Search the Community
Showing results for tags 'tin shield'.
-
Greetings all! One of the biggest issues DCS has with the implementation of the SA-5 is the lack of possible search radars available to it resulting in it having much shorter range than it would in real life. @Recoil16 and I (almost entirely Recoil) sat down and hacked together an SA-5 Mod to utilize until ED adds the P-14 and PVR-13/PVR-17 height finding radars to the game and SA-5. The end result is an SA-5 with some teeth. As a test, I flew an F-16 at Mach 0.9, at 25k feet, on Syria, and was locked at 94miles and engaged at 80 miles. This is significantly better than the about 50 miles of the default SA-5 in the same conditions. Download at the GitHub Page: https://github.com/Recoil016/DCS-107th_SA-5 You'll be able to use the following Radars: -ST-68U Tin Shield (Default DCS) -P-19 Flat Face (Default DCS) -55G6 Nebo-U/Tall Rack (Default DCS, Added for those who don't want to use other mods) -P-37 Bar Lock (SAM Site Asset Pack/2SAP) -P-14 Tall King (P-14 Tall King Mod) **See Known Issues** Known Issues: -Comes up as an "Unknown" on RWR. Because of the way ED changed how RWR indications work, we cannot hijack the default SA-5's RWR indications like we could if it was an "older" SAM site like the SA-10. Therefore, on NATO RWR's, it will come up as a "U" for Unknown. -The P-14 Tall King Mod has an error in it's Sensor.lua which needs fixed in order to work. On their mod page (https://forum.dcs.world/topic/328269-p-14-tall-king-radar-v-10/#comment-5257238), at the bottom, you can see the fix. Easy enough! -You CANNOT mix the default SA-5 launchers or track radars with this mod and have them work. -Skynet Compatibility hasn't been tested. Install: Installs into your DCS Saved Game's Folder. File structure should allow for a direct drop into the Saved Game Folder or use of a mod manager. Bugs, etc: If you find any bugs, let us know here or on the GitHub and we'll try and work through them! Thanks!
-
Greetings ED devs, while working on a different project to clone the SA-5 and give it some longer range search radars, another individual and I discovered the Tin Shield search radar does not presently function with the in game SA-10B (S-300PS). The ST-68U Tin Shield was originally intended as a temporary search radar for the early S-300P systems and as a general Early Warning Radar. I was able to modify the High Digit SAM Mod S-300PS to utilize the Tin Shield in its coding, and after discovering how easy it is (literally one line gets changed), I was wondering if this change could be pushed to the default DCS S-300PS as an option for countries which didn't receive the Big Bird search radar and as an option for those which did. The specific line in High Digit SAMs is: GT.WS[ws].LN[1].depends_on_unit = {{{"S-300PS SA-10B 40B6MD MAST sr"}},{{"S-300PS 64H6E TRAILER sr"}},{{"RLS_19J6"}}}; where the RLS_19J6 is the in game ST-68U Tin Shield. In S-300PS 54K6 cp.lua, would need to have the depends_on_unit line changed to something like: GT.WS[ws].LN[1].depends_on_unit = {{{"S-300PS 40B6MD sr"}},{{"S-300PS 64H6E sr"}},{{"RLS_19J6"}}}; A fairly small amount of time would be required to add a whole new level of "realism" to the in game S-300PS for nations which didn't have access to the Big Bird search radar or for "dated" scenarios involving pre-64N6 Big Bird deployment by the Soviet Union. Thanks for your time!
-
HI everyone, As of the 2.7.4 update to the OB, the Tin Shield radar has incorrectly been given the name "SAM SA-5 S-200 Gammon SR". IRL however, the Tin Shield is actually associated with S-300/SA-10 system (or used a general purpose EWR). Given that we have the S-300PS [SA-10b Grumble], we should have the 5N59S [Tin Shield B] (though it has a host of other designations which use different rules - I prefer the 5NXXX for radars as it's cleaner to work with). It's especially puzzling because the 5V28 missile of the S-200V "Vega" [SA-5b Gammon] has a maximum range of 240km, but the Tin Shield RADAR only has a maximum instrumented range of 150km, 60% less range.
- 10 replies
-
- 4
-
- tin shield
- display name
-
(and 4 more)
Tagged with:
-
BLUF, I would like to see SAM’s better modeled within DCS. I’ll be speaking primarily about the SA-2 but the points I bring up apply to other SAM’s in the game. There are a few things on the in-game SA-2 that are modeled but not function such as the trough antennas on the Fan Song Target Engagement Radar (TER) that allow it to do its own limited search function. These antennas can scan a fixed area at a time or be combined with the rotation of the whole unit to provide 360 degrees of search. Another thing missing on the Fan Song is its optical tracker. This allowed crews to track targets without the use of the 2 parabolic dish antennas mounted on top. Since the missile guidance was accomplished using Command Guidance instead of Beam Riding the target aircraft wouldn’t get a missile launch warning until the beam from the missile uplink antenna also encompassed the aircraft. This is also true for when crews tracked targets using the Radars, the aircraft would be alerted via its RWR (Radar Warning Receiver) that it was being locked onto, but the missile launch alert would not be given until the aircraft was in the same beam as the missile. For a brief explanation of why this happens continue reading this paragraph, if you already have a grasp of it feel free to skip to the next one. On radar's like the Fan Song that use command guidance, there will usually be antennas dedicated to tracking a target and antennas dedicated to missile guidance or, "talking to the missile." Because the radar's goal is to get the missile out in front of the aircraft to pull lead and not waste its limited energy, it will be fired with lead and the narrow beam of energy pointed at it to give it commands during flight will likely not encompass the aircraft until the missile and aircraft are very close (this scenario assumes a side aspect shot). The aircraft will be kept in the beam of a tracking antenna that works with a computer or the operator to tell the uplink how to guide the missile. The optical tracker is seen on most "E" models of the Fan Song radar which is the variant modeled in game, this is evident by the placement of the 3 parabolic dishes as well as the trough antenna's. From what I have read the SA-3's Low Blow radar includes similar trough antennas however it does not utilize them in the same search function, instead they act as receivers. These Trough antennas are fixed in place so they are limited in azimuth and elevation in terms of search capability, however the inclusion of these antennas mean systems like the SA-2 are not completely useless if the search radar is offline. Something to note is the choice of search radar for the SA-2 and SA-3 being the P-15 Flat Face in game. In real life as far as I've read the P-18 Spoon Rest was the intended Search Radar for at least later model SA-2’s such as the “D” model we have in game. It was also used with the SA-3, however the SA-3 also used a later version of the P-15 called the P-15M Squat Eye. Both the Spoon Rest and the Squat Eye include better performance over the Flat Face. Something that I cannot confirm (as I do not know how the guidance is modeled) but suspect to be inaccurate is the flight path taken by missiles using command guidance. Rather than being fired and leading the target they seem to lag behind it or travel directly to it as if they were beam riding. My final point on the SA-2 specifically is the maximum range of the system. The Target Tracking radar is the SNR-75M4 Fan Song E (it could also be the SNR-75M3 Fan Son E I have not been able to distinguish between the two systems based on our in-game model). The variant of SA-2 to use Fan Song E’s was the SA-2D which used the 5Ya23 missile. This missile has a maximum range of 76,000 m or 41.04 NM. The missile in game has a maximum range of 28 miles, which while being a more realistic firing range as it's much closer to the "no escape" range of the missile, is still short of the maximum range. It's important to note that the statistics for the type of missile used in game seem to be relatively accurate, I believe it is just the wrong missile being used for the variant of SA-2 we have. To conclude, I would like to see track radars have expanded functionality to match their real world counterparts, the variant of SAM specified (like SA-2B, SA-2C, SA-2D etc...) and the components and missiles of SAMs used in game synchronized and their specifications brought in line with the appropriate variant. Thank you and Happy Holidays Sources: http://www.ausairpower.net/APA-Engagement-Fire-Control.html http://www.ausairpower.net/APA-S-75-Volkhov.html Both sources include other links to information