Jump to content

Bushmanni

Members
  • Posts

    1310
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Bushmanni

  1. Playlist of 1vs1 matches. Playlist of 2vs2 matches. (Me and Ocelot speak Finnish so these might be hard to follow) The official competition thread (For match descriptions, acmis and other stuff): http://forums.eagle.ru/showthread.php?t=152969
  2. Bushmanni F-15C Nationality: Finland Location: Finland Available for both dates Have read the rules.
  3. Congratulations to Stuge and Razer on winning and thanks for the organizers and competitors for a great event. I had lots of fun training for the event with everybody and then fighting in the event itself.
  4. Regarding the vertical climb you also need to push against drag besides gravity so having just thrust to weight greater than 1 doesn't mean you can climb vertically. I have heard it has to be something like 1.5 to truly climb vertically.
  5. It's further in the bracket. Rest of the pilots fighting tomorrow at the same bracket level will have very little time to analyze the acmis of the pilots they are going to face. Not a big issue, but for some it might be meaningful.
  6. Yes, my bad. I must have extracted those files accidentally somewhere where I couldn't find them. Doh.
  7. There are acmis missing from four matches. Matches 2 and 6 from 2vs2 draw and matches 38, 45 from 1vs1 draw. I suppose it's fair not to publish 1vs1 match 50 acmi until tomorrow.
  8. The reason missile range increases due to altitude is decreased air density, which is affected both by pressure and temperature. So a change in sea level temperature and pressure will have an effect on missile range at sea level.
  9. Making youtube videos of the acmis and/or tracks would be nice. Of course it means more work that someone has to do.
  10. Can I download the acmi files of match in a single file somehow from Google drive like from Dropbox? It's just pure madness to download them one by one. If nothing else, could there also be available a single compressed file containing all the acmis of the match?
  11. Is there a way to enforce object enlargement option to off or does everyone use whatever setting they please?
  12. It the table doesn't exist then create it.
  13. Antenna characteristics is basic stuff. The only source for that would be RF basics textbook.
  14. I'm available next weekend and taking part to the competition.
  15. Larger wing will increase drag and weight which in turn reduces acceleration, top speed and range (not good for BVR). It will also increase turning capability which is nice for dogfighting. Wing size is a trade-off between multiple variables and you need to make a compromise that suits your needs (ie. mission). Even if you built a simple larger wing just for the A model it most likely wouldn't make the plane better at its intended mission as the current size is already a product of a thorough trade-off analysis.
  16. I haven't really understood why anyone uses missile P_k as any kind of measure. It would make sense if the missiles flight to target would mostly depend on stochastic (random) processes but that doesn't seems to be the case. The stochastic processes involved are missile reliability, sensor signal-to-noise ratio which is only concern when the target is hard to detect (range, jamming and decoys, clutter) and guidance accuracy which is not a concern with modern missiles though. Rest is up to the actions of the pilot to launch the missile within parameters and the target to do effective evasive maneuvers. Unless either one makes a mistake, you can make a pretty good guess if the missile is going to hit or miss. Even if the previously mentioned stochastic processes would play a major role regarding the properties of the missile the actions of the launcher and the target are still going to play a major role in overall P_k, ie. the P_k is still also a measure of the pilots of the attacking and the target planes than just the ability of the missile to hit its target. In this regard calculating P_k from combat data is useless to determine how well a missile is able to hit it's target in "real world environment" as there can be major factors involved that are not related to the ability of the missile itself. Using combat record to measure the success of an airplane is similarly flawed as it doesn't depend on just how great the plane is. Good pilot can have good k/d against less skilled opponents even with inferior plane. And there can be other factors involved like command & control systems, numerical imbalance, ROE, maintenance level, etc. Combat record is always a measure of the overall kill chain. For more detailed analysis you need more detailed information to isolate the performance of the particular system.
  17. I think there is a place for hypothetical and fictional campaigns that focus more on gameplay than historical immersion. I wouldn't mind a Strike Commander / Ace Combat like campaign but with realistic equipment and tactics.
  18. FSW has interesting concept but it's actually a puzzle game and not a tactical squad leader simulation like it promises to be. You can't succeed in the game with realistic tactics but have to figure out the trick to solving the "tactical" puzzle. Apparently the military version (haven't played it myself) that comes with Xbox version doesn't have the puzzle game BS in it but PC version sadly doesn't come with it. But as a concept FSW is very interesting and I hope someone would make a proper squad leader simulation.
  19. The "correct" procedure also depends on the operator. For example, JASDF F-15 pilots have airbrake usually open during landing while USAF has it closed.
  20. http://forums.eagle.ru/showpost.php?p=2539273&postcount=89
  21. The background is almost completely black. If you watch very carefully (using color picker or color adjustment) the real horizon is bit lower than the "horizon" in the HUD.
  22. The other available F-18 charts have also been edited into a form that precludes deriving even approximate PS charts from them. When considering the effort to hide this data from people who don't need to know, I doubt you can get your hands on them in legal way.
  23. SF_Bushmanni SF squadron Finland 1vs1, 2vs2 F-15C
  24. Voted other. Better gameplay by squashing gameplay affecting bugs ASAP as they appear (like horrible FPS drops when using certain weapons), improving tactically relevant features and most importantly making AI less robotic (superhuman knowledge and reaction times) and tactically more proficient.
×
×
  • Create New...