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Posted (edited)

got a PM from giaco1 - telling me that everything is nice- expect the sound...

...but this is what he wrote:

Monday Morning I will record the correct sound

 

My answer:

would be nice if you can record me (each separated):

1. switching NVG on

2. switching NVG off

3. moving the binos down

4. moving the binos up

5. and once altogether - so I get the right timing

 

...and thanks to the Italian Air Force! :)

 

But I will load it up anyway the next hours - and this will be a "open Beta".

I also plan to include a "Visor"(sunglasses) overlay for daytime...

and there will be also a "info" overlay - that you can customise to your own liking (showing -frequencies/mission-data...) - by pressing "Win+i"

Edited by PeterP

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Posted (edited)
Any luck with getting it to work in fullscreen?

Sorry- no full-screen mode - "only" windowed!

 

can you please :

run in windowed-mode and track your fps - please compare them and report back .

and attach a DXdiag so I can compare:

I run a HD6870 and I got steady 30fps (btw- I locked the FPS to max30- but they almost never fall under 30) with everything on max (water medium - because the far reflections aren't realistic at all)... in windowed mode 2400x1200.

 

:)

 

Yes- I'm working on a mod that runs in full-screen in 64bit programs.... but this takes time..

Last week I looked the first time into VisualBasic....:smilewink:

Edited by PeterP

Posted

Im a constant 10-15 fps below when i run in windowed compared to fullscreen. windows 19-22 fps, fullscreen 35-40 fps. windowed is really a NO GO! for me :cry:

:pilotfly:Wolfpack Production:pilotfly:

-=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=-

DCS/FC2/FC3/Arma videos on my channel:

https://www.youtube.com/user/WolfpackproductionDK

"Fortes Furtuna Juvat"

Posted

I see you run vista - upgrade to win7! - there is allot changed in the wdm driver architecture - and windowed DirectX applications are running much,much faster in Win7....

;)

Posted

Yeah i Know but I lack the $$$. Saving up for the THW and a new GPU instead.

 

and

 

If ED doesnt add this amazing mod in a future patch I will stand down and not play DCS for 1 hour this week :mad: Consider yourself WARNED! :megalol:

:pilotfly:Wolfpack Production:pilotfly:

-=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=-

DCS/FC2/FC3/Arma videos on my channel:

https://www.youtube.com/user/WolfpackproductionDK

"Fortes Furtuna Juvat"

Posted (edited)
Yeah i Know but I lack the $$$. Saving up for the THW and a new GPU instead.

 

and

 

If ED doesnt add this amazing mod in a future patch I will stand down and not play DCS for 1 hour this week :mad: Consider yourself WARNED! :megalol:

Yeah - I understand you. And I see this what I making also just as a workaround until ED will implement this...

(..and also the "visor/sunglasses" I'm also working on...)

Btw: what I have done so far:

workip.png

 

 

What you see marked with green is ready to upload -but considering it is 8pm at my end of the world (and my Love is getting mad - watching me sitting in front of the console...) -I will take a break and finish it tomorrow morning.

 

 

... ehm -and still have to write the install instructions...

edit: once again...:

 

Please look at this list and notify me if your Monitor resolution where you have the cockpit render on is not listed!

Please also notify me if you know that there are commonly used monitors that I didn't included in my list.

 

4:1 (3x 4:3) 3072x768 , 3840x960 , 5800x1200

 

4:3 - 1024x768 , 1152x864 , 1280x960 , 1600x1200 , 1920x1440 , 2048x1536

 

5:4 - 1280x1024 , 1600x1280 , 2560x2048

 

15:4 (3x 5:4) 3840x1024 , 5800x1280 , 7680x2048

 

16:9/16:10 - 1280x720 , 1360x768 , 1280x800 , 1440x900 , 1680x1050 , 1920x1080 , 1920x1200 , 2560x1600 ,

 

16:3 (3x 16:9/16:10) - 4800x1050 , 5760x1080

 

I'm right now editing all necessary files - and in the meantime you can watch this : (... and pay special attention to the sound that is played when I turn the NVG on/off...)

 

 

I will look here before I pack the files and (may) add your wishes.

I don't know if this sound of the NVG and the clicking sound of deploying them is realistic at all - it is just how I expect it to be...wink.gif

If you don't like it - tell me how it's sounding right... -anyway- you can also turn this off.

And yes - the mode will include the Small (like in the vid above) and the Big NVG view that goes from top to bottom of the screen.

and about the sound: http://forums.eagle.ru/showpost.php?p=1311794&postcount=79 Edited by PeterP

Posted (edited)

Hello Giaco1 ,

Can you please edit you #1 post - so it only contains a link to post #84 http://forums.eagle.ru/showthread.php?p=1312229#post1312229instead instead of a quote ?

The problem is this:

when I make a update and edit the post #84 it will not change your quote in #1 - and some folks may get confused because the download will not work and the given info is not right.

 

@all

I didn't read in the forum rules that it prohibited to give feedback... ;)

edit: I'm not looking for +rep - I'm looking for constructive critic from the people that using this tweak.

for example: is anyone using SoftTH together with this and can confirm my observation that you can run DCS in fullscreen and see also this mod working on your screen...?

Edited by PeterP

Posted
@all

I didn't read in the forum rules that it prohibited to give feedback... ;)

 

I have been paying attention to this but have been too busy to mess with it at the moment.

 

It does look like it will be pretty cool though!:thumbup:

 

EDIT: Won't let me rep you though!

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Once again, PeterP and giaco1, great work you did with your NVG mod! Since I also have some RL military experience with flying with NVGs, I can say that this is as close to reality as it ever was in DCS. Now the uncomfortable feeling of looking trough a narrow tube is there.

 

The mod should definitely be included in future patch as soon as the mod is finished.

 

Since there is (unfortunately) no way to make an effect of view trough the NVGs with focus set to infinity (normally present in RL) with a mod, here is one other thing that you might consider - Effect on the surrounding light when NVGs are on.

When you fly at night without NVGs, eye is adapted to low light level, and you see the instruments and surroundings (sky, ground) with certain intensity – like in DCS. But, when you switch NVGs on, eye is re-adjusted to higher source of the light – the NVGs, and surrounding environment (cockpit, sky, ground details) are now visible with less intensity than before. So maybe it would be good (if possible) to mask the surrounding of the NVGs with let’s say 50% transparent black layer. If that transparent layer could be added to the whole screen after NVGs are off, and slowly proceed to 100% transparency, I think it would be excellent. It would simulate the adaption of the eyes. Still I’m not sure how would this effect affect night flying, so normally it should be tested before.

 

There are some other specifics of NVGs but are difficult to apply in the simulator, or not so important.

 

Once again thank you for the great work!

 

Salute!

  • Like 1

[sIGPIC][/sIGPIC]

Posted (edited)

Hi igormk,

thanks for your helpful posting.

 

Unfortunately I'm this weekend not at home to see if I can implement your suggestions into the script and run it with dcs... - but I have my Eee-Pc net-book with me an was able to "simulate" this.

I think this is the closest I could get right now with the given tools.

I was able to add a second layer that puts a mask of the aero-glas around the NVG to simulate the zoom to infinity.

 

Instead of running DCS I took a Cockpit screenshoot as desktop-background.

Sorry for the poor quality in the fading and asynchrony in sound - the Eee-PC (atom-processor) is simply not made for running a aero-desktop...

But this screen capture should give a fairly well impression how it can look and work in DCS.

Of course the fading will be much more fluently on a more potent system!

As I said before - I will not be able to test if this work as intended together with DCS at this weekend but I can upload you the necessary files to test it yourself.

 

So if you are interested - please tell me your resolution you need and I will upload today a working present for you.

 

 

edit:

the attached file is for Froglips and it will only work on a 1920x1200 16:10 setup .

Edited by PeterP

Posted (edited)
@ igormk and giaco1

Can you please comment on this:

 

Wow, this mod is looking better and better! :)

 

First, regarding the blur effect it is - questionable. If we approach the physics point of view, this should be correct (when you look through the NVGs, closer objects would be blurry). So, if we could make "screenshot" of our eyes view it would probably be like this. However, when you are switching your view between outer world and your cockpit, your eyes are reflexively adapting to new focus and we are not even aware of that. The main point with the NVGs is that if they are set correctly for flying (focus set to infinity) you are no longer able to see your cockpit clearly. But through the NVGs, and not with your naked eye. With your naked eye, you see the cockpit quite clearly when you glance below the NVGs. So it would look something like on the attached picture. Furthermore, one of the main concepts of flying with NVGs is that in order to read your parameters you need to glance your instruments with your naked eye below the goggles. This is not easy thing to do if your cockpit lights are dimmed to extremely low level in order to take maximum performance from your NVGs. Of course it is not so hard if you have ANVIS-HUD - like we do on our helicopters (now giaco1 will probably be jealous on me:smilewink:). This is another topic that we could discuss if you want, but to summarize, I think that the blur effect is unrealistic, and despite it looks interesting I wouldn't include it in the mod.

 

Light sensitive fading looks very good for me! From my point of view it represents the real stuff. IRL this effect is individual for each pilot, some are more affected, some less, and the adaptation time is also different. Some statistics say that after the use of NVG 2-3 minutes are required to achieve full night eye adaptation. Still this adaptation is not linear and it would be too much to extend that effect for so long, so for me your settings are quite good. There is no point at this moment to send you my resolution so I can try it personally since I didn't start A-10C looong time due to some home/work situations (I'm following your progress trough screenshots and clips you are attaching), but I don't think any changes should be made. Maybe giaco1 could make some more throughout testing, and I see that he have more NVG experience than me, so his tuning should be more relevant.

 

Regarding your question:

What I wan't also to add is a delay - from switching them off - to on again.

Becaouse right now it's possible in DCS to "blink" them - and I think when we try it to simulate them as realistic as posibile we should also simulate the time you need to move them up an down.

It could be OK, but maybe not so important. Regarding the times required to move the NVGs up and down, hmmmmm.... You need to press one button on the left side of the NVG mounting on your helmet, and rotate them up or down to the fixed up or down position. So that time=(time to move your hand up to the helmet)+(time to press the button)+(time to rotate the goggles to fixed position). It could be 0.2sec if you are the fastest revolver on the Wild West (and you want to damage your equipment after 20 flights), or it could be 2 seconds if you are not so much in a hurry.

 

So this is it. If you have any other questions, I'll be glad to help.

 

S!

1185611293_NVGCockpit.thumb.JPG.93856f502b0ec278f2154c28d0adf23a.JPG

Edited by igormk

[sIGPIC][/sIGPIC]

Posted

Hi bad boys, i'm very impress from your work. the mod now is very realistic, every day a small step, every day to be better.

 

For PeterP, the NVG don't have any kind of sound, only the "click" sound of ON/OFF switch.

 

Now i have to install the mod beta 3 with new layer, i test it and i will say you if it's everythings OK.

 

Bye bye

  • Like 1

[sIGPIC][/sIGPIC]

Posted

He, he. :)

 

AlphaOneSix I know you also have a lot of experience with those, so any of your suggestions would be valuable. Also, if not already considered, don't you think it would be good idea to raise the question with ED of including this mod in some of next patches?

 

For me NVGs are looking much more realistic with this mod then with default DCS's NVGs.

[sIGPIC][/sIGPIC]

Posted

I certainly agree that this mod, so far, is quite a bit more realistic than what we have by default. I'll mention it of course, but I can't say if or when it will make it into the product. Can't hurt to ask though...

Posted

How is the impact on FPS? If it is light, chances of inclusion are not bad, i'd say.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

Here is a very interesting video showing NVG view of a F-16 pilot:

 

and continued:

 

Though the whole documentary is worth watching, pay attention from 1:27 of the first link, and continued to the second link, you will see many interesting aspects of flying with NVG.

 

All the time you see the effect of focus set to infinity by watching parts of the cockpit (especially take a look of the HUD frame – it looks almost transparent due to out-of-focus effect).

 

Laser mark from the JTAC is just a spot, and not Star-Wars-Look-Like laser beam. Here it is easy to find it because it was marking a position in a completely unpopulated area, and so the mark was really visible, but imagine it in populated area where every single bulb from the house/street light/etc looks exactly like that trough your NVG… No more easy night CAS.

 

You can see how distracting can lights from another aircraft be (when the pilot was performing belly check to another F-16). Just for the info, when the other pilot dimmed the lights of his F-16 so they were not so disturbing trough the NVGs, imagine that they would be extremely dimmed to the naked eye. Same thing with the full moon (2:57 of the second link).

[sIGPIC][/sIGPIC]

Posted
Hi igormk,

thanks for your helpful posting.

 

Unfortunately I'm this weekend not at home to see if I can implement your suggestions into the script and run it with dcs... - but I have my Eee-Pc net-book with me an was able to "simulate" this.

I think this is the closest I could get right now with the given tools.

I was able to add a second layer that puts a mask of the aero-glas around the NVG to simulate the zoom to infinity.

 

Instead of running DCS I took a Cockpit screenshoot as desktop-background.

Sorry for the poor quality in the fading and asynchrony in sound - the Eee-PC (atom-processor) is simply not made for running a aero-desktop...

But this screen capture should give a fairly well impression how it can look and work in DCS.

Of course the fading will be much more fluently on a more potent system!

As I said before - I will not be able to test if this work as intended together with DCS at this weekend but I can upload you the necessary files to test it yourself.

 

So if you are interested - please tell me your resolution you need and I will upload today a working present for you.

 

 

edit:

the attached file is for Froglips and it will only work on a 1920x1200 16:10 setup .

 

I like the fade and blur. Do you have a 1920x1080 setup by chance?

  • Like 1

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