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blahdy

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Everything posted by blahdy

  1. I really loved this mission. Could you make a new version compatible with BS2 and A-10C?
  2. First time I flew in Operation Medvedev II campaign, my Vikhr got blown away by the wind. o_O funny wtflols moment right there
  3. lol the 9M119 is a bit op :P It's a beam-rider and it's behaving better than Vikhr M. Beam track gate is exaggeratedly high but honestly I think missile uses PN in game, it behaves like it has its own seeker..
  4. lol, you don't need chaffs on Ka-50 anyway. Arm yourself with two Kh-25ML's and play chicken with Buk SAM. It's hilarious how many SAM rounds go to waste at low altitude XD. Keep popping up and down until most of SAM munitions are wasted and you're within about 12km, then fire off Kh-25ML, and then second one. And you can finish the rest with guns and rockets blazing :)
  5. Been working on modding World in Conflict to make missile guidance more realistic in an RTS game. Basic aerodynamics of rocketry (boost/impulse, coasting, forces acting upon rocket affecting energy, etc), guidance algorithms including proportional navigation and inertial guidance are supported. Data-link with host unit (in case of Apache Longbow) is also supported. AIM-9X and AGM-114L test video in game:
  6. Most contemporary arcade games (i.e. Battlefield series, HAWX, RTS games, etc) use tail-chase homing missiles. What happens if you put a missile with proportional navigation on an RTS game (World in Conflict) with only 1.5km by 1.5km sized map and just rotary wing helicopters???
  7. The only time DCS:SAM would be real fun is when Lock On drivers start firing anti-radiation missiles at you.. Where modern combat lacks in humanity, certainly makes up for it in intensity :P
  8. Nice :) Was that an SA-3/S-125 SAM? It'd be nice to have real IADS in DCS for future :) It kind of sucks right now b/c when setting up 6 batteries of Patriot SAM spread out 10-20km in a mission, they all fire and waste their missiles against same target, lol.
  9. AH-64 all the way :) Especially after I scripted Longbow system in an RTS game mod, lol.
  10. What error messages are you getting?
  11. Yea, just do this: 1. First update WiC to 1.010 (Update 10). You can use this link to download: http://download.wicmwmod.com/support/world_in_conflict_1.000_to_1.010_en.exe 2. After that is done, update WiC to 1.011 (Update 11): http://download.wicmwmod.com/support/world_in_conflict_1.010_to_1.011_en.exe
  12. New Beta 8 is now available ;) http://www.moddb.com/mods/wicmw
  13. Yea, I agree; obviously in an RTS, we'd have to deal with much reduced level of fidelity. But I do like what Company of Heroes did to their tanks, where main cannon can get knocked out, engine can be knocked out, etc, as tank takes damage. But you'll be happy to know that we are doing similar to what CoH is doing with dynamic damage modeling on helicopters (and in the near future, on tanks as well). Currently, as your chopper takes damage, you lose things like Longbow radar, targeting sensors, etc, that disable some of your weapon systems, etc until you are repaired again. Now, since we have to cater to arcade style gamers that will hate the FPS-like behavior of choppers, we are also going to re-introduce the old-school style of unrealistic choppers that vanilla, non-modded version of game had. But these unrealistic choppers would not last long in SAM environment, compared to a much more advanced FPS-style choppers with dynamic damage modeling. So players can decide -- if they want arcade style, use the old choppers like in vanilla; if they like challenge, use the advanced helis that give you sense of rewarding accomplishment.
  14. What's "unrealistic as it gets" about it?
  15. Well tactical aid is just animation played by the game, timed with delivery of projectiles that land on the target. So it cannot be "shot down". To overcome this, a new way we are doing the game is by adding new TAs that are basically "airdropped units" you can buy, just like airdropped light tank, etc; except that you get far more powerful units like ground-based missile launchers and air superiority fighters, to Tu-142 patrol bomber dropping Kh-65 Kent cruise missiles. The aircraft units fly in patrol holding pattern by an automated auto pilot script some time after they spawn, when script gets initialized. So you could control these aircraft by giving them move order to fly to one particular area of map, and have them return back, etc. And these units will fire their munitions at targets of opportunity, and can be shot down by SAMs, and by other team's air-superiority fighters. Here is an example of showing interception of TA-dropped weapon systems (from air launched cruise missiles from Tu-142 to ballistic missiles, etc): Yep, the work is still ongoing and depends on which role you play the most. But if you are an air or armor player, yes, the AI will be more challenging than they are now. AI for USA infantry and armor roles have been made much much more tougher (not yet done in Russia side at the moment). And ofcourse, playing air against bots that are heavily armed behind Patriot/S300 IADS belt now requires ultimate set of balls of steel -- but hopefully DCS: BlackShark / Lock On players are probably used to be this :P Russian AI support bots now escort ground troops with Pantsir S1 out in the front line, while leaving an S-300 site guarded by set of Tor M1s in the back spawn zone, so they now fully take advantage of layered air defense. USA AI support bots don't escort troops with SHORAD out in the front, but behind the scenes, they data-link their Patriot sites together into an IADS net, sharing target engagement information between each other, giving them virtually 360 degrees coverage.
  16. Yep, I think you guys will like it. As for SAMs, the previous version used WiC game's built-in homing missile, which is a simple tail-chase pure-pursuit homer with impossible level of accuracy. But it is also terrible at shooting down anything moving fast (i..e cruise missiles). Both S-300 and Patriot SAMs in the upcoming version now use dogleg flight and smacks onto their target from top-down using proportional navigation as they go terminal. If you are quick with reflex, you can actually dodge them. Basic primitive rocket energy values are also considered in running scripts, so if you make early hard maneuvers and also dive to low altitude, missile will miss, especially at long range. At closer range/no-escape-zone, that's another story however. Obviously, it will be impossible to take out an S-300 or Patriot with helis in the new version, but that's when you start spamming cruise missiles and ballistic missiles; and use the helis for providing frontline close air support :)
  17. Sorry for necro-posting here, but I just found this thread while browsing random posts :) Yes, I'm the guy that was working on MW Mod for World in Conflict, and we're still here.. We're working on a new version of the mod, which we hope to have released in the coming month or so, and those of you coming from ED forums will probably appreciate the added realism that bring extra challenge even against bots. Upcoming features include: - Cruise Missiles and Ballistic Missiles: http://www.youtube.com/watch?v=_nmx6WUxOd4 - Limited Fixed Wing Aviation Assets and Air-Launched Cruise Missiles: - BrahMos Cruise Missile: And... because S-300/Patriot in the mod were so unrealistic before when facing several targets (i.e. if you fire two ballistic missiles at them, 1 will get shot down, the 2nd one will make the kill)... We've created scripts to simulate IADS with very minimal human input. IADS is designed mainly to defeat cruise missiles and ballistic missile threats, as long as they are visible within radar horizon. - Integrated Air Defense System Test: http://www.youtube.com/watch?v=ytMajmd7bBI - PAC-3 Ballistic Missile Defense: http://www.youtube.com/watch?v=77TgrTcXEfc - Extra new SAM as easter egg -- Korean KM-SAM using 'koreanized' 9M96E missile (imported from Vityaz M-SAM / S-400 9M96 interceptor):
  18. Wouldn't it be awesome if ground maintenance service can also repair your damaged plane instead of just refueling/rearming? :) Would bring a whole new meaning to flying a damaged plane back to base.
  19. ED also re-made the Patriot SAM models (all of them and added powerplant, antenna mast, etc) but it wasn't noted on the new A-10C web site notes.
  20. Just eject from your aircraft or crash it and get a new one. You'll note that HUD works on new aircraft..
  21. You need to gain some aerodynamic-induced speed, engines alone won't do the trick especially when you're climbing. Climb high, then pitch down gradually and as you notice your speed building up, level out and trim.
  22. Does ILS even work? I'm trying to set the kHz frequency using the right knob, but unlike the left knob, I cannot select the base part with mouse to control the kHz section -- it only controls the volume :S
  23. So what happened after this, were you able to stop in 1 second or did you just plummet into water, lol
  24. Just contact ED and let them know of your situation once you run out. They are reasonable and as long as you're not abusing the system, generally they'll just reset your activation credit back to 0.
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