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Spartan111sqn

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About Spartan111sqn

  • Birthday 12/22/1977

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  • Flight Simulators
    DCS, BMS

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  1. Thanks a lot, when in MP with dedicated server, and all the clients have the mod, we all see the same cirrus change at the same time?
  2. Thanks, I was sure that it was in system, thanks!!!
  3. Hello?, can some please give me a hint on it? Thanks in advance
  4. No, also the LASER cannot be seen through the Litening LST mode..., so not possible at the momento to perform buddy lasing. @BIGNEWY is expected to be solved?
  5. Hi, just a question, where is that option to put auto, 1 or 2 dots?
  6. Hi all, I was just wondering if you are planning to get AI working cooperatively. I mean today when I see for example two fighters AI (reds) commiting to a couple of aircrafts (humans or humans and AI), what I see is the red engaging without any conscience of the other red wingman on the sorting and maneouver. Even not also being aware on the allied SAM that can support them on the engaging. It would be great if the AI AA is able to work cooperatively, for example doing drag, delousse, etc, or dragging to a red SAM the blues or to anothe AI aircraft, perform grinders, etc. @BIGNEWY, @NineLine Is that kind of things in the road map?, how far are we today to that picture? Thanks in advance.
  7. where shall be located the autoexec file?, is as simple as put that file in a folder of the server and that's it?, for example in foothold or pretense do we have an issue?, at the moment I tested it and they run normally
  8. we would need data of AoA evolutions and Fuel flow, also with different loadouts.
  9. So, for me the behaviour of the aircraft "clean" is perfect, but seems that stores drag and AoA because of it is maybe too much and reduce more than it should? I have heard that the handling of the aircraft a maneuverability for example at FL250 with 2xext+2xharms+all_pods+2,0,1 is easy..., this is why I said it about drag and AoA..., which is not the case, it feels under these conditions very short on power.
  10. Hi, has an impact the air flow, the more AoA the less air flow in the engine, so less fuel burnt to keep the same stoichiometric mixture, when the aircraft is reducing the AoA the air flow is bigger and the engine can inject more fuel, so more power. You can test it and see how at the same flight level, for example 250 kts FL300, push to pure MIL, then your fuel flow reach to a limit and as the aircraft is accelerating slowly and reducing the AoA, the fuel flow is slowly also increasing until it reach to the terminal velocity of the aircraft at that altitude and speed, then the AoA is stabilized and also the fuel flow. Then maybe the feeling of the performance is not because of the engine, maybe the AoA or drag of stores are a bit exagerated. dunno if I explained well myself.
  11. What does it mean?, I cannot believe that same timeline aircraft with similar technology data link, MIDS,..., they do not have similar data integration.
  12. Thanks a lot, will we have in viper MSI like Hornet?
  13. One question I have, 310.3.0 is also improving DLAA? or just DLSS?
  14. in my experience DLSS has 15-20FPS more than DLAA, is the same for you?, with also more ghosting than DLAA
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