Because up to now the aircraft doesn't break, it should break some systems or get some damages when overstressing it
Also @BIGNEWY have a look at it, easy to reproduce.
what has no sense is
loadout with 2x120, 2xaim9, 2xtanks --> CAT I
loadout with 4x120, 2xaim9, 2xtanks --> CAT III, and after 2 aim120 are fired the system doesn't ask you to switch to CAT I
So as it is the system doesn't look reliable in DCS.
Hi all, I have noticed that in the loadout section, when I add a pylon there is no increase of weight in the total amount of lbs. So i suppose that they have no weight.
Are the pylons counting for the drag index of the aircraft?
Thanks in advance.
Ask him if to talk about that procedure is public or not, but I imagine that if today the switches are implemented and the radar has a behaviour according to the switch position is a info that you already have and is public, what I am putting into consideration is if that behaviour is correct or is a bug.
@BIGNEWY I have had the opportunity to talk with a RL F16 pilot and that way cannot be done in RL, so it is a bug, cannot be continuous jammer transmit in mode 3 and have the radar working after pass to mode 1 in MAN.
Then actually the system is not working as it should be?
Then there is no way to be transmitting without being spiked and use the radar?, that would be a game changer in BVR for the Viper.
Just to complement with more info:
In the test we have done we identified that the hornet can break the jammer at the same distance while the viper is in mode 3 and in mode 1. So no higher intensisty is in mode 3 compared with mode 1, I guess higher intensity should be expected also.