

Bushmanni
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Everything posted by Bushmanni
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Seeking ideas. how to portray completed objectives to clients
Bushmanni replied to dooom's topic in Mission Editor
You could just add a trigger that shows a message about completed objectives. -
axis movement commands are completely screwed up
Bushmanni replied to Raven434th's topic in Bugs and Problems
I have this problem also. I have uninstalled CA and deleted config files and then reinstalled but that didn't help either. Also some of the new controls for CA can't be mapped. -
which rotary for endless twists left/right?? pls help!!
Bushmanni replied to LNR212's topic in Home Cockpits
I have a suspicion that OP is actually asking what kind of rotary encoder to use to get the mousewheel like function. -
which rotary for endless twists left/right?? pls help!!
Bushmanni replied to LNR212's topic in Home Cockpits
I think he means something like a mousewheel which gives pulses for "button1" when rotated in one direction and pulses for "button2" for the another direction. Doing this with rotary encoder is overly complicated. -
Thanks. The relative heading mapping seems to me only marginally better than aspect in that regard though. For example two planes flying towards each other will seem like that on the VSD only in some special cases, just like it would be with aspect. Aspect mapping on the other hand gives you much better SA regarding your own situation. It could be much easier to correlate the VSD with the MPCD in busy situations though but as we don't have the SA page in DCS for MPCD it's hard to tell.
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Ok, then I'm interested knowing what are the advantages of this versus using aspect?
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All the sources that I have read about US radar displays tell me that heading vector in TWS mode shows aspect but in DCS Eagle it shows heading relative to own ship heading. For example if my heading is 0 and contact heading is 180 the vector points directly downwards on the scope. This also means that if the contact points straight down when he's angle off is 0, he will turn to point 60 degrees to the right if I turn him to the left gimbal limit (ie. I make a 60 degree right turn). Is the current heading mapping correct for the F-15's TWS mode?
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It would seem odd to me if CPU's for personal computers sold all over the world were somehow export controlled.
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Pretty much every programming language has a very similar structure to them so if you learn one it's pretty simple to learn another. I haven't yet come across a guide that would teach you the proper use of the basic building blocks to a complete beginner like is done on a proper programming course but then again I haven't really been looking. Then again programming is pretty simple in principle when you strip away all the language specific conventions and small details. Debugging is mostly about finding that one little mistake in the details.
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Contrast lock detects edges of an object and then steers the camera to point in the middle of the left, right, upper and lower edges. For the edge detection the system simply measures if there's sharp enough and large enough change in image intensity in all directions so that it can be reliably tracked. If the edge is too vague the measured position of the edge will jump around too much between measurements for the system to be able to track it. Early EO sensors did this with analog circuits which I think Shkval would be using also. I have no doubt this wouldn't be doable on current systems for single sensor. The problems is that you would need to model every contrast locking sensor the same way which could be a problem. Imagine multiple AI A-10s ripple firing mavericks at the same time. Other thing is that there could be efficiency problems with rendering pipeline to get the sensor images to the algorithm handling lock simulation in a timely manner.
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There's a mediheli EC-135 in my area and I once happened to be at the airport when it took off. It was barely audible 500m away and completely inaudible at less than 1km away. I'm always astonished how quiet it is as I have previously only seen Mi-8s, Jet Rangers and such that are very loud. Even a tiny R44 makes lot more noise than EC-135.
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Rotors make loud slapping noise when the blades hit blade tip vortices. In single rotor choppers this can happen when doing hard maneuvers or descending at certain speed. In coaxial rotor the lower rotor is constantly hitting vortices from the upper blade. Eurocopter has designed a special blade tip that reduces this noise considerably but so far I don't know if any of their choppers actually use it.
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My point is that the ideal terrain for attack helicopter is flat desert as there it's easiest to take advantage of the standoff range of the missiles and avoid getting ambushed by air defences. When there's enough trees so that the ground units aren't visible in low angles it forces the chopper to get closer or higher which are both bad options if the enemy is well equipped. You can counter these problems with tactics described and it works but it's not ideal which was my point. In a heavily forested area pretty much all the targets are close to treeline which typically makes them visible only in 10-20 degree angle upwards. 10 degree angle means that from 8km range you need to be 1400m high to see the target. Or if you fly at the treetops about 30m high you need to be 170m away to see the target. Basically you can only engage targets when they are in the open or along natural lines of fire. Hills (with no forests) typically can be found considerable distance away form the target so you get much more distance from the target and hence safety. Of course this isn't always the case but you usually (depending on terrain) have much better luck with hills than forests.
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You can't attack a target surrounded by forest from standoff range unless you get very high. Your sensors including radar requires LOS to the target but the ground target is much harder to see with any sensor than a skylined helicopter so the spotting and reaction time advantage is on the ground unit. Tactics you describe are used to counter the problems trees pose not to take advantage of them.
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F-18 grip, WARTHOG compatible
Bushmanni replied to hegykc's topic in PC Hardware and Related Software
http://www.aerotronicsllc.com/f18throttle.htm -
OPERATION SUMMER RAIN - MULTIPLAYER DYNAMIC CAMPAIGN
Bushmanni replied to gregzagk's topic in Multiplayer
We have a small group of Finnish pilots who occasionally fly together but we don't have an official squad for ourselves. Should we create a temporary squad for registering to this event? -
DCS World environmental shaders mod
Bushmanni replied to Mustang's topic in Utility/Program Mods for DCS World
I noticed that overall brightness seems to drop slightly when you are at high altitude so that ground looks greyer and darker than when looking from high altitude. This seems to affect also the cockpit so I think it's related to some post process effect, possibly directly to the exposure control. I tried looking through the HDR shader codes but couldn't find anything altitude dependent but then again I'm unfamiliar with shader language. I think that would be one point this mod could improve if it's possible. Overall this mod is a visually noticeable improvement to the default settings, especially now that the sky is brighter so it doesn't hinder dogfighting. -
Troops stop on contact and fail to advance
Bushmanni replied to Gloom Demon's topic in Mission Editor
This is a known and old problem. You just need to work around it somehow. Essentially don't expect infantry to actually fight each other but to just move into contact. Aircraft or ground vehicles then need to actually kill the enemy. You can force infantry to advance by changing alarm state to green but then they will ignore the enemy and possibly get shot to pieces. -
Ok, thanks.
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CAS is by definition engagement of enemies close to friendly units. If there's no danger of mix-up then the mission type would be called interdiction.
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I don't think you can do CAS with SAR alone as it doesn't tell difference between friend and foe.
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Mig21 and fighter maneuverability in todays terms
Bushmanni replied to Dirty Rotten Flieger's topic in MiG-21Bis
Mig-21Bison success against F-15C in Cope India wasn't so much about maneuverability but lack of AWACS for the F-15C while Mig-21Bisons were vectored by AWACS and had three times the numbers of Eagles. If you look sustained turn rate charts you can see that Mig-21 is a clear loser against F-15/16/18 in a prolonged turning fight. -
If you know the theory part of the tactics and combat flying and how your sensors work and what are their weaknesses, etc. then all there's left to do is to get the practical details right. For that Tacview is invaluable as it's the only thing that gives you the correct picture of what happened. It will also show you what the other guy does to evade your missiles. The first missiles are kind of a ceremonial greeting to force the bandit defensive. You do that in order to get to the real fight after the missile evasion which is about finding the other guy first to launch first from a much more deadly position. Finding the bandit again after evasive maneuver requires skillful and smart use of radar and anticipation of the bandits moves to search the right direction and altitude. The FC level radar is pretty simple so skillful and smart use of the radar isn't black magic but it does take some practice as your switchology needs to be both quick and correct. In case you didn't know this already, 104th server has export disabled so you need to create the Tacview acmis from replays. If the replay is broken the other planes and their missiles will still fly their correct paths so you need to use some imagination to figure out where you were flying.
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I think you need to have radar missile set up for firing for the gap to appear. That's clearly not the case in the picture.