Flagrum Posted January 21, 2014 Posted January 21, 2014 Q: The door gunners don't engage even if there is nothing else mounted on the helo. That renders door gunners for AI helos 100% useless? A: Yes, AI door gunners has been disabled for HAI and works only on human controlled UH-1H. (http://forums.eagle.ru/showpost.php?p=1974754&postcount=6) ... or can we assume that this is just WIP atm? Otherwise, what is the reasoning behind that decision?
Andr3w117 Posted January 26, 2014 Posted January 26, 2014 I too was quite disappointed. I was hoping with the script in place on the Huey that someday it would get pushed to the Blackhawks and Ch-47s door gunners too...
VincentLaw Posted February 14, 2014 Posted February 14, 2014 The door gunners worked just fine for me last week (I assume they still do). The flexible sight gunner seems kind of bugged though. I think it gets stuck on targets even if they go out of the firing arc, and then it won't acquire a new target. Make sure you press Ctrl+3 and Ctrl+4 twice for weapons free on the left and right door gunners respectively. [sIGPIC][/sIGPIC]
fjacobsen Posted February 14, 2014 Posted February 14, 2014 The door gunners worked just fine for me last week (I assume they still do). The flexible sight gunner seems kind of bugged though. I think it gets stuck on targets even if they go out of the firing arc, and then it won't acquire a new target. Make sure you press Ctrl+3 and Ctrl+4 twice for weapons free on the left and right door gunners respectively. I think it´s not about the Player controlled helicopters AI co-pilot and gunners, but about fully AI controlled helicopters, like wingmen etc.. | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Flagrum Posted February 14, 2014 Author Posted February 14, 2014 I think it´s not about the Player controlled helicopters AI co-pilot and gunners, but about fully AI controlled helicopters, like wingmen etc.. Correct. Hueys that are flown by the AI can use only the pilot and co-pilot weapons for attacks but not the door gunners. The door gunners are only serving as self loaded ballast.
VincentLaw Posted February 14, 2014 Posted February 14, 2014 Correct. Hueys that are flown by the AI can use only the pilot and co-pilot weapons for attacks but not the door gunners. The door gunners are only serving as self loaded ballast.Oh, sorry for the misunderstanding, and confirmed. I have this issue too. [sIGPIC][/sIGPIC]
Flagrum Posted February 14, 2014 Author Posted February 14, 2014 Oh, sorry for the misunderstanding, and confirmed. I have this issue too. NP. The point is, according to one of the testers during 1.2.7 beta, this is "by design" and I think, this needs at least an explanation.
baltic_dragon Posted May 31, 2014 Posted May 31, 2014 Yeah, I second Flagrum's request :) we need working UH-1 door gunners! Perhaps they can't shoot because their doors are always closed? ;) For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
jetstorm96 Posted June 1, 2014 Posted June 1, 2014 This was the same thing I found when I first got the game. The reason, who knows? But yes it would be nice if they were active
RagnarDa Posted June 1, 2014 Posted June 1, 2014 AI helo - door gunners disabled!? The reasons for this not being implemented is probably because of time and money priorities. The AI logic most likely have to be rewritten or expanded upon (for example engaging multiple targets) and judging by how long it took to implement in a player-controlled A/C (which is not the same thing) it would probably take a lot of work and the devs probably reason that this particular feature is something 99% of the potential buyers of the game could live without. My 2c DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
Flagrum Posted June 1, 2014 Author Posted June 1, 2014 The reasons for this not being implemented is probably because of time and money priorities. The AI logic most likely have to be rewritten or expanded upon (for example engaging multiple targets) and judging by how long it took to implement in a player-controlled A/C (which is not the same thing) it would probably take a lot of work and the devs probably reason that this particular feature is something 99% of the potential buyers of the game could live without. My 2c PilotMi8 about the status of that feature: Why: because it really is not enough developers. This issue was much more complicated than it seemed at first glance. We continue the theme of AI gunners later, sorry. So, there is still hope ... as it is considered WIP.
RagnarDa Posted June 2, 2014 Posted June 2, 2014 PilotMi8 about the status of that feature: So, there is still hope ... as it is considered WIP. Oops seems I was only half-right, or maybe a quarter right.... Or... Ehm... :D DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
BackboneOne Posted January 17, 2016 Posted January 17, 2016 still no hope for this((( MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \ VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2 CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack
DrDetroit Posted January 17, 2016 Posted January 17, 2016 still no hope for this((( Door gunners are functional, so is the co-pilot. This is an old old thread. Good luck! DrDetroit
Flagrum Posted January 18, 2016 Author Posted January 18, 2016 Door gunners are functional, so is the co-pilot. This is an old old thread. Good luck! DrDetroit No, they are not. This is an old thread, but AI Hueys still do not engage with their door gunners.
DrDetroit Posted January 20, 2016 Posted January 20, 2016 No, they are not. This is an old thread, but AI Hueys still do not engage with their door gunners. Really? I thought my AI wing was engaging targets I setup in NTTR. I was referring to my AI gunners and the AI co-pilot in my Huey - those guys definitely shoot - not well, but they try hard. I'll have to check again reg AI flight... Thanks and good day, DrDetroit
QuiGon Posted January 20, 2016 Posted January 20, 2016 Really? I thought my AI wing was engaging targets I setup in NTTR. I was referring to my AI gunners and the AI co-pilot in my Huey - those guys definitely shoot - not well, but they try hard. I'll have to check again reg AI flight... Thanks and good day, DrDetroit He will, but only with his main armament. His doorgunners won't do anything. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Flagrum Posted January 20, 2016 Author Posted January 20, 2016 I think, this is a DCS limitation that BST can not overcome all by themselfs. In DCS, an aircraft with a gun means a forward facing guns. DCS does not know about the concept of door gunners and therefore AI driven aircraft can only utilize forward facing guns. That can be observed when you watch an AI Huey with only door guns attacking something: it knows that it is equipped with guns (but thinks they point forward) and it performs a perfect attack run until it breaks away. Perfect for forward facing guns, but as there are none, nothing happens... The AI doorgunner of a human piloted Huey is something else. Those are technically just "avionic components" of the cockpit, i.e. the coding resides in the DLL files under ...\mods\aircraft\Uh-1H\bin - where the pure AI has no access to.
QuiGon Posted January 20, 2016 Posted January 20, 2016 I think, this is a DCS limitation that BST can not overcome all by themselfs. In DCS, an aircraft with a gun means a forward facing guns. DCS does not know about the concept of door gunners and therefore AI driven aircraft can only utilize forward facing guns. That can be observed when you watch an AI Huey with only door guns attacking something: it knows that it is equipped with guns (but thinks they point forward) and it performs a perfect attack run until it breaks away. Perfect for forward facing guns, but as there are none, nothing happens... The AI doorgunner of a human piloted Huey is something else. Those are technically just "avionic components" of the cockpit, i.e. the coding resides in the DLL files under ...\mods\aircraft\Uh-1H\bin - where the pure AI has no access to. What about the tail guns of russian bomber/transport aircraft? Do they work in DCS? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Flagrum Posted January 20, 2016 Author Posted January 20, 2016 What about the tail guns of russian bomber/transport aircraft? Do they work in DCS? Hrm, tbh, I have no idea. I wasn't even aware of the fact that those exist ... interesting question.
QuiGon Posted January 20, 2016 Posted January 20, 2016 Hrm, tbh, I have no idea. I wasn't even aware of the fact that those exist ... interesting question. Actually, I'm not sure if they exist in DCS, but given the amount of tail gun equipped russian aircraft I would think so. (https://en.wikipedia.org/wiki/Tail_gunner#USSR.2FRussia) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
msalama Posted January 20, 2016 Posted January 20, 2016 AFAIK they do work. I'm pretty certain I've seen the big Tupolevs fire at a bandit hanging on their six. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
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