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Everything posted by CommandT
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2d trees 2 by Timur Khayrov, on Flickr
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What do you mean FOV? And what is LOD? I don't think the tree slider helps much here. At max it looks the same really.
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settings by Timur Khayrov, on Flickr
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2d trees by Timur Khayrov, on Flickr
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Hey folks, I'm trying to figure out how trees look so smooth and 3D on videos of DCS but for me with all textures set to high they look kind of FSX-ish. 2D and with jagged unpleasant edges. Can't figure it out. Using 2.5.5 :cry:
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Interesting. I'll try it. Strange you have to call ATC in the game to get the PAPIs on. In real life they usually always stay on regardless.
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Well what I'm doing seems correct. I'm just saying the plane rotates itself off the ground after passing 100-130kts without touching the stick. That's with using 12 units. If I go up to 16/17/19 it's even worse. I don't beleve the real plane rotates itself. You'd have to pull on the stick. Something isn't right here.
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Can You Fly Formation Aerobatics Without Multiplayer?
CommandT replied to CommandT's topic in DCS Core Wish List
Errr, no... what do you mean by "track to mission"? How do you do that? :huh: -
So I've just got back into DCS after spending countless hours on the original Flaming Cliffs many moons ago. And after all this time there is still no PAPI lights? What the hell?!! Or am I just being stupid and you can turn them on in some menue somewhere in settings? If there's indeed no PAPI's how do people judge their approach angle to the runway without an ILS? I mean even on a standard visual circuit... :huh:
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Hey folks, so I've been learning the Hornet and am fairly sure at this point I am not doing anything wrong. I see that pressing the takeff trim button sets Nose Up trim to 12 unis. Taking off from land airfield you are supposed to go up to 16/17 or 19. But even with 12 the nose of the plane basically rotates passing 100kts. I end up trimming down straight away to prevent it rotating into a vertical climb... something is off... any ideas? (using half flap setting for take off)
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Hey folks, So I've spent a few days playing around with trackIR curves. I've watched every youtube tutorial (Spudknocker/ Jabbers/ Ralfi etc) and I have the actual head tracking set up to an acceptable level I think for how I want it except there is one slightly annoying issue I cannot seem to rectify. Occasioanlly I raise my head to look up a little too much where one of the reflective strips gets blocked and trackIR looses signal (this is already after reaching the 180 deg tilt limit) but the annoying thing is that instead of trackIR simply freezing in it's last know position it flickers to another angle fairly quickly and it becomes both annoying to see and also slightly disorientating. Is there any way to prevent this without the obvious solution of not lifting your head so much? Problem is it's a bit too easy to tilt your head a bit more than needed especially when you are wanting to do a quick glance up. P.S. I have the "limit" boxes ticked on the curves in trackIR software. Cheers!
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But you'd imagine a lever should still be mapped on an axis of some sort to be able to vary the brake pressure! Instead you can only assign a switch to it like ON or OFF. So either no brake pressure or max brake pressure. At least using a lever on the stick in reality allows for varying brake pressure.
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In game. I'm sorrym this all sounds like black magic to me! Could you explain if I should be using some sort of 3rd party tool? (just bare in mind I'm not computer genius type lol) EDIT: So after some digging I now see that due to having more button/ switch positions than is acceptable, the HOTAS only has all switches working only in the A-10C because ED had included a custom .lua file with the A-10C. However how to get the inoperable switches to work in other aircraft seems all rather complicated to me. People are talking about some sort of TARGET stuff and what not. Could someone explain it to me in leymans terms? Can I do it without knowing how to code? I don't need to have the switches be mapped to the correct functions. I just want the switches to be available to be mapped to whatever I want depending on the aeroplane. EDIT 2: So I've now figured out you can use Thrustmaster T.A.R.G.E.T Software to map every switch to a key binding. Although this is obviously a way round to not having some switch positions being recognised by default in DCS, I see it is impossible to only map the switches you require using TARGET and proceed with the rest of the mapping functions using the normal DCS controller setup. This makes it an absolute PITA. So basically every single switch and axis needs to be set up using TARGET software and you just bind it to the key assignments for functions in DCS. On top of this being highly inconvenient I see you can't switch to the TARGET window whilst DCS is running to jump back and forth so you can see which keys are assigned to which function to then assign them in TARGET. Seems an extremely tedius and unpleasant way round my problem. Any ideas how to make this easier? Here's a list of all Warthog switches not recognised by the game in anything other than the A-10C: Left Throttle Off Right Throttle Off Pinky Centre Speed Brake Centre Boat Centre China Hat Centre Left Engine Fuel Flow Override Right Engine Fuel Flow Override Left Engine Operate Normal Right Engine Operate Normal APU Off Autopilot Selector Altitude/Heading Radar Altimeter Disable Enhanced Attitude Control Off Flaps Manoeuvre Even if I could just get the 3-way flap position switch and the 3-way autopilot position switch to work that would be enough for me. I don't care so much about the rest. Many thanks!
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Hey folks, Really struggling with the middle position of some 3-way toggle switches on the throttle quadrant (Thrustmaster Warthog). I can assign the 2 positions on either side of the centre position on the 3-way toggle swiches but not the middle position. "assign button" simply does not recognise the middle position of toggle switches :huh: Also, currently messing around with the Su-25T and in control options it only gives you options for flaps UP or flaps DOWN. Nothing in between. Confused about that - by default if you press "F" on the keyboard you do get the flaps to extent to a middle settings but there is no way of assigning that in control options? And one last thing. Why is there no axis assignment for rudder pedal toe brakes? Can't get my toe brakes on the pedals assigned. The control options only allows a single button for brakes? Strange. Many thanks!
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Can You Fly Formation Aerobatics Without Multiplayer?
CommandT replied to CommandT's topic in DCS Core Wish List
If that is indeed the case then I do apologise, I didn't realise you can get AI to fly upside down or choose transition between maneuvers. I'll have to check it out once I havd DCS back up and running in a few days. -
Can You Fly Formation Aerobatics Without Multiplayer?
CommandT replied to CommandT's topic in DCS Core Wish List
Yeah I'm sorry but I think what the AI aerobatic maneuvers offer in the editor is extremely limited to put it politely. Even let's say the totally unrealistic flight model aside for AI completing aerobatic maneuvers, there is just a massive lack of options as to the display you want to fly. I mean take any normal formation display that involves various transitions between maneuvers, perhaps inverted flight, maybe a wing over or a high alpha pass, perhaps an abrupt break etc etc etc. There is simply no way you could even build a realistic display routine using AI tracks and maneuvers. Having a tool to play back a recording as AI basically opens up huge rage of creative opportunities for creating your own formation displays, and perhaps even multi-ship displays too. I think we all need to group together and ask ED to implement this. How hard can it be from a technical stand point? Hell, I'd even pay money for a tool like this. -
I'm astonished this hasn't been developed already as it would be a super straight forward tool requiring almost no man hours and adding a huge amount of possibilities for formation flying. Basically I'd like to be able to record a flight then play it back as an AI plane so I could then follow that plane as a wing man. It would mean you could create your own formation aerobatics displays in single player and not having to deal with another person's flying skills or internet connection lag.
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Can You Fly Formation Aerobatics Without Multiplayer?
CommandT replied to CommandT's topic in DCS Core Wish List
All of these options sound very very limited. I'm quite frankly amazed that in so many years of doing this ED hasn't created something like this already. Can't be very difficult to implement! Combat is great and all but being able to create your own aerobatic routine would be sensational with all the cool planes we have now! Especially if you eliminate multiplayer lag and not having to rely on another person for smoothness of control inputs. -
Can You Fly Formation Aerobatics Without Multiplayer?
CommandT replied to CommandT's topic in DCS Core Wish List
Not sure how that works but I'll have a look once I have DCS installed on my new system in the next week or so. -
Hey folks, I remember many years ago FS2004 had a third party tool to record any flight you did and then play it back as an AI aircraft in another flight. Basically it meant if you wanted to do some aerobatics in formation you could record yourself first as flight lead, then start another flight and play back your recording as an AI aircraft and fly formation with it. So basically you could do formation aerobatics without having to deal with multiplayer. Is there anything like this for DCS? Many thanks!
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Hey folks, I'm new to writing on the forum even though I've essentially been following all DCS developments since it's creation. I grew up messing around in flight sims and spent countless hours/days/weeks in the original Flaming Cliffs. I'm now a real world 737 pilot but given as there's not much real flying happening atm I thought it might be a good opportunity to finally try the latest DCS has to offer. I have absolutely no idea about the latest and greatest tech and quite frankly it all sounds like black magic to me so hopefully some of you can help me out! I don't really have a set budget for the rig but I would ideally not like to spend more than £2k. If I have to go over it's not a big deal. This is just for the PC itself (not including monitor/ stick etc etc). I'm basically looking for something that can provide me with a silky smooth experience on high fidelity settings without having to spend much time optimizing things or having to figure out how to overclock the system and monitor temps ect (I find all this geeky computer stuff a bit overwhelming). I'm using a HP Z38C 4k monitor if it makes any difference. If you could maybe suggest the most important components to go for - processor/GPU/cooler/ RAM/ SSD/ power supply and I'll try to build something on pcbuilder. The plan is to use trackir for now but if I could do VR in future using this rig that would be good! Many thanks! Timur