

jumphigh
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Everything posted by jumphigh
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I see it now. This part isn't missing if the door is undamaged,so @yeti submitted a valid bug. But description could be better. I wouldn't call it a different pattern, a whole texture segment is missing instead.
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Where do you see differences? I bet there is only one window texture, regardless if you're looking into the Huey or from the inside out.
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As a German I would say neither nor. It seems to be a "Fugen-s" (linking element s) to ease pronunciation.
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The Steam version has the module manager, too? That's the place where you enable or disable modules. No need to clean and reinstall DCS from scratch.
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Some demo recording on YT.
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Please have a look there. I enhanced the strobe function and estimated suitable strobe placements on the tail fin of a Blackhawk. Looks way better than the default strobe above the rotor head. Use "{x = -10.3, y = 2.15, z = 0}" as new (last) function parameter. And "{x = -6.85, y = 1.80, z = 0.14}" is a suitable placement for the Kiowa's fin. But of course you can still use the old default placement.
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We've already talked in the Kiowa campaign thread. I promised to enhance your strobes. Here it is including a short demo mission for Huey, Gazelle or Kiowa. I took your WirtsTools version 2.1.5 as base file from your GitLab. Please excuse me but I had to run a formatter on the whole file so instead of a short diff I deliver a complete new file. But I only made real changes in the strobe related parts. With the help of the model viewer I estimated suitable coordinates on the tail fin of the Blackhawk and the Kiowa to attach our strobes. You'll see it in the mission and I noted it as examples of the ToogleStrobe function. Looks way better than the default strobe in the air above a unit. Some demo recording on YT. PS: The AI Blackhawk does not land in the mission – ignoring it's last waypoint of type "Land". WHY??? WirtsTools.lua IRStrobeDemo.miz
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I had already a look into your code and figured out that you use a short laser beam available through the Spot class. You could enhance your WT.strobe.toggleStrobe function with two (optional) vectors for base point shift and direction/length of beam. Looks quite easy with the help of the unit's position. I'll try it and give you a diff as a pull request in your script thread. But what's about the built-in IR strobes? I know the Huey to have a IR position light that is invisible to the human eye and thus dedicated to NVG at low light missions. I don't know if it's working in the Huey module. And I don't know if AI units like the Blackhawk are modelled with such a (usable) light as well.
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I saw the mission video on YT and thought: WTF, the IR strobe is hanging above the main rotor of the Blackhawk? Now I know it is not wrong modelling but a generic script add-on. There isn't a possibility to shift the strobe placement to a suitable place on the model?
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To dangerous! Looking that way she could grip the wrong stick...
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That's why he looks so angry... I just wanted to clarify that it is different to planes where the co-pilot or WSO is commonly subordinated to the pilot (captain, pilot in command PIC), isn't it? Interestingly UK's Apache crews have the same roles like the PAH. The front seat WSO is the commander. US Army Apache crews however seems to use the expected order with pilot as commander, WSO subordinated. Does anybody know who is who in a Tiger? I know that the pilot sits in the lower front seat and the WSO in the upper rear. But who is the aircraft commander?
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PAH has no co-pilot! The left seater is the commander of the aircraft and employs the weapons. The right seater pilot is in fact subordinated and not the boss.
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Because cyclic stick position matters! Auto hover does not disconnect flight controls. It only can adjust pilot's inputs in the range of the stabilization system. So if you move cyclic out of principal hover position auto hover can't move the swash plate back enough and hover will break. You always have to trim your stick – or hold it – to a near manual hover position!
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What do the question marks in the control settings mean?
jumphigh replied to ASW's topic in Bugs and Problems
Right, but why is there such an error marking in the Gazelle for e.g. active pause? I never changed the key assignment, neither in the global UI section nor inside general section of the SA342 module. Both are set to the standard Win + Pause. So there is no conflict at all, but I have the exclamation mark from day one of installation of this module. It's the SA342, all other modules never show such small problems. But I don't care, since it works anyway, regardless of the red sign. -
Auto-Hover without auto-rotation to the left?
jumphigh replied to trimmermedal833's topic in SA-342M Gazelle
Auto-hover holds within the range of stick movements of a manual hover. So your static input needs to stay close to the holding point. You have to trim your stick if it returns to centre due to the spring load. -
What do the question marks in the control settings mean?
jumphigh replied to ASW's topic in Bugs and Problems
Are you meaning the exclamation marks? If you hover above, it tells you what is wrong. Most cases refer to a collision of function or assignment. But I'm in doubt if we can solve a function collision. In my opinion there shouldn't be such a warning with a module freshly installed from stock. -
It is the Liveries folder inside of your Saved Games\DCS! There you have to put the three Cockpit_SA342x folders.
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Can you fix your server please? The link to the mission file uses unencrypted http which leads to a security warning in Firefox (unencrypted content on an encrypted page). If I modify the link myself to https I encounter an invalid server certificate because the presented subject is a weird name instead of gamesfromhell.com.
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Already posted on this forum:
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Textures with different level of details in Huey cockpit?
jumphigh replied to lwalter's topic in DCS: UH-1H
AFAIK cockpit resolution setting is only for MFD rendering, not the whole pit. -
Textures with different level of details in Huey cockpit?
jumphigh replied to lwalter's topic in DCS: UH-1H
Playing DCS with a RX 570 4GB I set most graphics options to medium or low – textures as well. Without anti aliasing and on 2560x1440 the Huey cockpit was always blurry and mostly unreadable. A solution is to use a custom cockpit without mipmaps and with all textures only on full resolution like this one. I created a no-mipmap-version for the Gazelle myself based on the English gray dash with the help of Gimp. Of course without AA I get some artefacts but I don't mind some highlighted lines and most important the pit is readable regardless of zoom. Beside that I got a gain of up to 10fps with the use of the multithreading version of DCS on Georgia map. -
Mistral missile: Is it possible that they are so easy to fool?
jumphigh replied to Hunter Joker's topic in SA-342M Gazelle
We have to look at the new version: Polychop will use ED's Mistral in the future. Maybe you can test this Mistral with another platform and compare to Gazelle's current one? -
No, it was quite clear. But it's your fault to think that a RC helicopter is different to "real" RW aircrafts in general flight functioning. Furthermore modern flight augmentation systems work like the solutions used in the RC hobby, e.g. auto hover. Maybe you can't compare a Huey or a Robinson to a EC 145 as well? Beside that: As a German I'm following the same rules of law as any other air space user. I'm forced to pay a special liability insurance, too. Since we build our own models some might know more about helicopter physics and technological details than "real" pilots who get their plane from a specialised technician out of the assembly hangar... Okay, I'm exaggerating. But the claim is, that real Gazelle pilots tested this version and decided it's good enough. So it seems that there isn't the one and only truth even among real RW pilots. That doesn't mean that there aren't evident bugs in our DCS module. But bugs are a different story.
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No, it depends on the model! For RC helos with FBL you control roll rates with your stick. There's no need for trimming – centred stick means stay at the current attitude. It's the task of the flight controller to achieve that – even if it means that the swash plate isn't neutral at all. Another example is rudder and tail. As a RC pilot I'm using a tail gyro, there's no need for pedal left when hovering like with the Huey. I talked to Tiger pilots but unfortunately they didn't even know what I'm talking about. It seems some "real" pilots have a narrow horizon not wider than the length of their blade. But take our UH-60 free mod: There you do not need rudder for a stable hover, too. So it seems that there are even real Biggies with modern electronics that mimics the flight model of a RC helicopters more than that of a ancient Huey.