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AI helo - door gunners disabled!?


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  • 2 weeks later...
Posted

The door gunners worked just fine for me last week (I assume they still do). The flexible sight gunner seems kind of bugged though. I think it gets stuck on targets even if they go out of the firing arc, and then it won't acquire a new target.

 

Make sure you press Ctrl+3 and Ctrl+4 twice for weapons free on the left and right door gunners respectively.

[sIGPIC][/sIGPIC]

Posted
The door gunners worked just fine for me last week (I assume they still do). The flexible sight gunner seems kind of bugged though. I think it gets stuck on targets even if they go out of the firing arc, and then it won't acquire a new target.

 

Make sure you press Ctrl+3 and Ctrl+4 twice for weapons free on the left and right door gunners respectively.

 

I think it´s not about the Player controlled helicopters AI co-pilot and gunners, but about fully AI controlled helicopters, like wingmen etc..

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Posted
I think it´s not about the Player controlled helicopters AI co-pilot and gunners, but about fully AI controlled helicopters, like wingmen etc..

Correct. Hueys that are flown by the AI can use only the pilot and co-pilot weapons for attacks but not the door gunners. The door gunners are only serving as self loaded ballast.

Posted
Correct. Hueys that are flown by the AI can use only the pilot and co-pilot weapons for attacks but not the door gunners. The door gunners are only serving as self loaded ballast.
Oh, sorry for the misunderstanding, and confirmed. I have this issue too.

[sIGPIC][/sIGPIC]

Posted
Oh, sorry for the misunderstanding, and confirmed. I have this issue too.

NP.

 

The point is, according to one of the testers during 1.2.7 beta, this is "by design" and I think, this needs at least an explanation.

  • 3 months later...
Posted

Yeah, I second Flagrum's request :) we need working UH-1 door gunners!

Perhaps they can't shoot because their doors are always closed? ;)

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Posted

AI helo - door gunners disabled!?

 

The reasons for this not being implemented is probably because of time and money priorities. The AI logic most likely have to be rewritten or expanded upon (for example engaging multiple targets) and judging by how long it took to implement in a player-controlled A/C (which is not the same thing) it would probably take a lot of work and the devs probably reason that this particular feature is something 99% of the potential buyers of the game could live without.

 

My 2c

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted
The reasons for this not being implemented is probably because of time and money priorities. The AI logic most likely have to be rewritten or expanded upon (for example engaging multiple targets) and judging by how long it took to implement in a player-controlled A/C (which is not the same thing) it would probably take a lot of work and the devs probably reason that this particular feature is something 99% of the potential buyers of the game could live without.

 

My 2c

PilotMi8 about the status of that feature:

Why: because it really is not enough developers. This issue was much more complicated than it seemed at first glance. We continue the theme of AI gunners later, sorrysad.gif.

So, there is still hope ... as it is considered WIP.

Posted
PilotMi8 about the status of that feature:

 

So, there is still hope ... as it is considered WIP.

 

 

Oops seems I was only half-right, or maybe a quarter right.... Or... Ehm...

 

:D

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There will always be bugs. If everything is a priority nothing is.

  • 1 year later...
Posted

still no hope for this(((

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Posted
Door gunners are functional, so is the co-pilot. This is an old old thread.

 

Good luck!

 

DrDetroit

No, they are not. This is an old thread, but AI Hueys still do not engage with their door gunners.

Posted
No, they are not. This is an old thread, but AI Hueys still do not engage with their door gunners.

 

Really? I thought my AI wing was engaging targets I setup in NTTR. I was referring to my AI gunners and the AI co-pilot in my Huey - those guys definitely shoot - not well, but they try hard. I'll have to check again reg AI flight...

 

Thanks and good day,

 

DrDetroit

Posted
Really? I thought my AI wing was engaging targets I setup in NTTR. I was referring to my AI gunners and the AI co-pilot in my Huey - those guys definitely shoot - not well, but they try hard. I'll have to check again reg AI flight...

 

Thanks and good day,

 

DrDetroit

 

He will, but only with his main armament. His doorgunners won't do anything.

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Posted

I think, this is a DCS limitation that BST can not overcome all by themselfs.

 

In DCS, an aircraft with a gun means a forward facing guns. DCS does not know about the concept of door gunners and therefore AI driven aircraft can only utilize forward facing guns. That can be observed when you watch an AI Huey with only door guns attacking something: it knows that it is equipped with guns (but thinks they point forward) and it performs a perfect attack run until it breaks away. Perfect for forward facing guns, but as there are none, nothing happens...

 

The AI doorgunner of a human piloted Huey is something else. Those are technically just "avionic components" of the cockpit, i.e. the coding resides in the DLL files under ...\mods\aircraft\Uh-1H\bin - where the pure AI has no access to.

Posted
I think, this is a DCS limitation that BST can not overcome all by themselfs.

 

In DCS, an aircraft with a gun means a forward facing guns. DCS does not know about the concept of door gunners and therefore AI driven aircraft can only utilize forward facing guns. That can be observed when you watch an AI Huey with only door guns attacking something: it knows that it is equipped with guns (but thinks they point forward) and it performs a perfect attack run until it breaks away. Perfect for forward facing guns, but as there are none, nothing happens...

 

The AI doorgunner of a human piloted Huey is something else. Those are technically just "avionic components" of the cockpit, i.e. the coding resides in the DLL files under ...\mods\aircraft\Uh-1H\bin - where the pure AI has no access to.

 

What about the tail guns of russian bomber/transport aircraft? Do they work in DCS?

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Posted
What about the tail guns of russian bomber/transport aircraft? Do they work in DCS?

Hrm, tbh, I have no idea. I wasn't even aware of the fact that those exist ... interesting question.

Posted
Hrm, tbh, I have no idea. I wasn't even aware of the fact that those exist ... interesting question.

 

Actually, I'm not sure if they exist in DCS, but given the amount of tail gun equipped russian aircraft I would think so.

(https://en.wikipedia.org/wiki/Tail_gunner#USSR.2FRussia)

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Posted

AFAIK they do work. I'm pretty certain I've seen the big Tupolevs fire at a bandit hanging on their six.

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