Jump to content

MarbleFalcon

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by MarbleFalcon

  1. Yeah, but I dont agree on takeoff part. I can easily take off from 3rd runway (or whatever you may call it) with almost full load. Only differences between my hornet and normal su-33 player who is getting ready for taking of from Kuz is 1st, my hornet is way more lighter than brick Flanker 2nd, I can carry smart bombs and 3rd, he can use jet blast deflectors and deck chocks but I cant :(
  2. We have SuperCarrier module for like 4 years but sadly we still dont have cross platform capability between Nimitz and Kuznetsov class carriers. I mean, of course an Su-33 never landed to any western made carrier and same for Tomcat/Hornet. But its also same for Mi-24. Afaik no Mi-24 landed any western carrier/amphibious ship; but we can operate Hind from any ship safely in DCS. Same should be for naval fighters. I watched Spud's Kuznetsov video and applied same codding stuff to my own. I never experienced this much of fun before. STOBAR Ops with Hornet is a thing that every Hornet user should experience. But the thing is, why would we constantly forced to edit some lua files just because Kuznetsov with Hornet doesnt pass integrity check. Why shouldnt it be official thing to use. Why cant we also use jet blast deflectors and brake thingy with Hornet which is works with Su-33 when you press "U". "It wouldnt be realistic" cool, dont use it then. No one also forces you to take off from Tarawa with Hind :d. I guess so much people would think same with me. It wouldnt effect badly our gameplay experience. Instead, it would give us Stobar ops capability for more naval aircraft modules. Please ED, send some Hornet to Kuznetsov's deck
  3. IDF Mods team already working on it. Its a mod but a mod that based on F/A-18C module. Its the same guys that made F-16I mod.
  4. Hey Badger633, I'd like help you on this Turkish dubbing thingy. My discord username is "marblefalcon"
  5. This is my entry for French Air Force liveries. Armée de l'Air Blue: https://www.digitalcombatsimulator.com/en/files/3329757/ Armée de l'Air Mosquito Guerre d' Algérie Camo: WAITING FOR USER FILES ACTIVATION W Armée de l'Air Mosquito Guerre d' Algérie Sharkmouth Camo: Will be done in several hours
  6. Im changing & re-editing my TurAF livery entry. This yellow trainer/torpedo bomber Mk.IIIs stationed at 3rd AB, not 1st. Because of that, I updated the link and changed some things on the livery. I also made 1 additional TurAF livery which is exactly stationed at 1st AB. Im sharing that livery too at this post. THIS IS MY ENTRY FOR TURAF LIVERIES TurAF 1st Air Regiment Eskisehir AB Bomber Wing: https://www.digitalcombatsimulator.com/en/files/3329688/ TurAF 3st Air Regiment Gaziemir AB Trainer / Torpedo Bomber Wing: https://www.digitalcombatsimulator.com/en/files/3329261/
  7. This is my entry for the competition (subject to change) TurAF 1st Air Regiment Gaziemir AB Trainer-Torpedo Bomber Wing https://www.digitalcombatsimulator.com/en/files/3329261/
  8. Looks like a first class fantastic texture job. Very nice. Im looking forward for this. The question is, is this texture addon breaks IC; or is it works like a livery?
  9. Yea, I dont have hope about F-16I (because of classified stuff) but imagine we have different fully functional flyable F-16C and D's; like BMS. For example Israeli F-16C Barak with Spice, Popeye and Python 5 or Greek F-16C/D with IRIS-T or Turkish F-16C/Ds with SOM, HGK, KGK etc. Even just a normal D variant would be wonderful addition enough for DCS F-16.
  10. I think this mod should be an official upgrade module for DCS F-16; like A-10C II Tankkiller upgrade. It could be awesome to have a full fidelity F-16D with F-16C at DCS World core game. I hope any ED oficials would consider this.
  11. Why wouldnt anyone want such a beast like this, just curious...
  12. I would sell my soul for full fidelity T-129 ATAK module
  13. Adding Harpoon and adding 4 HARM aren't same subject for F-16. There is no Harpoon for F-16 but now we already have HARM.
  14. Tbh, HARMs on 4th and 6th stations won't change realism. If you dont want to load 4 HARM, then dont load 4 HARM xD. No one pushing you for it. So,my answer is "Yes, stations 4 and 6 should have HARM and Mav"
×
×
  • Create New...