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Posted

this seems pretty random and not happen all the time at the same g's pulled, but the wings brake off even at 4g sometimes.they are very very fragile.also, as soon as this happens, the plane begins to burn on the rear fuselage for some reason

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Posted (edited)

I'm of the same opinion .

I was reading an article where Erich Hartman was almost overwhelmed by g in a tight turn and the plane was ok.

 

In general i think the the p51 looses wings also quite easy.But the 109 resistance to G is far too low.

Edited by otto
Posted

yep just got really mad at my "paper" plane that kept ripping its own wing off. I tested this multiple times and like 7/10 times the wings would rip off. and after a piece of the wing came off the aircraft still seemed very controllable with a moving aileron on the ripped off wing.

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Posted

^^yeah its still controllable for me as well, but so far, my wings always broke at the wingtips, so plenty of wing left to give lift...i never complained about the p51 losing its wings, and neither for the 190...but with the 109 this is really suspicious.i just cannot believe the wings were that fragile.haha yeah its a paper plane.hope because its beta.

Posted

Completed a full circuit, and landed uneventfully with both wing tips ripped off, and with only one of them ripped off in another flight.

 

Visual damage modeling has never been a strong point of DCS World anyway...

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Posted

It's not like it impossible in RL to land with such damage.

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Posted

Same here, the end of the wings seem to rip off at sudden, but moderate g-loads. 4-5 g or so. It suspicious because the real thing had a break limit of around 11-12 g.

http://www.kurfurst.org - The Messerschmitt Bf 109 Performance Resource Site

 

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Posted
yep just got really mad at my "paper" plane that kept ripping its own wing off. I tested this multiple times and like 7/10 times the wings would rip off. and after a piece of the wing came off the aircraft still seemed very controllable with a moving aileron on the ripped off wing.

 

Definitely feels like something ... paper would at-least bend before ripping apart. I agree with others here that I never had a problem with the Mustang unless I tried to pull up from a very fast dive and you had to do some incredibly stupid stuff to pull off the wings in a Dora unless they are damaged. I've probably eaten some Chinese fortune cookies that were tougher than the wings of this BF109.

Posted

I've never flown any WW2 fighter in any sim with wings as weak as these. The Bf 109 feels more like a Nieuport 17!:lol:

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Posted (edited)
What I am seeing is recommended limits were around 7G, but they could take much higher, but that wasnt much use as the pilot couldnt...

 

 

Ok but if the plane does not brake at 7g and the pilot blacks out for a few moments he may still save his plane .

 

Also when i fly the p51 my vision darkens as i pull g.When i fly the 109 not at all. I know the 109's pilots had a different sitting position inside the plane . but it feels too efficient, i don't black out at all until the wing snaps.

The progressive black out when i fly the p51 contributes to immersion .

Edited by otto
Posted
Completed a full circuit, and landed uneventfully with both wing tips ripped off, and with only one of them ripped off in another flight.

 

Visual damage modeling has never been a strong point of DCS World anyway...

 

Least we have some modeling, other modern sims have about zero (falcon bms etc..)

 

But i agree, it could be bit better :D

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  • ED Team
Posted
Ok but if the plane does not brake at 7g and the pilot blacks out for a few moments he may still save his plane .

 

Of course, that makes total sense, but many time you only have moments to save yourself, you might awaken only with time to bail :)

 

Also when i fly the p51 my vision darkens as i pull g.When i fly the 109 not at all. I know the 109's pilots had a different sitting position inside the plane . but it feels too efficient, i don't black out at all until the wing snaps.

The progressive black out when i fly the p51 contributes to immersion .

 

Yeah, its harder to black out in the German planes, how accurate its set right now I am not sure.

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  • ED Team
Posted (edited)

I don't know that a pilot from that time could handle 8G's for too long though (4 - 4.5 was generally the max right, although German engineering allowed a little more?)... planes always seem to be built so the pilot hits a limit first :)

Edited by NineLine

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  • ED Team
Posted (edited)

I havent dug into to much, but it seems like the most was supposed to be 4.-4.5.... I some how doubt it was recommended for your average WWII fighter pilot to go running around pulling 8G's... but am willing to be proven wrong...

 

And 8G's again is the limits of the aircraft, not the pilot.

 

German engineering indeed allowed a little more, because they tilted the seats, effectivly allowing the pilot to sustain more G-Forces...:music_whistling:

 

But leaving that aside, effects on the pilot were directly related to the duration of a given G-Load. With proper training, a pilot can one can take 8G for a few seconds.

 

Look at Red Bull Air Race Pilots for example: They might wear anti-g-suits to help them cope with an extra 1.5G (http://www.redbullairrace.com/en_PL/article/quick-guide-g-race-suits), but the rest is training. And they pull 10G regularily there for several seconds.

 

For me, it doesn't seem unreasonable to believe that some WWII Veterans were able to pull 8G for several seconds as it is done today in aerobatics.

Edited by NineLine

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Posted

it should take 8g if the manual says so, but if you pull 9 or 10 g in a fight you won't even pull 6 the next time you turn hard, things will start to weaken if you go over the structural limit.

Posted (edited)

Good pilot have no problem to sustain 5G. Higher G like 6-7 are no problems also for short time. Tested byself :)

 

Suprisly D-9 in DCS could stand 7 G without any blackout symptoms which i think is little too high.

Edited by Kwiatek
  • ED Team
Posted
it should take 8g if the manual says so, but if you pull 9 or 10 g in a fight you won't even pull 6 the next time you turn hard, things will start to weaken if you go over the structural limit.

 

If you pull 9 or 10G, most likely you will wake up embedded in a farmers house somewhere in France :)

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Posted (edited)

Very short 8-9 G could possible to stand without blackout for a pilot.

 

More harder to stand for a pilot is prolonged lower G then quick higher G.

 

Example pilot could blackout at prolonged 6-7 G but could stand short 8-9 G without blackout.

 

Aerobatic pilots ( Red Bull Air Race) could stand for very short time even above 10 G without blackouts.

 

 

http://videosift.com/video/Extreme-flying-Red-Bull-Air-Race-pilot-pulls-11-2G

Edited by Kwiatek
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