piipu Posted May 4, 2014 Posted May 4, 2014 Around a week ago I was flying the CAS - medium mission from the SU-25T module converted to support two KA-50s with my friend, and the weirdest thing happened! I got lazy with my dodging and got hit by an AP round from one of the Leopards on the ground, killing my pilot. The funny thing is, my helicopter didn't seem to take any other damage from the hit. From my experience, the chopper should have been turned into a cloud of fine powder and some mangled pieces of steel, but instead it just continued flying. Not even the engines failed. It's a bit weird that a flight simulator would do that when it's clearly capable of modeling damage realistically. I think it's a bug that needs fixing, I didn't find anything related in the new patch notes either. Is this a known bug or some sort of engine limitation? It seemed extremely silly for the chopper to stay in the air with a 120mm hole right through the center of it, where all the engines and other important electronics are located. If the round wouldn't have hit the pilot right in the face, I would've been perfectly capable of just continuing my flight like nothing happened, and that seems wrong to me.
Wichid Posted May 4, 2014 Posted May 4, 2014 That's happened to me in a hover above a town. The heli just stayed there, no one able to help, suspended in the air. The tank probably shot the ATGM which explodes and took out the cockpit only. Pretty good IMHO. Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
piipu Posted May 4, 2014 Author Posted May 4, 2014 Well this wasn't an ATGM, it was a 120mm AP round. It shouldn't just kill the pilot and leave all the other systems intact, that's just silly for a game claiming to be a simulator.
karambiatos Posted May 4, 2014 Posted May 4, 2014 the ka-50 has a glitchy part in the nose you can take a 120ap straight to the nose and suffer no damage, maybe its the probe on the front thats the cause of it. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
maturin Posted May 5, 2014 Posted May 5, 2014 A one-in-a-million sabot shot could definitely go through two sides of the canopy and the pilot's head. A little bit of bulletproof glass isn't enough resistance to make the penetrator consume itself in a toxic fireball, which is the real killer.
nickexists Posted May 5, 2014 Posted May 5, 2014 I have had this exact same thing happen to me twice after being hit head on by a tank.
piipu Posted May 5, 2014 Author Posted May 5, 2014 A one-in-a-million sabot shot could definitely go through two sides of the canopy and the pilot's head. A little bit of bulletproof glass isn't enough resistance to make the penetrator consume itself in a toxic fireball, which is the real killer. It was coming from head on though, it should've gone through the whole helicopter. That should be enough to at least stop the engines running.
tsumikae Posted May 5, 2014 Posted May 5, 2014 I got sniped once by a F15 pilot coming right in front of me. Sniped as in "headshot". Pilot was dead, but my KA, on route mode, continued its route as if nothing happened, good as new.
Isegrim Posted May 5, 2014 Posted May 5, 2014 Ap rounds do not explode but if its been a Hit from 12 O´Clock its weird. Guys ....you are using Autohover and Hover itself to much. Useing hit and run tactics and trying to stay out of the range would help such things happen much less. "Blyat Naaaaa" - Izlom
Witchking Posted May 5, 2014 Posted May 5, 2014 Remember that munitions and damage modelling of ground units isn't modelled to the level as the aircraft themselves. I think its impressive enough that the collision box of the new generation of DCS aircraft are made of "components". A round can pass through a cockpit killing the pilot while leaving the aircraft in full function. Also...isn't the cockpit a titanium bath tub like the Su-25 and A-10? so any blast should be contained in there. I think modelling an explosion in the cockpit and the dynamics that would damage a "single" console responsible for engine power etc is just overkill. I think we would rather benefit from ED implementing something like havok to upgrade the damage models of objects...better special fx for the EDGE. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
sobek Posted May 5, 2014 Posted May 5, 2014 AP rounds DO NOT explode when hitting "soft" targets. A modern APFSDS rounds is essentially a long pointy tungsten or DU rod. The cockpit is indeed armored, but not anywhere near the league of an MBT so it could withstand a 120mm caliber APFSDS round. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Haukka81 Posted May 5, 2014 Posted May 5, 2014 Around a week ago I was flying the CAS - medium mission from the SU-25T module converted to support two KA-50s with my friend, and the weirdest thing happened! I got lazy with my dodging and got hit by an AP round from one of the Leopards on the ground, killing my pilot. The funny thing is, my helicopter didn't seem to take any other damage from the hit. From my experience, the chopper should have been turned into a cloud of fine powder and some mangled pieces of steel, but instead it just continued flying. Not even the engines failed. It's a bit weird that a flight simulator would do that when it's clearly capable of modeling damage realistically. I think it's a bug that needs fixing, I didn't find anything related in the new patch notes either. Is this a known bug or some sort of engine limitation? It seemed extremely silly for the chopper to stay in the air with a 120mm hole right through the center of it, where all the engines and other important electronics are located. If the round wouldn't have hit the pilot right in the face, I would've been perfectly capable of just continuing my flight like nothing happened, and that seems wrong to me. This is game, not real life. Last night i took full brust from shilka right to front of my huey. Distance was about 200meters , i was in hover.. Lots of holes in my huey but i just keep flying. No single warning lights or anything. Talk about game balance. :D:joystick: But it was not first time , looks like our planes have some extra armor. Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Boris Posted May 5, 2014 Posted May 5, 2014 The helicopter damage models is something I have been annoyed with for some time. I've posted about this in the bugs section multiple times, but nothing has been done about it. I've attached a track where I try and shoot down different types of helicopters with Vikhrs. All but the Mi-8 take need two or more Vikhr hits to take down. Yet a Vikhr can destroy a tank!?VIKHR vs Helicopters.trk PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
karambiatos Posted May 5, 2014 Posted May 5, 2014 This is game, not real life. Last night i took full brust from shilka right to front of my huey. Distance was about 200meters , i was in hover.. Lots of holes in my huey but i just keep flying. No single warning lights or anything. Talk about game balance. :D:joystick: But it was not first time , looks like our planes have some extra armor. looks like the pilots could be terminators. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Bushmanni Posted May 5, 2014 Posted May 5, 2014 It seems like there's no actual penetration modeled in the game. Modern APFSDS round would go through several BMPs but in DCS it will be stopped by the first one. It also seems like this holds for aircrafts damage sections. If you happen to hit the nose with an AP round you make only superficial damage as anything behind the nose is saved even though in real life the round would have went through the aircraft and exited through the rear. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Isegrim Posted May 5, 2014 Posted May 5, 2014 (edited) The helicopter damage models is something I have been annoyed with for some time. I've posted about this in the bugs section multiple times, but nothing has been done about it. I've attached a track where I try and shoot down different types of helicopters with Vikhrs. All but the Mi-8 take need two or more Vikhr hits to take down. Yet a Vikhr can destroy a tank!? If you used AA Mode the Vikhr explodes in front of the target via Radio command causing a Shrapnel cloud which is like a Shotgun hit for the target. Its not made to Detstroy the Target its made to max out the strike probability.... and turn the target unusable. Edited May 5, 2014 by Isegrim "Blyat Naaaaa" - Izlom
Boris Posted May 5, 2014 Posted May 5, 2014 If you used AA Mode the Vikhr explodes in front of the target via Radio command causing a Shrapnel cloud which is like a Shotgun hit for the target. Its not made to Detstroy the Target its made to max out the strike probability.... and turn the target unusable. Well it would be nice if the targets actually WERE made unusable. :) Sometimes the helicopters don't even seem to take any damage at all from a hit. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Isegrim Posted May 5, 2014 Posted May 5, 2014 Yeah Checked it ...thats Strange!!!!! I also fired in AG mode on Airborne Helicopters. Mostly on Direct hits nothing happens to them or the Missile Glitches through ...especialy the OH-58 Kiowa. I test again at longer Distance. "Blyat Naaaaa" - Izlom
Isegrim Posted May 5, 2014 Posted May 5, 2014 I tested again. AA mode does Damage but less Damage as expected depends on where the Missile hits the Target. A/G mode does more or less but nearly no Damage. This A/G mode glitch on the Kiowa is pretty strange.;) Here is the track i used Boris mission and tweaked the Distance. "Blyat Naaaaa" - Izlom
Boris Posted May 5, 2014 Posted May 5, 2014 Yeah, the Kiowa is especially ridiculous, as it's the least well armored. I also just had another go, this time without AA fusing to ensure direct impacts. Both the Apache and the Hind took three direct hits to the face before taking any meaningful damage. After the third Vikhr hit, the Hind just started burning a bit and went for an emergency landing. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
piipu Posted May 5, 2014 Author Posted May 5, 2014 Yeah, the Kiowa is especially ridiculous, as it's the least well armored. I also just had another go, this time without AA fusing to ensure direct impacts. Both the Apache and the Hind took three direct hits to the face before taking any meaningful damage. After the third Vikhr hit, the Hind just started burning a bit and went for an emergency landing. That sounds pretty disgusting. There's no way a helicopter should survive that. ED needs to get working on the damage model of these things, that's not the sort of thing that should happen in a hardcore flight simulator. I could understand if this was Battlefield 2, but it seems even that game has a better damage model for helicopters, at least they get destroyed from a tank gun hit.
ARM505 Posted May 5, 2014 Posted May 5, 2014 It must be a Russian thing :D Play World of Tanks enough and you get to experience the magical power of the KV series of tanks, with special AP ammo-eating Stalinium armoured tracks which chomp your rounds so they do no damage ;) Maybe it's the same for some heli's?
karambiatos Posted May 5, 2014 Posted May 5, 2014 the ai helicopters need to be hit in the engines to do anything meaningful to them with a vikhr, so aim there. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Suchacz Posted May 5, 2014 Posted May 5, 2014 I also suffered a direct hit from Abrams with unknown type of ammo. This screen is quite old now, so I don't remember the damage to the systems caused by this, but I made it safely to my home base :D Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
Boris Posted May 5, 2014 Posted May 5, 2014 the ai helicopters need to be hit in the engines to do anything meaningful to them with a vikhr, so aim there. Discover and hit the weak spot... This sounds like something out of a boss fight on a PS3 game. :P I'm pretty sure a Vikhr hit to anywhere on a helicopter would take it out of the fight 99% of the time. As it is now, a Vikhr to the canopy won't kill the pilot and a Vikhr to the tail won't blow it off. Hitting the rotor on some choppers also doesn't damage it. Surely a high explosive warhead to a highly sensitive part of an aircraft would cripple it... at the moment nope. Two or three Vikhrs will eventually do the job, but I think this is more a case of the damage models hit points being exhausted. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
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