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Posted

Just a heads up, I just tried it and can confirm you can use same files in DCS Black Shark 2 v1.1.1.1 :thumbup:

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Posted

Kuky - sorry to repeat myself here but... I am only looking for the line that changes the draw distance for the night textures. Nothing else.

 

What line is it in which file.

Thanks.

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Posted (edited)
Kuky - sorry to repeat myself here but... I am only looking for the line that changes the draw distance for the night textures. Nothing else.

 

What line is it in which file.

Thanks.

 

Those textures are sharing same values for day/night

 

Look in Very_High.lua lines 20 and 21

distanceBlend =

{

townNearDistance = 20000.0; <----- (you cam leave this to 10000 which is default)

townFarDistance = 60000.0; <----- (reduce this one as you like)

 

But you know, instead of reducing this you can just use default High settings

Edited by Kuky

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Posted

Not usre where else to ask this, but its a similar topic so here will do i hope:

 

I noticed in the 1.1.1.1 patch that

 

noise2PerSquare = 150.0; has been changed to noise2PerSquare = 75;

 

Any idea what this will affect visually, or if it's a change for better or worse quality?

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

 

Ahh right, thanks I have use that mod before :doh:

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

description of this mod 2011.12.19

 

what is in this mod ?

 

comparisons between clean BS2.111 patch and this one

 

modifications of

.\Config\graphics.cfg

 

line 191 edited :

 

Camera
{
   [color=Blue]current [/color]= [color=Blue]"Very_High"[/color]; [color=Gray] -- original "Medium"[/color]

 

 

 

addition in file after line 251 :

 

    [color=Blue]Very_High
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;

       structures = {150, 24000};
       trees = {1000, 20000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {5000, 80000};
       mirage = {3000, 20000};
       surface = {20000, 80000};
       lights = {200, 80000};
       districtobjects = {400, 400};
       districts = {12000, 12000};

       lodMult = 2.0;
       lodAdd = 0;
   }[/color]

 

edition lines 300-309 :

 

-- original ones :

   [color=Gray] LandDay
   {
       L01 = 20000;
       L12 = 40000;
   }
   LandNight
   {
       L01 = 16000;
       L12 = 30000;
   }[/color]

 

new ones :

LandDay
   {
       L01 = [color=Blue]30000[/color];
       L12 = [color=Blue]50000[/color];
   }
   LandNight
   {
       L01 = [color=Blue]30000[/color];
       L12 = [color=Blue]50000[/color];
   }
   

 

edition line 382 :

ScreenshotQuality = [color=Blue]100[/color];  [color=Gray]-- original 90 [/color]

 

edition line 393 :

MaxFPS = [color=Blue]39[/color];[color=Gray] -- original 120[/color]

 

 

 

add a new file

.\Config\Terrain\Very_High.lua

 

edition of

.\MissionEditor\Data\Scripts\optionsData.lua

 

add a new line after line 331 :

-- original :

            [color=Gray]{ id = "High",    dispName = _("HIGH")},
           }[/color],

 

new one :

[color=Blue][color=Black]{ id = "High",    dispName = _("HIGH")},[/color]
           { id = "Very_High",    dispName = _("VERY HIGH")},
           [color=Black]},[/color][/color]

Posted

I've uncluded new VERY HIGH option for VIS Distance in game options menu, this is what it does, also limits the FPS to 40-41 in game (in game FPS counter is always 1-2 above specified in Graphics.cfg MaxFPS value)

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Posted

my contribution was not criticism : it is only to explain for people who want to test further with less or more performant configs.

 

the addition of very high option may be inspiring other people for medium or less resolution for people having trouble with high res.

 

idea is excellent ! as you don't alter basic BS settings

 

with same idea one can create verylow or super high or personalized vis setting !

  • 3 weeks later...
Posted

Hey Kuky. Im trying to get this mod to work with the high density grass mod. Any tips?

When I set my option to Very High the grass is back to normal.

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Posted
Hey Kuky. Im trying to get this mod to work with the high density grass mod. Any tips?

When I set my option to Very High the grass is back to normal.

 

Hey Krebs... I don't know why you have this issue, the two mods are not "related" as they use different files, so the denser grass files should not change if you change Vis Distance. Have you tried re-apply dense grass files after you change Vis Distance?

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Posted

Its working now. I went to the options and just hit Ok again. It seems to be working now. Thanks anyways. Great Mods!

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  • 1 month later...
  • 3 months later...
Posted (edited)

I can confirm that this mod will only work in 1.1.2.1 if you edit your existing lua files.

-so you can even edit the "low.lua" if you want.

 

You can't add a new one. -even if it will show up. It will not work properly in DCS 1.1.2.1

 

So copying over the MissionEditor/Data/Scripts/OptionsData.lua in 1.1.2.1 will cause some trouble without the desired result.

>>> see here as example:Am I the only one seeing "war" smoke?

Again: Adding the "very high" settings will only work if you edit a existing lua file found in :\Eagle Dynamics\DCS World\Config\terrain

 

Attached is a file that I'm using with 1.1.2.1 and nearly doubles all visibilities for me at a 3840x1792 resolution and a FOV of 110° . ( your resolute will vary - as it highly depends on your used resolution/aspect/FOV)

 

- I use the "Low" slot for this "Very-High setting".

 

- so copy over (after you made a backup) the Low.lua in

\Eagle Dynamics\DCS World\Config\terrain with the one that is attached.

 

 

P.S.: Maybe it is time to edit the first post in this thread to reflect the change in 1.1.2.1

or that ED finally adds a "very-High" or "Ultra-setting" like I'm asking for it in this summary: A Plea for View-Export export/Multi-head users. - ED Forums in point #6.

High.lua

Edited by PeterP

Posted

Did you try the packages I just put above your post last night right after I wrote that thread you linked to?

 

I did modify every file in the package and paid special attention to every line in all 3 files. I thought it was working fine when I tested it. And yes there are modifications to be made in all three files.

Posted (edited)

No - I didn't tried. Why should I mess with my running system?

 

I only shared my observations and added them to yours.

To give folks that reading what's written above a hint what they have to do when they try the same.

Edited by PeterP

Posted

Thanks guys, I haven't made this more up to date because there are always some changes with file structure in every version, right now in v1.1.2.1 I only edit the High.lua file to my liking and leave the reast alone (I'm not even aware adding a new Very High option does not work)... I think most know by now using files from older versions n new versioned can mess things up, so instead just modify existing files.

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Posted

Please give my two packages a shot. They do create a new setting like kuky first envisioned however all the addressing is correct as kuky just said about the file structures. I took that into account since the original package was giving me missing textures, which I have since solved (it was easy).

 

If youd like to not overwrite your existing settings give it a shot. Also let me know if it doesnt work as intended. I think it does but I didnt take any screenshot comparisons.

 

also if your running any of the road mods you'll have to paste that vfs texture path back into the graphics config because the graphics.cfg file included is a standard version. Also the better fire and smoke mod will work with these, which I tend to like.

Posted

Im gonna go with bad installation on this one. Rather than copy the whole folder over manually open up each file and replace the originals. However I advise you rename the original files that are being replaced.

 

To keep it easy to see what I've modified I name everything like:

graphics_ORIGINAL.cfg

  • 3 weeks later...
Posted (edited)

Hello Everyone,

 

How much VRAM are these mods using say at 1080p?

 

Thank you,

Monnie

Edited by MonnieRock

Rack Rig: Rosewill RSV-L4000 | Koolance ERM-3K3UC | Xeon E5-1680 v2 @ 4.9ghz w/EK Monoblock | Asus Rampage IV Black Edition | 64GB 2133mhz | SLI TitanXP w/ EK Waterblocks | 2x Samsung 970 EVO Plus 1TB | Seasonic 1000w Titanium | Windows 10 Pro 64bit | TM Warthog HOTAS w/40cm Extension | MFG Crosswind Rudders | Obutto R3volution | HP Reverb

  • 2 weeks later...
Posted

Well on 3x 1920x1080 (though with this aspect most of the detail does only appear on the main screen anyways at a appropiate FOV) I run 2400MB (I have 4GB) and before all those sick settings about 2320 so it didn't really make a difference for me, cost me also max 5 fps.

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

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  • 1 month later...
Posted

Eh guys... but of an old thread but I just went through and installed those new packages and they solved my missing texture issues- I just wanted to thank you guys for making it available...

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

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