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toan

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Everything posted by toan

  1. Admiral, I'm using your Mods every day, so we all need your excellent Mods. Below is a screenshot of a small part of my armada, sailing in the Persian Gulf. A carrier group with the QE is formed with an escort of several Duncan frigates, not shown here. Also, several other carrier groups with the Th. Roosevelt, Charles de Gaulle, and Clemenceau carriers are formed with their escorts, involving several instances of the USS Constellation, Aquitaine, La Fayette, Durance, HMCS Montreal, USS Kidd and Patuxent ships. They are not shown here. They escort an international amphibious task force shown below (see screenshot), which includes all your Mods : San Antonio, Oak Hill, LCAC, etc. They are chased by the Kuznetsov and Liaoning red carrier groups with their escorts. The blue carrier groups are also attacked by red squadrons of land-based Su-34, Tu-22 strike bombers with anti-ship missiles. Similarly, the red Kuznetsov and Liaoning carrier groups are attacked by blue carrier-based SEM, Rafale, EA-6B Prowler and F/A-18 anti-ship strike flights, launching AGM-88, AGM-84, Scalp and Exocet missiles. And of course, each carrier group is protected by its own on-board CAP squadrons of SEM, Rafale and F-18 fighters, and orbiting EWR, and AAR tankers. A fierce air and naval battle develops, as shown here by the 2 Tactical Overviews displayed on the screenshot by DCS. Overall, as shown in the 2nd screenshot, this includes 111 aircraft, 70 ships, 18 helos and 97 static objects, for a grand total of 296 units... I use the powerful MOOSE mission scripting environment to define each side defense zones, strikes and CAP. The most demanding part for the MOOSE software is that the blue and red defense zones overlap. This means that there can be at one time 7 defense CAP tasks on the blue side (usually several 2 fighters patrols), engaging 12 defense tasks on the red side... notwithstandng all ongoing anti-ship strike fligths on both sides (usually multiple 4 aircraft missile strike flights). DCS + MOOSE allow this complex scenario to execute correctly and seamlessly. Excellent work Admiral, your Mods are amazing. They are central to my scenarios. Sorry for this very long post, Fly low...
  2. Hi Admiral, Did you try the Harrier with two 300 gallons tanks, plus a full bomb load ? This doesn't work for my AI Harrier on a tremplin deck. It works however on the USS Tarawa : the speed is 100 knots at the end of the flight deck, the aircraft then goes down to 50 feet above water and then accelerates to normal flight... Fly low...
  3. Hi, Yes, the AI Harrier can take off from the Tarawa deck with two 300 gallons fuel tanks, if starting the take-off roll from a rear deck spot. With two AA missiles, one empty tank and one 300 gallons tank, it can take-off barely at 150 knots at the end of the flight deck, then goes down towards the sea surface as low as 50 feet, and then accelerates to normal flight. If no loadout, it will take-off vertically. But it can't if it has any loadout, except two small rocket launchers. All these figures are for the AI Harrier AV-8B. Fly low...
  4. I'll check the VSN Mods. Thanks Sushy, Fly low.... Edit : indeed, there is a VSN Eurofighter Mod, using FC3. I'll test it. Edit 2 : and there is a 2nd Mod that doesn't need FC3, it's the RST Eurofighter
  5. I saw recently a screenshot of the Eurofighter here (from Sushy ?). Is this Mod public and available somewhere ? Thanks, Fly low...
  6. Yes, amber is really cool. Thanks Admiral.
  7. Hi, Thanks for your excellent Mods. They are very realistic and add superb ships to our armadas. I have recently observed three glitches concerning the L02 Canberra (I suppose it is the same for the L61 Juan Carlos ship), when using the default AV-8B AI aircraft : - the aft central parking spot is a bit too far aft, so the AV-8B stands half above the aft platform below, with a wheel suspended in the air (see screenshot below) - when loaded, the AI aircraft also land much too far aft behind the ship, with visible tyre smoke as if the flight deck extended in the air behind, instead of landing on the model flight deck : then, they go through the hangar door without damage, and afterwards, they reappear up on the existing flight deck rolling normally to their parking spot (screenshots below). In this landing example, the aircraft load is 2 Sidewinder missiles, plus two 300 gallons fuel tanks. - using this same loadout, sadly, the aircraft cannot take-off from the assigned default take-off position at the foot of the tremplin, because it has not enough roll distance to accelerate to a consistent take-off speed. It just rolls up the tremplin and ditches into the sea. Would it be possible to define the default take-off roll starting position near the back end of the flight deck ? I guess all these points have to do with the runways and parking spots lua files. Could you check these points, please ? Thanks in advance, and congrats for your excellent Mods, Toan
  8. Air Air refueling.... This an automated in-flight process, thanks to the excellent MOOSE mission scripting environment, during a fierce air battle over the Persian Gulf. Many thanks to the MOOSE developers for their outstanding software. Fly low...
  9. OK, thanks. Well, deleting and recreating the ship group was just what I was trying to avoid. But anyway, I will apply your solution. Excellent work you make withs Mod, indeed.
  10. Hi, Thanks for this superb Mod. I encountered a problem when trying to activate an existing mission that was using the L61 and F105 frigates from a preceding version of the Mod. However, the new version 3.2, which includes very interesting new ships, cannot recognize the "old" L61 and F105 ships in my existing missions. The Mission Editor, says it needs the "F105" and the "L61", after I uninstalled the old L61 pack, and subsequently installed the new 3.2 pack. Which means that I have to modify in the ME every mission that uses older versions of the ships , i.e., deleteing the ships individually, then replacing them one by one. I have several missions with huge armadas in the Persian Gulf, involving over 50 ships, that include several instances of the superb F100, F105 and L61. Would it be possible to update the installer of 3.2 so that the ME editor recognizes the new versions of the ships, without modifying each mission individually ? Thanks for your superb work. Fly low... sail fast....
  11. Many thanks for your amazing work on the L-61, F-100, F-105, L-52 and HMAS Hobbart and HMAS Canberra.

    Superb modern ships !

    Excellent work indeed.

    Toan

     

    1. EL_LEJI

      EL_LEJI

      I have not made this mod, I am only a user of the mod

      Some Spanish friends are the creators of this fantastic mod.

       

      The profile of the creators of the mod is this if you want to thank them for the work

      https://forums.eagle.ru/profile/101830-desdemicabina-simulation/

  12. This reminds me of a previous 2.5.6 update last year, when all the users of FC3 discovered unbelievably that its files were encrypted.... without notice already.... Fortunately, this was corrected afterwards. Could we again expect ED to reasonably revise its position on this lua database to "ensure a level playing field for all"... Thanks in advance, ED.
  13. What puzzles me is that the original message from Bignewy was posted 2 months ago, on April 23. Considering the totally destructive impact of the last DCS 2.7 update on the Rafale Mod, the result of ED current investigations "into ways to help modders" seems far from constructive...
  14. Hi Cuesta Bros, I just can't beleive what I'm reading. And the very large communiy that uses your Mods on a daily basis definitely supports you. I just cannot imagine one fraction of a millisecond not to have the SEM, Rafale, Charles de Gaulle and Clemenceau anymore. No way ! Stay strong. We all support your amazing work ! Toan
  15. Hi, Many thanks for this fantastic Mod ! One question : is this 6.8 version only for DCS 2.7, or does it work also with 2.5.6 ? I currently use the last release Open Beta 2.5.6. Amazing work, indeed you have done in this C-130 Mod ! Thanks, Fly low...
  16. Merci Sushy pour la nacelle Reco NG, qui est du plus bel effet, très réaliste sur le Rafale...... Fly low...
  17. Merci Sushy... Ta super nacelle Reco vient compléter très utilement la panoplie du superbe Rafale des Cuesta Bros. Manque plus que l'ASMP, je crois... Une petite question : modif à faire uniquement sur le Rafale C ? Fly low...
  18. Well, that new LCU looks real nice ! Thanks Admiral. To Chompsky : Admiral is the expert here, but I believe that putting all his 20 ships (and more to come) in just one single archive is not possible, considering its potential total size. The links are all listed on the 1st page of this thread, anyway. Huge and excellent work ! Fly low, sail fast...
  19. Ah, pour le pod Reco NG, je crois que Sushy a des infos... Pour l'ASMP aussi, je crois... Fly low...
  20. A red A-50 AWACS hit by a AA missile trying to get back home with one engine missing and most of its flaps gone... It didn't make it.
  21. Thanks a lot Admiral for your very fast updates ! Looking forward for the new oiler. Fly low...
  22. Hi, Complementing Mapi's message concerning textures, there seem to be a conflict with the LCU-1627 texture named "White.dds" and some other Mods, preventing the LCU-1627 to load in the ME. If it could be renamed, that would be very nice. This has been mentioned elsewhere in other forums with other Mods using the same texture name also. Thanks Admiral, Fly low...
  23. Excellente nouvelle si nos amis Suisses achètent le Rafale.... mais je n'ai encore trouvé cette info nulle part... Ca sera une belle revanche sur le dernier contrat qui avait échappé à Dassault dans des conditions "bizarres"... au profit du F-18... La texture Suisse est-elle dispo quelquepart ? Merci d'avance, Fly low... Very good news if Switerland buys Rafales.... but I didn't find that news anywhere yet... It would be some kind of a revenge to the last contract which was given to the F-18, instead of Dassault proposal. Is your Swiss livery available ? Thanks, Fly low...
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