful :)
  16. To do that, calculating the tangent of the angle and multiplying it by the range should give a close enough answer. So, for the M61: tan0.008 * 1000 = 8 So that means 80% of the rounds would go into an 8 feet diameter circle at 1000 feet (assuming I've worked this out right). edit: In fact, the number of milliradians is almost exactly the diameter of the circle it'll go through at 1000 feet. So for the GAU-8, 5 milliradians = 5 feet dispersion at 1000 feet, and for the M61 8 milliradians = 8 feet.
  17. It ought to be fairly easy to delete them manually - I know I've done it before. Just delete everything from (and including) the relevent <Payload> tag to (and including) its </Payload>. One thing you might want to check - I had to take all of the Russian comments out of one file, otherwise they messed it up when I saved - but I can't remember if that was actually the MECustom.xml, or another file.
  18. Yes, that's happened to me too. It seems to happen sometimes if you try and edit more than one custom loadout per aircraft without exiting and restarting the mission editor. It happens in other situations too - for example, I seem to have found that if you've got an aircraft in a saved mission using a custom loadout, and you want to create a different custom loadout for it, you need to: open the mission, set the aircraft to the "Empty" loadout, save, exit the mission editor, open the mission again, give the aircraft the new loadout, and save again. Otherwise, you get loadouts randomly duplicating themselves, and it sometimes becomes impossible to save new loadouts. I always keep a backup of the default, unaltered MECustom.xml file so that I can easily restore it if the editor decides to screw it up (which is fairly often). I'm also curious as to how many people this affects - apart from this thread, I think I've only ever heard one other person mention it.
  19. I've also got a couple of questions about the KAB-500kr and the Kh-29T in the game. Firstly - if they are TV guided, does this mean that they can't be used at night? Secondly, can the laser-guided versions of these weapons (i.e. the KAB-500 and the Kh-29L) also be carried by the Su-25T? It'd seem a bit strange if they can't, especially if the TV guided versions don't work at night. However, if the Su-25T can't carry them in real life for some reason, then I guess it shouldn't be able to in the game either. edit: Oops, I just noticed that the Flaming Cliffs website says that the Su-25T can carry the Kh-29L. It doesn't mention the laser guided KAB-500, though.
  20. You've got to use LOPE to put them on your plane, which rules out using them online. They're just one of those weapons that's in the game, but that can't be put on any aircraft by default.
  21. Yeah, I've seen that too - just a big square in the middle of the MFD, when switching to a Kh-41. I've got no idea what it's for, or whether it's supposed to be there.
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