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CommandT

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Everything posted by CommandT

  1. Hi all, to my knowledge the only airshow objects mod for DCS was the GrinnelliDesigns Air Show Scenery ( https://www.digitalcombatsimulator.com/en/files/3302379/ ) It appears this mod no longer works in DCS. Is there any talented mod makers out there that would be keen on creating something similar? Or perhaps there's an alternative mod I hadn't heard of before? Certainly can't find anything on the DCS user files
  2. You can still do a case 1 recovery but to my knowledge there is no way of doing comms with the LSO. At least not in the current version. So just do it in silence. Also, a note to the devs: the T-45 has a yaw damper with a turn coordination function which means the aircraft in real life shouldn't require any pedal input for coordinated turns. The one in DCS requires a boot full to keep it coordinated. Whilst I appreciate the extra challenge in making the aircraft more "hands on" I hope the devs correct this to reflect real-world behaviour
  3. Well I am certainly happy to make an update video on the new version when it comes. I asked above regarding a timeframe for v1.2 release and heard no response so didn't see any point in putting off making a video about the current version since I don't know if we need to wait 2 weeks or 2 years.
  4. Made a little video overview of the T-45:
  5. This is very cool. Awesome flying! Quick question - is this using the standard DCS F/A-18C flight model? Or has the flight model been tweaked here somehow?
  6. Do we have any sort of timeline or idea at all when V1.2 might come out? This is quickly becoming one of my all time favourite aircraft in DCS!
  7. Cool mod! Loving the flight model so far. I just found some bugs. They've probably been reported already but just thought I'd mention it just in case: - when sitting on the ground the rear trailing link gear legs aren't articulated enough for the aircraft to sit on the ground like it should, giving the aircraft a significant forward rake compared to real life - it's probably the only thing about the mod that is fairly immersion breaking - rain flows in the wrong direction on the right side of the canopy - after hooking a wire on the supercarrier, the aircraft gets permanently stuck on the wire without rolling back to retract the hook, and retracting the hook whilst in this stuck position has no effect - static Goshawks sit with their front wheels slightly off the ground - strange artifacts on the mirrors in the rear cockpit with the mirrors turned on Anyways, looking forward to the v1.2 update. Can't wait to do some carrier stuff with it once we can get the supercarrier comms to work with it! Thanks for the hard work! Great aircraft
  8. Yeah I'd kill for a virtual body myself for the OH-6! There's basically only 2 things visually that stand in the way of the OH-6 being equivalent to a full fidelity module IMO - a VR pilot body and some better rotor animations. In every other way this things is payware quality, not to mention all the other amazing assets that come with it, which no other full fidelity module does!! I don't want to sound ungrateful though of course as the mod has given me and the community countless hours of flying fun. So if we don't get a VR pilot body, no worries, we still have basically the best mod ever created for DCS. And if we do get it, great, best mod just reached peak DCS mod status!
  9. Another little mission with the OH-6A blowing stuff up
  10. Wow those look fantastic!!! That shark looks big! Can't wait! Shame about the AH-6 but what can we do I think you mentioned at some point the VAP might be getting updated too?
  11. Yeah my jaw dropped when I saw this. Is this a tease to tell us that something might be moving on the AH-6 (and Blackhawk) project? Or a flex to show us what we can't have? Love the video btw. Black Hawk down vibes are very strong.
  12. Great, finally! I noticed in the promotional videos that the aircraft does not have any wing flex under G, unlike the current FC3 version. Is this something which is coming later? And also, will the vapour effects around the leading edges and the fuselage be reworked at all compared to the FC3 version? Thanks!
  13. It's definitely not a mouse job - just as your video demonstrates the movement is relatively jerky. Wags clearly uses something else. If you use slow rate for keyboard it still slews about 10 times faster than what it needed for a smooth, slow cinematic shot. And with the mouse it's just a none starter. You can't have a perfectly smooth angular rotation with the mouse. Appreciate your efforts but the result is definitely not the same. Yeah with regards to the AI and graphical features very true. It's just strange that the camera views are unique as well. Though Wags hasn't actually used that slow rotating shot for a very long time now in his videos.
  14. Just figured it out now. Just needed to make sure the barge is a ship, not a static object! Thank you
  15. He isn't. Look at the beginning of this video:
  16. Thank you for the suggestion but this is not what I was looking for. That's just the same as the F4 view which allows you to freely move around an object. As you can tell from the video above, the slow panning/ rotational shot that keeps the aircraft centered is completely different. Another question I have is whether it's possible to have a super slow translational movement of the camera with the mouse wheel in free view mode - atm one scroll movement of the mouse wheel up or down results in a translational movement of the camera forward or backwards but at a much higher rate than I would ideally like for a cinematic close-up shot, and I cannot find any way of reducing these mouse wheel increments to have a slower translational movement
  17. Hallelujah!!! Thank you! That fixed it all! and here I was tearing my hair out!!
  18. Hi folks, It all started after I deleted the "fxo" and "metashaders2" folders which I still do once in a while and this has never caused me any issues but now I have some ridiculous problems. First thing I've noticed is when going to the WW2 Marianas Map and trying to select a helicopter I get an error message saying "There are no units available for this criteria. You Are Using Historical Mode". So I changed the mission date to 2020 instead of 1944 but then I still get strange things happening like a huge portion of units being unavailable. For example I can select a helicopter but lots of the helicopters which I have are missing from the list in the mission editor. If I however load up an old mission - the units do load correctly, even if they are not shown in the unit drop down menu. Same story with everything else like ships - it's like they are missing but they do exist if you load up an old mission. I repaired DCS - no effect. Removed all mods - no effect. Clean up - no effect. Struggling for ideas here... I've attached the Export.lua and the dcs.log files. Any help appreciated! Thank you! Export.lua dcs.log
  19. Yep tested already, very cool. Using for the next mission/ video! Thanks! Could someone tell me if it's possible to have a hot or cold start of the OH-6 on the float barge (pontoon) that comes in the VAP somehow?
  20. Hi all, Looking for a Vietnam era C-130 skin. Can't find anything on the user files. I'm amazed nobody has done something like this yet? If it does exist, I'd really appreciate if you could point me in the right direction. Cheers!
  21. Actually had no idea there was a grenade launcher in that pack. Great idea! I'll try it! Thanks for pointing it out
  22. Are we going to see any sort of major AI improvements in the sim in the near future? Glad to see the WW2 Pacific Theatre is finally getting a cohesive set of period-correct units so that we can simulate immersive battles! Only shame is there seems to be no mention of period-correct soldiers?
  23. Is there any chance the decision to stop all work on the MH-6 will get reversed at some point? I'm still devastated
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